RimWorld Alpha 8 E13 ” Marc the Masochist!” (1080p60)

RimWorld Alpha 8 E13 Let’s play RimWorld Alpha 8! In this episode, a chef with an awesome mohawk and tan joins the colony and Punchwood, the mob henchman, hunts with his new R-4 rifle! â-» Subscribe for more!…

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Filed under paulsoaresjr : Comments (20) : Feb 11th, 2015

20 Responses to “RimWorld Alpha 8 E13 ” Marc the Masochist!” (1080p60)”

  1. Wildcard Says:

    Paul to get rid of the stones in the floors you have to order them to
    smooth floor 

  2. paulsoaresjr Says:
  3. Jacob Reddy Says:

    I watched some other people play, and I know your havering troubles with
    digging through the mountain in the south, well most people just blocked it
    off, but some people actually used it in creative ways, I actually saw
    someone make a maze, the AI led the enemy through the maze, but at the end
    bye the time the enemy made his/her way he gave himself time to prepare

  4. Rafael Olivera Says:

    Um, paul, the room at the bottom left is disconnected from everything
    because you took out the door……
    Plus, anything that stores energy needs to be connected together. Anything
    that USES power can be 5 blocks away from a power source. Hope you see dis
    comment. Very helpful.

  5. SteveOTheMan16 Says:

    In order for your colonists to clean the blood and rocks in your base you
    have to go into the zones tab and select home region and drag it over your
    base to set the areas you want. They will clean whatever is in the area and
    also put out fires and repair things which is useful. I haven’t played the
    game in a while but I’d usually have someone be on cleaning duty
    constantly. I’d raise the priority of that job and it worked pretty well
    keeping things clean.

  6. Little Richard Says:

    I WAS WAITING FOR THIS!!!!!!!

  7. Roger Excell Says:

    Your assumption at 9:35ish is mostly correct if its deep enough in a
    mountain, Mr. Soares. if you hold your cursor over the tile with both the
    colonist and architect menus closed, there’s the extra info section in the
    bottom left, which will say if there’s a natural roof. To play it safe or
    if there’s not, you could always place an unpowered door and seal it into a
    room. It will act as a conduit, but not waste 25 MWatts of power like those
    autodoors. Without the “central Heating” mod, you will need every joule
    you can get as every room will need a heater and maybe cooler, and those
    coolers munch up 200 MW each! By the way… did your refrigerator (see the
    other comments below about freezing) have an auto door? It will slow down
    the heat gain when Marc pops in for ingredients a tiny weeny bit…

    Oh, and if you have time later get into devilstrand cloth gear. It takes
    well over 20 days to grow, so Cassie will probably massacre your crops with
    blights a few thousand times so make the fields large, maybe in a sunlamp
    greenhouse… Its basicly silk., so more bullet and bite proof than
    leather (a la kevlar). Cotton is great for carpets, and parkas as they
    have very little armour value and the cotton grows just as fast as a
    potatoe, but a decent set of devilstrand shirts and trousers will keep your
    poor colonists safe(er) from harm. Or, since they want to be fassionable
    fronteersmen, how about fine buttoned shirts, and dusters for summer?
    Cowboy hats a bit much? Hmm… You decide…

    Sincerely, AlexisRoger.

    Ps, since the cotton grows fast, you could use that for income perhaps…
    Check those bulk traders, maybe one is a habberdasher who wants to buy
    exotic clothes….

  8. דניאל אוחיון Says:

    finnely!
    i been waiting for this for so much time :D :D

  9. Sylvain Alias Kryzen Says:

    Thanks Sir, you don’t owe us anything we appreciate your video when they’re
    available. : )

  10. Mackenzie Foust Says:

    WHY ARENT YOU DO ING ANY MORE
    MINECRAFT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  11. Random Adam Says:

    Just wanted to say that hospital beds are worthwhile, especially if your
    healers aren’t the best, but they do take a lot of resources to build (10
    medkits plus a ton of whatever you are building them out of)

  12. Parker Craft Says:

    Why is half of the freezer blue?

  13. Tantalus010 Says:

    The one thing I’ve never understood about this game is how someone can be
    able-bodied, be able to fight, yet unable to clean/perform dumb labor (like
    Nobles). I know trait assignment is random, but I think they should throw
    that trait out.

  14. Batarn Says:

    Hospital beds are VERY good, unless they changed something, they increase
    the rate in which someone heals, with or without first aid kits. First Aid
    kits REALLY help but yes, I’d go for hospital beds.

  15. Mousse9 Says:

    Perhaps not the right place for this, but Paul, what do you think of the
    game called Rising World? It’s survival-crafting-adventure-sandbox,
    seemingly right up your alley. It’s still very early Alpha (little survival
    yet, while you can already build a lot), but IMO already looks good. Maybe
    you can check it out?

  16. Seraphyx Says:

    If you cook fine meals you’re probably going to be better off since it only
    takes 5 vegetables and 5 meat vs a whole 10 of a single type of ingredient.

    Or you can just do the highest quality one (lavish?) but that takes 10 of
    each type. You probably have enough food to do those if your cook can make
    em. I usually stick with the fine ones though since they’re pretty resource
    efficient.

  17. WarmGood Rob Says:

    1:54 SALLY ISNT REFRIGERATED!!! You should get your callers looked at, they
    always aren’t working.

  18. Alex Kayz Says:

    Why you did you stopped doing Minecraft? I subscribed to you because you
    was making awesome Minecraft videos.Minecraft made your channel popular…I
    bet that Sam and Sammy are very sad.

  19. Kailyn Dube Says:

    Hey Paul. I just looked back and the last minecraft video you uploaded was
    over two months ago and myself and many others are wondering if you are
    leaving minecraft. Thank you 

  20. N00dleMeister Says:

    Paul, great to see Rimworld back! Love the game and love watching you play
    it :D
    Also, it’s not that hospital beds aren’t great, in fact they can be a
    lifesaver (literally) when your colonists inevitably receive lethal and/or
    lasting injuries that need fast and proper treatment, or if they get
    terribly sick. It’s just that they’re quite expensive to build; you have to
    make them out of steel (at least), and they also require medicine
    (medboxes, not herbal) to construct them which probably is more valuable as
    a usable resource to treat your colonists then as a building material in
    this early stage of the colony. Basically they are worth it, when you can
    afford them.
    Also, as your colony grows, make sure you have a good amount of beds
    assigned as medical, and assign more than one doctor. You don’t want
    someone who has lost an arm and is bleeding to death to run around the
    colony trying to work because there isn’t enough medical beds. ;P

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