Odd Behavior with One Tick Clocks and Dispensers
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Comments (20) :
Feb 15th, 2012
20 Responses to “Odd Behavior with One Tick Clocks and Dispensers”
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February 15th, 2012 at 12:29 AM
Well, you can make really fast turrets by pulling a lever. That’s cool!!! Sethbling did it in his Crossfire game!
February 15th, 2012 at 12:29 AM
@destingunwolf
?
February 15th, 2012 at 12:32 AM
This is old.
February 15th, 2012 at 12:33 AM
@Jellyinatardis
It’s been used since the dispenser update.
February 15th, 2012 at 12:39 AM
you seem to find strange glitches. when I was watching you trying to work with a T-flip flop (I believe) it worked fine alone but when you tried to connect it together with other ones to try to see which one was faster it stopped working properly even when isolated with a repeater.
February 15th, 2012 at 12:41 AM
Dispensers have always needed another input with 1 tick clocks
February 15th, 2012 at 12:48 AM
I made a video covering the effects that redstone can have on pistons and dispensers that are two blocks away (focusing on pistons, but the exact same mechanics apply to dispensers except that dispensers “activate” every time they update while they remain powered whereas pistons cannot extend further once they are already extended… also, dispensers are limited to only activating once every 0.2 seconds): watch?v=94JXHj9DJ10
February 15th, 2012 at 12:49 AM
SUPER OLD GLITCH! Tavirider did a video on this ages ago. I think in march or something.
February 15th, 2012 at 12:51 AM
This is an old dispenser glitch, a one tick pulse is not powering a dispenser but if you apply power to it, it checks the block around the dispenser to see if they are powered, tho it checks two blocks(dno why but it does) and acts like a bud in some ways.
Another way to make this is to make a clock that is on one tick and of one, and place it under the dispenser with one of the corners of the clock directly under the dispenser and then power it up, and you will experience this “update” glitc
February 15th, 2012 at 12:54 AM
question is can you triple the speed…?
February 15th, 2012 at 12:56 AM
I found this out a long time ago when I made my sentry gun, but I didn’t think it was odd than :) /watch?v=MVw4V-fSfBc&feature=mfu_in_order&list=UL
February 15th, 2012 at 1:01 AM
@selulancie it’s not redstone, it’s every thing else: pistons, dispensers, and sand/gravel mainly. well, since 1.0.0 not sand/gravel any more
February 15th, 2012 at 1:02 AM
When a one tick pulse is delivered to a dispenser, it doesn’t recognize the current, although if you provide power via a torch or lever, it will then notice it, because it checks the blocks up to two blocks away from the dispenser which is why the non connected redstone made it twice as fast. Hope this helps!
Your fellow redstone nerd,
Minecraftian1379
February 15th, 2012 at 1:02 AM
hey MCA you should watch sethbling’s video he tested this also
February 15th, 2012 at 1:03 AM
This is a old bug.
February 15th, 2012 at 1:11 AM
This design is a bit faster I think.. /watch?v=JlNWwJbAB4A
February 15th, 2012 at 1:12 AM
U found out how to make a mindcraft arrow gattling crossbow
February 15th, 2012 at 1:21 AM
basically, jeb needs to sort everything out :D
February 15th, 2012 at 1:22 AM
Redstone in general is very odd, so many glitched and weird behaviours
February 15th, 2012 at 1:26 AM
@NikWillOrStuff Redstone Torches are especially annoying, especially on SMP.