Posts Tagged ‘unit’

#Minecraft Item Disposal Unit

#Minecraft Item Disposal Unitâ-ºSubscribe: bit.ly â-ºTwitter:….. bit.ly â-ºFacebook: on.fb.me Seed: 2120682751 ———-[You may also Like]——- How to Green screen in Minecraft www.youtube.com Amazing Piston Sandwave www.youtube.com ———-[Minecraft Mod Reviews]——- www.youtube.com ———- Directors channel: www.youtube.com Minecraftdotnet Minecraft themodspotlight Tutorial how-to Let’s Play lp build showcase mod texture pack addon 1.3 updates snapshot notch jeb How to install

Read the rest of this entry »

Tags: , , , , , , , , , , , , , , , , , , , ,
Filed under MINECRAFTdotNET : Comments (20) : Aug 4th, 2012

minecraft – element based map collaboration idea

minecraft - element based map collaboration ideajust testing the viabilty of this project. designed for minecraft video makers to create elements or zones to be assembled into a final speed/war/race map, and also create a map assembly series, possibly on a community channel.

Read the rest of this entry »

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Filed under Red3yz : Comments (20) : Feb 17th, 2012

Mushroom Stew Refill Unit Tutorial

Mushroom Stew Refill Unit TutorialThis quick tutorial will show you how to build yourself a Mushroom Stew Refill Unit to give yourself a infinite supply of food and also be able to clear yourself of any effects. A special thanks to lookasneetch for the idea www.youtube.com AMIDST www.minecraftforum.net www.geomine.co.uk – Server community i am a part of

Read the rest of this entry »

Tags: , , , , , , , , , , , , , , , , , , , , , ,
Filed under xisumavoid : Comments (20) : Feb 17th, 2012

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 1

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 1This video shows and explains the win and block logic units as well as how it all ties together to create our varied difficulty Npc AI. Part 2 will likely showcase the randomizer portion. So stay tuned ;D Donate: www.paypal.com

Read the rest of this entry »

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Filed under roboticaust : Comments (20) : Feb 17th, 2012

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 2.5 (Part 2 Redux)

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 2.5 (Part 2 Redux)I rework a vital component from the last video I recorded and come up with a solution I am happier with. This component operates a good deal of the Npc AI mechanics, so I wanted it to be perfect. I am totally thrilled with how it has turned out so far. Shoutouts to… Toby: www.youtube.com KapitanWalnut: www.youtube.com Laurimun (he was sending saves instead of videos, so not sure if promo is necessary) 112blacklist: www.youtube.com Donate: www.paypal.com

Read the rest of this entry »

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Filed under roboticaust : Comments (20) : Feb 17th, 2012

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 2

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 23 major components done, 1 to go. This is a quicky to showcase the randomizer in action. Special thanks to Toby for coming up with this insanely brilliant design specifically for this project. Be sure to check out Toby’s channel @ www.youtube.com Donate: www.paypal.com

Read the rest of this entry »

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Filed under roboticaust : Comments (20) : Feb 17th, 2012

Minecraft Advanced Tutorials: Variable Timers

Minecraft Advanced Tutorials: Variable TimersJust a little something that came to me while playing around in my test world earlier. This includes a brief explanation of AND-gates, binary, logic units. All in all a simpler, more compact way of doing variable timing. Donate: www.paypal.com

Read the rest of this entry »

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Filed under roboticaust : Comments (20) : Feb 17th, 2012

Variable Clock (Just Messing Around)

Variable Clock (Just Messing Around)Just messing around with another logic unit idea spin off from my variable timer tutorial. Just a quicky showing it’s more than possible and quite easy in fact to make a variable control clock cycle. Not the best possible method (nor the cleanest build since I put all of 2 minutes into doing this), but definitely gives the most end-user control as far as ticks go due to each clock being a separate unit verses a shared unit. Donate: www.paypal.com

Read the rest of this entry »

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Filed under roboticaust : Comments (20) : Feb 17th, 2012