Etho Plays Minecraft – Episode 306: Sickening

Etho Plays Minecraft - Episode 306: SickeningYou saw the title and you were worried I am sick? Thank you for your concern, but I am fine. Otherwise you are a terrible person if you were not worried abou…

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Filed under EthosLab : Comments (20) : Nov 20th, 2013

20 Responses to “Etho Plays Minecraft – Episode 306: Sickening”

  1. ForceWizardXR Says:

    Etho who are you.. you look at diamonds and doa grudge and leave them
    alone- you got 10 mining and threw them into lava, but you see a bit of
    redstone and you are happy. I dont know any other guy like you Etho, and
    thats why your so flippin amazin

  2. Jacob van der Linder Says:

    Ooh Etho! How about a sacrificial platform or well, to feed wilson, you
    could throw cows or apples etc on the hopper/sacrificial platform, i think
    it would be a cool idea, :D great video thanks for the entertainment

  3. McMultiverse000 Says:

    Bob has decided to go nuclear.
    ☻/ / \ Nuclear weapons are the only way to fix Youtube.
    /▌ |☢| Copy and Paste this all over Youtube
    / \ //||\\ to completely obliterate Google+

  4. DeadWeight4U Says:

    I bought a new stereo yesterday, I set it up today… and I had my windows
    closed… then watched your video without tuning the Sub.

    your Intro cracked a window. Dammit xD

  5. Nosterp Nosterp Says:

    Hey etho I was just wondering if there is a mrs. Etho and/or etho jr. I
    know these are person questions so I will understand if you do not answer
    but I would be ecstatic if my comment was pick next episode :)

  6. Hadden Blakeley Says:

    Hey Etho, :D maybe he can drop items when hes happy, kinda like villager
    trading. And i’ve watched all you episodes, your really inspiring! Keep up
    the good work ;) you rock
    zCrybaby101z

  7. devlin9871 Says:

    you do know cows have AI to go around holes right? even when on a lead.
    most only fall into holes because they don’t have anywhere else to go. to
    be truthful im not entirely sure that their AI will make them go around
    holes unless they are on a lead. i see them fall in holes in the wild all
    the time but on a lead and they seem dead set on not going in holes or
    through fence gates no matter what i do. off lead= stupid, on
    lead=annoyingly smart.

  8. Eric Lucas Says:

    Also not to get too crazy about Wilson’s talking, but you could also take
    example from R2D2 in star wars. He expressed emotions with different tones
    rather than words. :)

  9. Kyle VanderBeek Says:

    Are players glitching into blocks when an Ender pearl hits gravel? That
    would kind of make sense (in that real gravel would allow something thrown
    at it to go in a bit). Maybe it’s an intentional behavior?

  10. Daniel Crimp Says:

    Hey, Etho, for the emotion noises for Wilson, it might be possible to use
    note blocks to create discordant noises for negative emotions and little
    arpeggios (playing single notes in a chord up and down) for positive
    emotions. For discordant notes, you’d probably want to use what’s called a
    semitone interval, like pressing two notes on a piano directly beside each
    other. In minecraft you’d do that by having one noteblock on a note, then
    another noteblock one click above that note, then activating them
    simultaneously. That makes a discordant or unhappy sounding noise, the way
    i hear it in my head is that those notes would play three times in the
    upper octave, then once in the lower octave, sorta how a pokemon in the old
    games would make its cry. For happy noises, you could just do a two octave
    arpeggio, rapidly, of a major chord – you’d have to use the major chord of
    the very first note in the noteblocks (C I imagine, but it could be A, too)
    series to have enough room – I believe the noteblocks only span two
    octaves. What’s more, the noises in the old pokemon games were indeed made
    off of sound chips, whereas minecraft’s noteblocks emit piano notes as
    opposed to straight frequencies.

  11. Matarelegacy Says:

    On audio.

    Psychologically speaking, music is a piggyback rider of verbal
    communication. Thinking more in terms of how you speak, such as
    quessssstions? And STATEMENTS. More so then actual words. The ups and downs
    are definitive of communication. So sad would be descending and happy would
    be ascending.

