Etho Plays Minecraft – Episode 396: Hyper Speed Piggy
Minecraft survival. In this Minecraft episode we check out some more changes I’ve made to the nether hub, fine tune the old mushroom farm, and then play around with some ideas for a rube goldberg…
Tags: craft, creeper, etho, ethos, ethoslab, game, guide, lets, lp, map, mine, minecraft, play, player, skeleton, tour, tutorial, video, world, xbox, zombie
Filed under EthosLab :
Comments (20) :
Mar 2nd, 2015
20 Responses to “Etho Plays Minecraft – Episode 396: Hyper Speed Piggy”
Leave a Reply
You must be logged in to post a comment.
March 2nd, 2015 at 7:43 AM
Last few videos in all the series have been a little on the boring side &
lazy plus every other day aways love ur. Work i know internet been bad just
hope it gets better
March 2nd, 2015 at 7:51 AM
Etho do what you want babe don’t listen to the haters. Whatever you think
looks good is the best thing you can go with <3.
March 2nd, 2015 at 7:53 AM
an idea for the arena, start out with leather armor and basic weapons, then
slowly over time upgrade yourself by using whatever zombie flesh or bones,
etc. to open up little upgrade stations containing supplys such as iron
swords, lapiz, enchantment table, anvils, etc. until you become op. this is
just an idea :P
March 2nd, 2015 at 7:59 AM
Since nobody will probably read this…
Sometimes I wake up in the middle of the night, I fill my bathtub with just
a bit of water, and I flop around in it, pretending I’m a beached whale.
March 2nd, 2015 at 8:00 AM
March 2nd, 2015 at 8:07 AM
3 more episodes till 400!!!!!!
I can’t wait for something cool!
March 2nd, 2015 at 8:09 AM
etho, make things that achually affect your gameplay, I remember when i use
to love it when you made things that made your life easy when playing but
now it just seems like all your projects have no “purpose”
March 2nd, 2015 at 8:10 AM
Hey etho! Make random holes trapdoors that opn either with trapdoors or
Pistons
March 2nd, 2015 at 8:12 AM
As for the cascade thing can’t you just place non-gravity-affected blocks
underneath the mass of sand and then have pistons push them out in whatever
order you want?
March 2nd, 2015 at 8:16 AM
Hey Etho, I think a cool idea for the arena would be make the floor out of
obsidian and place redstone torches underneath them and then have a
constant stream of mobs coming in with you having to use TNT to kill them
without blowing yourself up in the process.
March 2nd, 2015 at 8:17 AM
For the arena you could have random events, like
-Potion rain (since poison&harm harms you and heals undead but harms
spiders and creepers and speed works both on you and enemy ) ( and it’s the
perfect occasion to put your automatic brewery to good use ) ,
-a Volcano ( you make the lava flow through the arena ) ,
-Floods ( dispensers with buckets make it harder to move ) ,
-Safe places that are only accessible for short periods ( like a cave
entrance blocked most of the time or that can only be accessed when pistons
extend blocks on a wall)
I love the idea someone else in the comments had about getting enchant
books and having to gain the xp. I imagine it like a spot where a dropper
drops an enchanted book on a blocked hopper and you only have limited time
to retrieve it. You could put lights and music there too !
Love your videos.
March 2nd, 2015 at 8:18 AM
With the arena you should have 2 sides, ice and fire
March 2nd, 2015 at 8:19 AM
Hey etho, for the mob arena, you should have a currency system somehow.
Like you start with leather armor and a wood sword, but the more zombie
flesh or bones you get you can eventually upgrade to gold, stone sword,
etc. Or separately upgrade the sword with, say, rotten flesh, and you
upgrade armor with gunpowder. Also, the upgrade station should be hard to
reach, and there’s maybe a parkour part to get to there. You could throw
the flesh/bones in a hopper and take what you want to upgrade from a chest,
or make a fancy redstone thing to detect when you have enough. Loving the
vids, stoked for episode 400! :D
March 2nd, 2015 at 8:20 AM
I think the trick you were trying to do with 2-tall flowers were meant to
work with 2 tall grass. I’m not sure if they patched it, but it’s worth a
shot
March 2nd, 2015 at 8:22 AM
Make an obstacle course like the police might employ, so that as you run
the course you kill the mobs… and yes, there are many examples of a
Rube-Goldberg Machines even in Minecraft, for example, most people that try
to make a simple 100% efficient chicken farm end up with an overblown
redstone adventure and 95% of it ends up wasteful. Witch Farms too, ever
wonder what all that piano-like floor shifting stuff is for? Most of it is
unessecary, or could be done with far less crap.
PS- Don’t do drugs, drugs are bad.
March 2nd, 2015 at 8:25 AM
Etho, as ep 420 draws closer and closer and it seems that this year will be
the year that weed is legalized in Canada, would you smoke weed and record
for ep 420? just asking and if anyone disagrees please keep it to yourself
im very serious about this request!.
March 2nd, 2015 at 8:36 AM
I know it might just not work out, but I had one idea:
Sustain yourself with the stuff you get. You regularly get stuff from these
mobs, and I would be interested to see if just equipping yourself with a
wooden sword at the beginning would get you far, as mobs would give you
armor, bows, etc.
That would be cool.
March 2nd, 2015 at 8:38 AM
Hey etho how did you name your sword in japanese ??? Please tell me pretty
March 2nd, 2015 at 8:38 AM
Hey Etho! To make the arena more interesting, you could try to sort the
mobs apart from each other and have different waves of enemies. First wave
could be just zombies or something, then second wave could have skeletons,
ect…. In the arena itself you can have a small pixel art of each mob and
have it light up depending on which mob will be in that wave (if that makes
any sense.)
You can also try adding a wither boss that automatically gets created (with
a piston pushing the last head into place) for the boss battle, say wave 10
or so.
March 2nd, 2015 at 8:40 AM
*►LIKE►IF►YOU►THINK►THAT►Vikkstar123►DESERVES►35 MIL►SUBS►LIKE►PEWDIEPIE*