Etho Plays Minecraft – Episode 306: Sickening
You saw the title and you were worried I am sick? Thank you for your concern, but I am fine. Otherwise you are a terrible person if you were not worried abou…
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Nov 20th, 2013
20 Responses to “Etho Plays Minecraft – Episode 306: Sickening”
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November 20th, 2013 at 7:42 AM
Etho who are you.. you look at diamonds and doa grudge and leave them
alone- you got 10 mining and threw them into lava, but you see a bit of
redstone and you are happy. I dont know any other guy like you Etho, and
thats why your so flippin amazin
November 20th, 2013 at 7:48 AM
Ooh Etho! How about a sacrificial platform or well, to feed wilson, you
could throw cows or apples etc on the hopper/sacrificial platform, i think
it would be a cool idea, :D great video thanks for the entertainment
November 20th, 2013 at 7:52 AM
Bob has decided to go nuclear.
☻/ / \ Nuclear weapons are the only way to fix Youtube.
/▌ |☢| Copy and Paste this all over Youtube
/ \ //||\\ to completely obliterate Google+
November 20th, 2013 at 7:57 AM
I bought a new stereo yesterday, I set it up today… and I had my windows
closed… then watched your video without tuning the Sub.
your Intro cracked a window. Dammit xD
November 20th, 2013 at 8:00 AM
Hey etho I was just wondering if there is a mrs. Etho and/or etho jr. I
know these are person questions so I will understand if you do not answer
but I would be ecstatic if my comment was pick next episode :)
November 20th, 2013 at 8:05 AM
Hey Etho, :D maybe he can drop items when hes happy, kinda like villager
trading. And i’ve watched all you episodes, your really inspiring! Keep up
the good work ;) you rock
zCrybaby101z
November 20th, 2013 at 8:16 AM
you do know cows have AI to go around holes right? even when on a lead.
most only fall into holes because they don’t have anywhere else to go. to
be truthful im not entirely sure that their AI will make them go around
holes unless they are on a lead. i see them fall in holes in the wild all
the time but on a lead and they seem dead set on not going in holes or
through fence gates no matter what i do. off lead= stupid, on
lead=annoyingly smart.
November 20th, 2013 at 8:17 AM
Also not to get too crazy about Wilson’s talking, but you could also take
example from R2D2 in star wars. He expressed emotions with different tones
rather than words. :)
November 20th, 2013 at 8:20 AM
Are players glitching into blocks when an Ender pearl hits gravel? That
would kind of make sense (in that real gravel would allow something thrown
at it to go in a bit). Maybe it’s an intentional behavior?
November 20th, 2013 at 8:21 AM
Hey, Etho, for the emotion noises for Wilson, it might be possible to use
note blocks to create discordant noises for negative emotions and little
arpeggios (playing single notes in a chord up and down) for positive
emotions. For discordant notes, you’d probably want to use what’s called a
semitone interval, like pressing two notes on a piano directly beside each
other. In minecraft you’d do that by having one noteblock on a note, then
another noteblock one click above that note, then activating them
simultaneously. That makes a discordant or unhappy sounding noise, the way
i hear it in my head is that those notes would play three times in the
upper octave, then once in the lower octave, sorta how a pokemon in the old
games would make its cry. For happy noises, you could just do a two octave
arpeggio, rapidly, of a major chord – you’d have to use the major chord of
the very first note in the noteblocks (C I imagine, but it could be A, too)
series to have enough room – I believe the noteblocks only span two
octaves. What’s more, the noises in the old pokemon games were indeed made
off of sound chips, whereas minecraft’s noteblocks emit piano notes as
opposed to straight frequencies.
November 20th, 2013 at 8:23 AM
On audio.
Psychologically speaking, music is a piggyback rider of verbal
communication. Thinking more in terms of how you speak, such as
quessssstions? And STATEMENTS. More so then actual words. The ups and downs
are definitive of communication. So sad would be descending and happy would
be ascending.
As far as timbre for note blocks, I’m not sure much ambiguity could be
produced unless you route up a ton of note blocks to fire at the same time.
