Occupied Minecart Detector Using Fence Gates

Occupied Minecart Detector Using Fence GatesFind more Minecraft Addict Videos at r/minecraftaddict: www.reddit.com SSP Redstone Circuit Gallery World Save(as of 1/16/12): www.mediafire.com SMP Server: McAddictgallery.info Server Donations via PayPal: www.paypal.com Dynamic Map: mcaddictgallery.info Empty Sandstone Test World: www.mediafire.com Mods are TooManyItems & Single Player Commands

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Filed under Minecraftaddict : Comments (20) : Feb 13th, 2012

20 Responses to “Occupied Minecart Detector Using Fence Gates”

  1. johnneijzen Says:

    NICE i can i use for my project 107 or project Q my friend call it

  2. SimplyKenMC Says:

    I just tried this in SP 1.1 and it isn’t working. The gate just stays closed and the cart (with me in it) stops. Any idea why?

  3. CypherVirus Says:

    ok… now it started working on its own. the cart just looped for a while then it suddenly stopped at the gate, and now it’s working… something to do with timing and the tick?

  4. xINathanGaming Says:

    this would be good for minecart stations :D

  5. RSSDFTW Says:

    @mea852456 What’s funny is that MCA was the one who gave a shout out to sethbling

  6. Eddie017Minecraft Says:

    Just for a sec I thought I was watching sethbling and thought, woah sethblings voice has changed!

  7. ethosaur Says:

    You sure like fence gates.

  8. dnlsmth65 Says:

    outdated server….

  9. theZetoranian Says:

    lol. Occupy Minecart. :P Sorry, bad joke.

  10. CypherVirus Says:

    I just tried this and it’s not working in 1.1. the gate never stops the cart,with or without me in it. sometimes it stops for just a second then the gate opens…

  11. nikobroo Says:

    the collision mask on the fence gate is not square, but rectangular. Hence the minecart is stopped further from the power rail than when it is placed sideways. When then opening the fence gate the minecart only has the natural acceleration due to the angle of the slope for the first split second, before it travels onto the detector rail, making it a slower system.

  12. Mikemc Says:

    You could have the cart show down to give the user time to activate a switch track that takes them off of the main route.

  13. Mikemc Says:

    @MrFroZen23
    This can give your dispenser a more ‘walled in’ look rather than an open powered rail hole.

  14. Nightelfcov Says:

    This is a lifesaver..I was going nuts trying to wire a pistol gate for my rollarcoaster and this works perfectly! Thank you so much for sharing this!!!!

  15. MrFroZen23 Says:

    The sloped detector rail is already a player detector.
    Just saying :D

  16. bloodyfool100 Says:

    you should try to make a storage and normal cart sorter with glass panes ore something

  17. TheRealKai099 Says:

    I’m guessing it goes slower because sideways, the fence gates are larger, so it stops you before the powered rail, whereas straight on, you land on the edge of it

  18. mea852456 Says:

    Sethbling was just passing by and dropped me off here

  19. pwntzilla Says:

    so does this work in smp? because hatches wont hold carts on a slope in smp. At least not for longer than about 5 seconds. Then the cart magically goes through the hatches.

  20. tr9000 Says:

    If it’s sideways there is only enough time for one cart to go through, thus this would be perfect if people use the pez dispenser method for carts and railways.

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