The Escapists | S6E18 “Makeshift Raft!” | HMP Irongate Gameplay Walkthrough
Let’s play The Escapists! In this episode, Punchwood crafts a raft and tries to escape HMP Irongate by sailing away to FREEDOM! â-» Subscribe for more! http://bit.ly/1ABLtPk â-» My Escapists…
Tags: escapist, escapists, game, gameplay, hmp, indie, irongate, paulsoaresjr, pc, prison, real, sim, steam, strategy, the, time
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Comments (20) :
Mar 8th, 2015
20 Responses to “The Escapists | S6E18 “Makeshift Raft!” | HMP Irongate Gameplay Walkthrough”
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March 8th, 2015 at 8:44 AM
2 custom prisons left
March 8th, 2015 at 8:51 AM
This is the first series since MC that I actually like on your channel,
please do more.
March 8th, 2015 at 8:52 AM
Funny Keep it up
March 8th, 2015 at 8:56 AM
If your going to Canada Punchwood, then shall I expect you to play “The
Forest”? Takes place in Canada and I’ve been itching to see you play it.
March 8th, 2015 at 8:58 AM
please do another prison love this series
March 8th, 2015 at 9:04 AM
March 8th, 2015 at 9:04 AM
This was uploaded on my birthday! :)
March 8th, 2015 at 9:06 AM
This is by far my favorite video on the tubes. I was like YES, NOO, YES,
NOO. I almost threw my phone when you forgot the cutters.
March 8th, 2015 at 9:10 AM
Am I the only one thinking that Punchwood will be in the Unturned game?
March 8th, 2015 at 9:11 AM
Do center perks! But try to escape by beating up all the guards!
March 8th, 2015 at 9:14 AM
And thats how Stranded Deep began…
Just skip the airplane part
March 8th, 2015 at 9:14 AM
I need help on center perks, I got everything but then the sniper glitch
happens, at night in a guard outfit
March 8th, 2015 at 9:17 AM
I’d like to see poor ole Punchwood escape from prisons until there are no
prisons left to escape from. MWHAHAHA!
I also second the motion that the devs should make a space based prison,
perhaps inspired by a certain moon that isn’t a moon, it’s a space
statio-…er…space prison.
March 8th, 2015 at 9:19 AM
Canada=Savage Lands
I hope that’s what Paul was hinting about!
March 8th, 2015 at 9:19 AM
“Look at it!”-Paulsoarsjr 2015
March 8th, 2015 at 9:20 AM
So no more escapists? That’s the main reason I subbed!
March 8th, 2015 at 9:32 AM
YOU certainly took your time……
I got out 4 episodes after I actually, like, started trying.
March 8th, 2015 at 9:33 AM
They should make a prison based on space or the future, but inside the
prison is water so you have to craft a raft to access places instead of
using the key system (or both). It would be in the air, so you need to
craft a Hang-Glider. Just to make your time harder, the guards are robots
so they have special abilities, like seeing into rooms if you linger for
too long. Failure to escape or breaking any rules immediately throws away
all contraband everywhere.
The method to escape would be crafting a Raft to sail around NNA rooms (not
normally accessible- like rooms locked with keys) to access storage
rooms, but also you need Climbing Gear to climb and break a loose wall in a
highly protected room infested with cameras that must be covered. You must
be wearing a Night Suit so the cameras do not see you. Once you obtain a
Stepladder to climb to the ceiling, there will be wires, which you need a
Special Torch to see. You must avoid searchlight lights, and on the roof
after several obstacles made from technology, you will need a Zip-Wire to
go to another roof, and then the same will occur except for a few times you
will need Sheet Ropes and Ropes, and on each roof there is a guard which
must be beat up WITH WEAPON.
Eventually, you reach a roof with the stairs leading to a Sniper Tower,
where you can sneak up behind a Tower Guard, push him off, and steal his
1-ammo gun, which you use to shoot the other Tower Guard. You then use the
Advanced Grappling Hook to get to that Tower, where you can climb down with
the Climbing Gear to the Generator. Flick the wrong switches, and an alarm
is sent, another one kills you, but one turns off the power to a certain
room. Go to this using the Climbing Gear and Zip-Wire and break through the
now normal wall leading to there. Enter a code which tatters of are found
in the Guards’ inventory (it is random) and you switch off the wind current
outside. You climb up the room and break a broken roof panel, and then when
you get to a high point, Hang-Glide off. The Hang-Glider requires 100
Intellect.
Yes, I know this is exceedingly complicated and practically impossible.
March 8th, 2015 at 9:40 AM
If Pablo Punchwood is off to Canada, here are some tips to make his English
more Canadian (and these should keep him out of trouble for a while):
*Make sure to write “our” in any word that is spelled “or” in American
English. E.g. armour, colour, favour, honour, etc.
*Use metric units for distance, temperature, etc, except in construction.
*Get a toque ASAP (and, for goodness sake, don’t call it a took”
*”Z” is always pronounced “Zed” in Canada.
*When talking about sleds, call them “toboggans” instead.
*In words such as traveled, use two l’s, (travelled)
*Colleges are called universities in Canada. A college in Canada usually
refers to trade school.
*Words such as freshman, senior, junior, etc. aren’t used in Canadian
universities.
*A sofa is sometimes called a Chesterfield in Canada.
*And, last but not least, Canadians say “Eh” all the time (yes, you were
right, Paul).
Canadian English is pretty cool stuff, eh?
(On a side note, I think the zombie apocalypse may have begun in Canada by
the time Punchwood gets out of HMP Irongate. If that’s the case, the FBI
won’t be his biggest worry anymore)
March 8th, 2015 at 9:40 AM
Come sail away! Come sail away! Come and sail away with meeeeeeeeeee!