Mob Spawner For 1.0 Tutorial

Mob Spawner For 1.0 TutorialFor a even better design follow this link www.youtube.com This tutorial shows you how to build a mob spawner for the new game mechanics in minecraft 1.0. It overcomes the mob no movement rule and the design is open for the community to change however they like. All video responses relating to mob spawning that works in 1.0 are approved. Map Download Unzip this into your saves folder www.mediafire.com www.geomine.co.uk – Server community i am a part of

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Filed under xisumavoid : Comments (20) : Feb 17th, 2012

20 Responses to “Mob Spawner For 1.0 Tutorial”

  1. xisumavoid Says:

    @SuperRunescapemaniac Yes it does, but the mob spawner for 1.1 is even better :)

  2. xisumavoid Says:

    @St241xbox As far as i know the piston head is a transparent block and wont push a mob :S Are you saying it does?

  3. AJRickyLetsplay Says:

    I tried your world download, started it and it lagged like hell :-( although still an excellent Idea

  4. ruthlessdeath123 Says:

    finally a goddame good one most people dont go as nearly as detailed as u thx for posting it

  5. xisumavoid Says:

    @SuperRunescapemaniac Its in the video description :)

  6. SuperRunescapemaniac Says:

    does it work in 1.1

  7. xisumavoid Says:

    @Theminecraftplayerdd 1.1

  8. xisumavoid Says:

    @blackwcente Works in the video, works in 1.1 too :)

  9. Chohsan Says:

    @xisumavoid Terminator reference man! Hahah, also coincidentally the initials are JC, which is ironic since I got here through his channel.

  10. xisumavoid Says:

    @AJRickyLetsplay Try the 1.1 spawner, it should lag less :)

  11. skaruts Says:

    @xisumavoid Yea, you’re right. I forgot about that. Still, I tried to reproduce the blaze spawner systems he used (except that I didn’t funnel it, yet – only made 1 layer, with wider rings), and it kinda seems to work. I mixed the enderman system with the blaze system, that’s why I wasn’t thinking of funneling.
    I still can’t say if it’s effective or not.

  12. xisumavoid Says:

    @skaruts Unfortunately Ethos end design only works on endermen and not regular mobs, otherwise it probably would be the best :)

  13. skaruts Says:

    I believe the quickest way would probably be the way Etho used to make his enderman farm in The End in his LP. Would have to be adapted so that mobs would have a water brake before the water currents that take them to the 2×2 hole, so they wouldn’t lose health before that, but at the same time it still would take a lot of pistons, probably causing lag too.
    But I have to check other ppls stuff and see what has come up already.
    Very nice job anyway.

  14. xisumavoid Says:

    @Chohsan Ah i understand now :)

  15. xisumavoid Says:

    @violentdawg Thanks buddy :) I try and make them as easy as i can :) Just so you know, there is a 1.1 spawner i made now :)

  16. violentdawg Says:

    i have to say thank you! for someone to not only show off a mob spawner but show step by step how to make it….. someone brand new to mindcraft could make this now lol. i know this took alot of time making this vid, and the one person that disliked this didnt know how to make pistons :)

  17. blackwcente Says:

    Doesn’t work :(

  18. xisumavoid Says:

    @PhuriixHD That sucks man :(

  19. St241xbox Says:

    @xisumavoid i check and rechecks ethos end desing and made it 2piston high and one piston high.and workfor any mob.now tryin in pushin spiders with2 piston in a row in line of 10 ishard…

  20. SuperRunescapemaniac Says:

    @xisumavoid can you send me the link for the 1.1 trap?

    Sorry for sounding stupid.

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