Then you have the aspect of time, the notes are firing on a tick system so
you’d have to blend many percussive notes of different note values firing
off simultaneously and evolving and off shooting in descending or ascending
manner.
To get something you’re looking for, if it’s possible to do, would require
a TON of noteblocks and quite a bit of space. You’d have to jumble up such
a complex tone that you can’t pick out at any one moment that you’re
hearing a percussive instrument.
I think it’s feasible though, it just has to be well executed. You’d have
to look outside scalar reasoning to do so though, otherwise it’ll mimic
music moreso then communication.
What I would recommend would be a more musical approach to Wilson’s audio
side, playing some emotionally cueing music instead will be easier. Such as
a descending melody for sad, ascending for happy, lower bass melody for
angry.
As far as saying “hello”… Good luck lol I wouldn’t even know where to
begin with mimicking an actual word using noteblocks. If someone can figure
it out though, I’d be impressed.
Talking about this makes me want to make an audio engineering mod for
minecraft, importing better synthesis sounds for noteblocks. Changing the
noteblock distance at which you can hear it, maybe even add in reverb
capabilities. I’ve seen someone on youtube already made a working drum
machine. Man that’d be totes badass.
Anyway, have a good day etho :)
November 20th, 2013 at 8:25 AM
Hey Etho!! I was wondering whether you and the team were going to be
continuing UHC?? If not why and if so when?? Best regards
November 20th, 2013 at 8:27 AM
Oh yeah, and i had an idea for Wilson’s awesome dining. Have like a chicken
farm above the ground somewhere close to Wilson. Have like a wall of
dispensers with arrows in them, and the ground with a whirpool pushing
thing in a hopper. Now, when you press a button, trapdoors activate that’ll
let lose the chickens. A tripwire will activate that will make Wilson start
firing arrows at them. Depending on how much chicken ends up in the hopper,
he gets happier, fed and heavy. Also, to obtain the seeds to breed the
chicken, you have to play this other mini-game with Wilson: there’ll be a
layer of pistons and a layer of tilled dirt with wheat. Your mission is to
break as much wheat as you can before the pistons fire and break the wheat.
There will be also hoppers mixed in with the tilled dirt so that if the
wheat gets broken by a piston, it’ll go in the hopper and you’ll lose
seeds/wheat
November 20th, 2013 at 8:27 AM
He’s created a pulse tone dialing system. (a phone dialing system
implemented during transition from rotary dials to the touch-tone phones
that are common today, still works for dialing but not for automated menus)
Bravo Etho
November 20th, 2013 at 8:30 AM
just tought of a interesting challange for the wither on mindcrack
fight it on the roof of the nether or in a jungle with bdubs both wearing
death games armour
November 20th, 2013 at 8:31 AM
Hey Etho, The cow proximity detector your building doesn’t work the way it
did before. The range was updated to about 127 blocks in all directions (a
square). However by using more detectors, you will still be able to detect
in a specific small area. Furthermore the pressure plate way of detecting
cow movement is better to be replaced by a tripwire above the cow and the
cow standing in a water block and therefor constantly jumping up into the
tripwire. Please vote for this comment, so Etho can see…
November 20th, 2013 at 8:34 AM
To get the creature whimper you could use command blocks and record your
own resource pack then use he pack and play sounds (that u created) with
the command blocks
November 20th, 2013 at 8:35 AM
You could use or make a resource pack to make Wilson speak or just make
sounds if you wanted, not sure if that is what you were looking for but is
just a suggestion:)
November 20th, 2013 at 8:39 AM
Etho you can create custom sounds with resource packs! Check out sethblings
500th video special. He used command blocks but you can do the same thing
just by editing your resource pack
November 20th, 2013 at 8:39 AM
Hey Etho another awesome vid :) just a suggestion about the wilson thing
you could use a different chord for how Wilson is feeling eg. You could use
a G chord (G,B,D tones) for a happy feel or you could use Em (E,G,B tones)
to make a sad sound… Hope this helps keep up the awesome work!!