    As far as timbre for note blocks, I’m not sure much ambiguity could be
    produced unless you route up a ton of note blocks to fire at the same time.
    Then you have the aspect of time, the notes are firing on a tick system so
    you’d have to blend many percussive notes of different note values firing
    off simultaneously and evolving and off shooting in descending or ascending
    manner.

    To get something you’re looking for, if it’s possible to do, would require
    a TON of noteblocks and quite a bit of space. You’d have to jumble up such
    a complex tone that you can’t pick out at any one moment that you’re
    hearing a percussive instrument.

    I think it’s feasible though, it just has to be well executed. You’d have
    to look outside scalar reasoning to do so though, otherwise it’ll mimic
    music moreso then communication.

    What I would recommend would be a more musical approach to Wilson’s audio
    side, playing some emotionally cueing music instead will be easier. Such as
    a descending melody for sad, ascending for happy, lower bass melody for
    angry.

    As far as saying “hello”… Good luck lol I wouldn’t even know where to
    begin with mimicking an actual word using noteblocks. If someone can figure
    it out though, I’d be impressed.

    Talking about this makes me want to make an audio engineering mod for
    minecraft, importing better synthesis sounds for noteblocks. Changing the
    noteblock distance at which you can hear it, maybe even add in reverb
    capabilities. I’ve seen someone on youtube already made a working drum
    machine. Man that’d be totes badass.

    Anyway, have a good day etho :)

  12. Max Sceats Says:

    Hey Etho!! I was wondering whether you and the team were going to be
    continuing UHC?? If not why and if so when?? Best regards

  13. Heaven Builder Says:

    Oh yeah, and i had an idea for Wilson’s awesome dining. Have like a chicken
    farm above the ground somewhere close to Wilson. Have like a wall of
    dispensers with arrows in them, and the ground with a whirpool pushing
    thing in a hopper. Now, when you press a button, trapdoors activate that’ll
    let lose the chickens. A tripwire will activate that will make Wilson start
    firing arrows at them. Depending on how much chicken ends up in the hopper,
    he gets happier, fed and heavy. Also, to obtain the seeds to breed the
    chicken, you have to play this other mini-game with Wilson: there’ll be a
    layer of pistons and a layer of tilled dirt with wheat. Your mission is to
    break as much wheat as you can before the pistons fire and break the wheat.
    There will be also hoppers mixed in with the tilled dirt so that if the
    wheat gets broken by a piston, it’ll go in the hopper and you’ll lose
    seeds/wheat

  14. WryRai Says:

    He’s created a pulse tone dialing system. (a phone dialing system
    implemented during transition from rotary dials to the touch-tone phones
    that are common today, still works for dialing but not for automated menus)

    Bravo Etho

  15. turmz0rz Says:

    just tought of a interesting challange for the wither on mindcrack
    fight it on the roof of the nether or in a jungle with bdubs both wearing
    death games armour

  16. Julius Brummelman Says:

    Hey Etho, The cow proximity detector your building doesn’t work the way it
    did before. The range was updated to about 127 blocks in all directions (a
    square). However by using more detectors, you will still be able to detect
    in a specific small area. Furthermore the pressure plate way of detecting
    cow movement is better to be replaced by a tripwire above the cow and the
    cow standing in a water block and therefor constantly jumping up into the
    tripwire. Please vote for this comment, so Etho can see…

  17. Zythain SMOC Says:

    To get the creature whimper you could use command blocks and record your
    own resource pack then use he pack and play sounds (that u created) with
    the command blocks

  18. purplejuice476 Says:

    You could use or make a resource pack to make Wilson speak or just make
    sounds if you wanted, not sure if that is what you were looking for but is
    just a suggestion:)

  19. Ronin Says:

    Etho you can create custom sounds with resource packs! Check out sethblings
    500th video special. He used command blocks but you can do the same thing
    just by editing your resource pack

  20. Epic Narwhals Says:

    Hey Etho another awesome vid :) just a suggestion about the wilson thing
    you could use a different chord for how Wilson is feeling eg. You could use
    a G chord (G,B,D tones) for a happy feel or you could use Em (E,G,B tones)
    to make a sad sound… Hope this helps keep up the awesome work!!

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