Survive the Nights – Pre-Alpha Video update #2 (Stress-tests | Showcase)
Survive the Nights – Pre-Alpha Video Update #2 (Stress-tests | Showcase). A short video just to update everyone on a few points : updated terrain, game features (slowly being added again) and…
Filed under minecrafta2z : Comments (20) : Mar 9th, 2015
20 Responses to “Survive the Nights – Pre-Alpha Video update #2 (Stress-tests | Showcase)”
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March 9th, 2015 at 8:44 AM
great work guys, me and my team use to play some dayz, there’s around ten
of us, so can u tell me where can i buy this game or how ?
March 9th, 2015 at 8:44 AM
where can you buy the game
March 9th, 2015 at 8:49 AM
j’attends vraiment de ce jeu,j’ai pratiquement tous jeux sortis en
Alpha,depuis quelques temps,aucun d’eux pour l’instant ne m’a vraiment
convaincu.
Tous ont de bonnes idées,mais ne sont pas assez poussés,je m’y ennuie après
quelques heures de jeu!!
Beaucoup trop de PVP,pas assez de SURVIE!!!
DAYZ est sur le papier,celui qui pourrait être le plus prometteur,mais pour
l’instant que sur le papier!!
Je veux un vrai jeu de survie,qui a de vrais mécanismes de survie.
Un jeu qui se veux très réaliste.
I really wait from this game, I have in practice any games taken out in
Alpha, for some time, none of them at the moment really persuaded me.
All have good ideas, but are not pushed enough, I get bored after some
hours of game there!!
Far too much of PVP, not enough SURVIVAL!!!
DAYZ is on paper, the one who could be the most promising, but at the
moment that on paper!!
I want a true game of survival, with true mechanisms of survival.
A game which want very realistic.
I’m sorry for my english.
March 9th, 2015 at 8:49 AM
This game is looking wonderful. Keep working on it. :)
March 9th, 2015 at 8:52 AM
Thanks for the comments and likes guys! Please come join us on our forums
to share your suggestions and ideas!
http://www.community.survivethenights.net
March 9th, 2015 at 9:00 AM
some actual game play would of been nice. maybe shoot or kill something i
still have not seen what a”zombie” looks like in this game yet
March 9th, 2015 at 9:00 AM
dunno if it was a glitch but the jumping seemed way too high
March 9th, 2015 at 9:01 AM
Well I will throw my 2 cents in on this, First of all love the new look on
Unity 5. Secondly if the stress test has no zombies in it, what can we
expect to be doing to stress test it? Will this be mainly about using the
items available to us at the time of the test? or more about exploration of
the environment and looking for problems there, as in malfunctioning doors
or terrain problems?
March 9th, 2015 at 9:02 AM
Not trying to be to nit-picky, but I think that the hand while holding
things could be moved to the right a little bit so its not obstructing your
view especially with the flash light. Again sorry for the nit-pick
March 9th, 2015 at 9:02 AM
So this is Unity 5 or still on 4? 60 frames recording before optimizations
seems quite nice! Looking forward to it
March 9th, 2015 at 9:09 AM
March 9th, 2015 at 9:15 AM
Sweet looks like this will be mmo of the year when done cant wait..well i
can cause i want somthing thats good hopfuly the system you made keeps pvp
at a low cause i would love a game with low pvp so people can realise the
need for people working together in a real apocalypse not aginst eachother.
March 9th, 2015 at 9:18 AM
No third person shit pls :3 I hate when people are using it to peek around
corners and such without exposeing themselves.
Also great graphics, the forest looks awesome.
March 9th, 2015 at 9:20 AM
really hope this is better than h1z1 please add anti cheat before anything
else or the game is screwed before it launches
March 9th, 2015 at 9:24 AM
Nice!
I just hope those houses will have lockable doors and glasses, so we’ll
have to try to open then and not just walk in like that, that’ll force the
player to find ways to unlock the doors, check if any windows are left
open or unlock, force the door or break a window if the whole house is
locked, and therefore making noise and attracting zombies :P
Maybe even random barricaded houses that’ll require adaptated tools or
skills to break in :) That could be awesome.
Keep up the great work, you really are not decieving your backer’s trust! I
can’t wait to try it!
March 9th, 2015 at 9:29 AM
I paid to play the stress test in February, then i heard it came out in
March, and now you don’t even know when! Sorry you are doing great work and
tahts why im mad because its such a freaking cool game and i cant wait!
Jesus Mary and Joseph :P
March 9th, 2015 at 9:29 AM
This is truly impressive, looks WAY better than your initial videos with
unity4, good choice in upgrading to 5. Two questions out of curiosity,
compared to your first gameplay video, will everything you interact with
have its own animation instead of just an action and response and will we
be able to maybe later be able to put up chainlink fences and possible
electrify them at our more permanent safehouses?
March 9th, 2015 at 9:40 AM
Looking good, really. Having great hopes for your game and it’s nice to see
how much effort you put into many details etc. Really nice work so far,
can’t wait to play it myself for the first time (:
March 9th, 2015 at 9:41 AM
i think third person would be nice
March 9th, 2015 at 9:42 AM
Axe is too centered, would look better more to the right IMO