Minecraft – Wiring up the Mob Spawner – Hermitcraft #24
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Tags: a, automatic, build, how, in, minecraft, mob, redstone, spawner, to, tutorial
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Comments (20) :
Mar 22nd, 2015
20 Responses to “Minecraft – Wiring up the Mob Spawner – Hermitcraft #24”
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March 22nd, 2015 at 8:45 AM
It’s not much off a long term solution but while working on the spawner the
water droplets from the lowest level / spawn pad could be a tell if the
water is on or off.
Ps love the vids keep it up ^^ watching LP series 2 actualy got me in to
minecraft xD
March 22nd, 2015 at 8:45 AM
Hey Monkeyfarm, how about connecting a T-flipflop and a redstone lamp to
the torch tower so when the when the water is in one state so is the lamp.
This could be a way of knowing if it is on or off
March 22nd, 2015 at 8:50 AM
I could hear the joy in your voice Monkey, lol. There’s nothing like firing
up a good ole mob farm. ;)
March 22nd, 2015 at 8:52 AM
March 22nd, 2015 at 8:54 AM
Totally Awesome My Friend LOL
March 22nd, 2015 at 9:00 AM
I really like those flaming pillars on your “base or whatever you want to
call it”(Monkeyfarm-0:22). Keep up the fabulous work :)
March 22nd, 2015 at 9:00 AM
Monkey instead of having those flaming towers at your entrance you could
replace them with Monkeyfarm heads made out of colored wool.
March 22nd, 2015 at 9:01 AM
Hey Monkeyfarm!
I’m really new to Minecraft, and I love watching your videos, they’re
awesome. And there’s years and years to catch up on, which is cool. I
keep wishing there were more current ones, I really want to see what
happens next, but great job!
In Mumbo’s blaze farm he uses a redstone lamp hooked up to a T-flipflop to
show if it’s on or off. Don’t know if that’s of any use to you.
March 22nd, 2015 at 9:08 AM
You are kind of copying mumbo with an island in a lake with a mob spawned
above
March 22nd, 2015 at 9:08 AM
Another great video.. A nice idea to disguise the mob farm as a giant
mushroom…. inspired stuff. A big thumbs up (as always) and can’t wait to
see the finished build.
March 22nd, 2015 at 9:10 AM
Hi Everybody!
March 22nd, 2015 at 9:10 AM
I would say to hook up something from afk platform as a light tells whether
its on or off. But yeah like someone commented before, the spawning pad
right above hopper clock, if it drips the waters on and vise versa
March 22nd, 2015 at 9:18 AM
Nive vid! I am from Finland, but I like your vids very much!
March 22nd, 2015 at 9:20 AM
What happen to your resourse pack why is stuff defualt
March 22nd, 2015 at 9:21 AM
second again? :P
March 22nd, 2015 at 9:25 AM
It still works after all these years! Those are the best builds, the ones
that are totally version independent.
March 22nd, 2015 at 9:25 AM
Hey Monkeyfarm, don’t get me wrong, it’s just my opinion, but I think the
mixture looks horrible (ressourcepack). I always loved your videos because
you have a really good taste in which blocks to use + the ressourcepack is
awesome for what you do, since you use it really well. Now you do not only
removed some textures, you also use the standard 16×16 ones AND the 32×32
from the ressource pack. I mean in my opinion that looks horrible, to use
different resolution :/ Either a full ressourcepack or none, but not just
half of it :/
Anyways, keep on your LP, I’m enjoying it a lot!
March 22nd, 2015 at 9:34 AM
how come his resource pack is messed up? is it intentional?
March 22nd, 2015 at 9:39 AM
More people should build in mushroom blocks they are so cool
March 22nd, 2015 at 9:42 AM
To check if its on or off, its really easy. Just tested this. All you need
to do is connect a comparator to one of the dispensers. if the bucket is
empty, it emits 1 signal strength, if it has water then it emits 2 signal
strength.
Also, you can make use of the fact that comparators can have one block
before them to bypass your redstone line.