Posts Tagged ‘contraption’

Logic Units Explained… Umm, Better

Logic Units Explained... Umm, BetterSo I decided after watching my last video that this needed a more thorough and detailed explanation. I hope all of this makes sense to even those less redstone inclined. Also sorry for having to make this in the first place. Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Tic-Tac-Toe (Noughts and Crosses) Npc Logic Broke Down

Tic-Tac-Toe (Noughts and Crosses) Npc Logic Broke DownA not so redstone-ish video for something I intend to do in redstone anyways ;p I more or less did this for my own sanity so I’d have something to look back on when I go to do the actual redstone logic. Not to mention any valid input from you guys that I may have overlooked so that I don’t build some mess of logic just to find out I’m wrong in some manner or another. Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

More Tic-Tac-Toe Prebuild Fun

More Tic-Tac-Toe Prebuild FunA simple reply to all the feedback. Includes a few more tests using the corner instead of the center, as well as a few sample displays for when I go full scale. Let me know which you like. Do note, it won’t be in bright ass wool colors on the final product ;p Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Tic-Tac-Toe Lava Piston Displays

Tic-Tac-Toe Lava Piston DisplaysI got a bit of progress made earlier than expected and figured I’d show you guys as well as ask more opinions on the look and feel of the display. I also botched your name fancynfar and sincerely apologize. I didn’t have it written in front of me, but rather impromptu said your username (backwards lol). Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 1

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 1This video shows and explains the win and block logic units as well as how it all ties together to create our varied difficulty Npc AI. Part 2 will likely showcase the randomizer portion. So stay tuned ;D Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 2.5 (Part 2 Redux)

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 2.5 (Part 2 Redux)I rework a vital component from the last video I recorded and come up with a solution I am happier with. This component operates a good deal of the Npc AI mechanics, so I wanted it to be perfect. I am totally thrilled with how it has turned out so far. Shoutouts to… Toby: www.youtube.com KapitanWalnut: www.youtube.com Laurimun (he was sending saves instead of videos, so not sure if promo is necessary) 112blacklist: www.youtube.com Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 2

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 23 major components done, 1 to go. This is a quicky to showcase the randomizer in action. Special thanks to Toby for coming up with this insanely brilliant design specifically for this project. Be sure to check out Toby’s channel @ www.youtube.com Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Minecraft Advanced Tutorials: Variable Timers

Minecraft Advanced Tutorials: Variable TimersJust a little something that came to me while playing around in my test world earlier. This includes a brief explanation of AND-gates, binary, logic units. All in all a simpler, more compact way of doing variable timing. Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Variable Clock (Just Messing Around)

Variable Clock (Just Messing Around)Just messing around with another logic unit idea spin off from my variable timer tutorial. Just a quicky showing it’s more than possible and quite easy in fact to make a variable control clock cycle. Not the best possible method (nor the cleanest build since I put all of 2 minutes into doing this), but definitely gives the most end-user control as far as ticks go due to each clock being a separate unit verses a shared unit. Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012