The Escapists | S6E18 “Makeshift Raft!” | HMP Irongate Gameplay Walkthrough

The Escapists | S6E18 Let’s play The Escapists! In this episode, Punchwood crafts a raft and tries to escape HMP Irongate by sailing away to FREEDOM! â-» Subscribe for more! http://bit.ly/1ABLtPk â-» My Escapists…

Tags: , , , , , , , , , , , , , , ,
Filed under paulsoaresjr : Comments (20) : Mar 8th, 2015

20 Responses to “The Escapists | S6E18 “Makeshift Raft!” | HMP Irongate Gameplay Walkthrough”

  1. Zorua star Says:

    2 custom prisons left

  2. Tesc Says:

    This is the first series since MC that I actually like on your channel,
    please do more.

  3. WgS Matt Says:

    Funny Keep it up

  4. T echMasterGaming Says:

    If your going to Canada Punchwood, then shall I expect you to play “The
    Forest”? Takes place in Canada and I’ve been itching to see you play it.

  5. milad madi Says:

    please do another prison love this series

  6. paulsoaresjr Says:
  7. coldASice0307 Says:

    This was uploaded on my birthday! :)

  8. Giancarlo Erazo Says:

    This is by far my favorite video on the tubes. I was like YES, NOO, YES,
    NOO. I almost threw my phone when you forgot the cutters.

  9. Nicole Arevalo Says:

    Am I the only one thinking that Punchwood will be in the Unturned game?

  10. InstantlyFire .Wolf Says:

    Do center perks! But try to escape by beating up all the guards!

  11. mati200299 Says:

    And thats how Stranded Deep began…

    Just skip the airplane part

  12. DarkMC Says:

    I need help on center perks, I got everything but then the sniper glitch
    happens, at night in a guard outfit

  13. Duke Sidus Says:

    I’d like to see poor ole Punchwood escape from prisons until there are no
    prisons left to escape from. MWHAHAHA!

    I also second the motion that the devs should make a space based prison,
    perhaps inspired by a certain moon that isn’t a moon, it’s a space
    statio-…er…space prison.

  14. Kronimus Says:

    Canada=Savage Lands
    I hope that’s what Paul was hinting about! 

  15. Kurisutota Antowanu クリストファーアントワーヌ Says:

    “Look at it!”-Paulsoarsjr 2015

  16. S Green Says:

    So no more escapists? That’s the main reason I subbed!

  17. Rippertear - HD Daily Gaming Videos Says:

    YOU certainly took your time……

    I got out 4 episodes after I actually, like, started trying.

  18. Tepis Inferno Says:

    They should make a prison based on space or the future, but inside the
    prison is water so you have to craft a raft to access places instead of
    using the key system (or both). It would be in the air, so you need to
    craft a Hang-Glider. Just to make your time harder, the guards are robots
    so they have special abilities, like seeing into rooms if you linger for
    too long. Failure to escape or breaking any rules immediately throws away
    all contraband everywhere.
    The method to escape would be crafting a Raft to sail around NNA rooms (not
    normally accessible- like rooms locked with keys) to access storage
    rooms, but also you need Climbing Gear to climb and break a loose wall in a
    highly protected room infested with cameras that must be covered. You must
    be wearing a Night Suit so the cameras do not see you. Once you obtain a
    Stepladder to climb to the ceiling, there will be wires, which you need a
    Special Torch to see. You must avoid searchlight lights, and on the roof
    after several obstacles made from technology, you will need a Zip-Wire to
    go to another roof, and then the same will occur except for a few times you
    will need Sheet Ropes and Ropes, and on each roof there is a guard which
    must be beat up WITH WEAPON.
    Eventually, you reach a roof with the stairs leading to a Sniper Tower,
    where you can sneak up behind a Tower Guard, push him off, and steal his
    1-ammo gun, which you use to shoot the other Tower Guard. You then use the
    Advanced Grappling Hook to get to that Tower, where you can climb down with
    the Climbing Gear to the Generator. Flick the wrong switches, and an alarm
    is sent, another one kills you, but one turns off the power to a certain
    room. Go to this using the Climbing Gear and Zip-Wire and break through the
    now normal wall leading to there. Enter a code which tatters of are found
    in the Guards’ inventory (it is random) and you switch off the wind current
    outside. You climb up the room and break a broken roof panel, and then when
    you get to a high point, Hang-Glide off. The Hang-Glider requires 100
    Intellect.

    Yes, I know this is exceedingly complicated and practically impossible.

  19. Aragorn II Elessar Says:

    If Pablo Punchwood is off to Canada, here are some tips to make his English
    more Canadian (and these should keep him out of trouble for a while):
    *Make sure to write “our” in any word that is spelled “or” in American
    English. E.g. armour, colour, favour, honour, etc.
    *Use metric units for distance, temperature, etc, except in construction.
    *Get a toque ASAP (and, for goodness sake, don’t call it a took”
    *”Z” is always pronounced “Zed” in Canada.
    *When talking about sleds, call them “toboggans” instead.
    *In words such as traveled, use two l’s, (travelled)
    *Colleges are called universities in Canada. A college in Canada usually
    refers to trade school.
    *Words such as freshman, senior, junior, etc. aren’t used in Canadian
    universities.
    *A sofa is sometimes called a Chesterfield in Canada.
    *And, last but not least, Canadians say “Eh” all the time (yes, you were
    right, Paul).

    Canadian English is pretty cool stuff, eh?

    (On a side note, I think the zombie apocalypse may have begun in Canada by
    the time Punchwood gets out of HMP Irongate. If that’s the case, the FBI
    won’t be his biggest worry anymore)

  20. paulsoaresjr Says:

    Come sail away! Come sail away! Come and sail away with meeeeeeeeeee!

Leave a Reply

You must be logged in to post a comment.