Lag Busting [Minecraft Myth Busting 65]
Minecraft Myth Busting Playlist â-» https://www.youtube.com/playlist?list=PL7VmhWGNRxKi1ikLc2b_pi6EIGOCdF10d For this episode we try something different and do some “lag busting”, checking…
Tags: 18, busting, fix, lag, minecraft, myth, test, xisuma, xisumavoid
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Nov 24th, 2014
20 Responses to “Lag Busting [Minecraft Myth Busting 65]”
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November 24th, 2014 at 7:45 AM
Should have tried filling the sky with glass + water on top (Light
calculation) and mob AI/Pathfinding
November 24th, 2014 at 7:45 AM
Ha! The carpets looks awesome! The glass too! Loved those designs! Also,
good info. What about lag caused by mobs or animals?
November 24th, 2014 at 7:45 AM
thank you very much for doing these tests this episode was freaking amazing
Xisuma! YOU ARE A BEAST!
November 24th, 2014 at 7:47 AM
1:14 When you look down you dont see the sun moving….
November 24th, 2014 at 7:48 AM
You mixed up the definition of tile entities – item frames and armor stands
are simply entities. Blocks that use an entity to store information, such
as chests or furnaces, are tile entities.
This was mainly showing rendering lag busting, other lag could be checked
using Shift-F3, such as hopper’s tick lag.
November 24th, 2014 at 7:48 AM
Lava, water, sponges, dragon eggs, enchantment tables[I have tried this one
and makes hell of a lot lag], torches, pistons/extended pistons, beacons,
mob spawners, armor stands with armor, soul sand, growing
wheat/carrots/potatoes, burning netherrack, repeaters, redstone, flowers,
grass, rails, levers, buttons, sea lanterns, dirt that has been hoed*[used
a hoe on it], tnt.
November 24th, 2014 at 7:56 AM
Please stop using the word ‘lag’ incorrectly.
November 24th, 2014 at 7:57 AM
Give me your 700 fps!!!!!! I’m just a poor boy with a max of 20 fps :(
:P
November 24th, 2014 at 8:00 AM
xisuma I think you’re forgetting something very important, it doesn’t
matter what the shape of the block/entity is, in fact it’s pure bullshit to
say that, I feel like it’s a big misconception that the more complex a
model is the more lag it makes, I mean yes, it makes a little bit of lag
but when we’re talking about minecraft, shapes does not matter, what
matters is the amount of calculation a block/entity does.
November 24th, 2014 at 8:04 AM
What about the Animated blocks? Thinking of sea lantern etc.
Also my friend made a big house of stained clay with different colors, and
everyone nearby that house was really having some fps drop, maybe stained
clay cause lag? Hmm
November 24th, 2014 at 8:04 AM
How did you make these giant squares – did you make them by command? (what
command), did you make them with command blocks? (what did you write) or
did you make them with your hand?
November 24th, 2014 at 8:11 AM
an empty item frame cause less lag then one with an item in due to the item
placed in the item frame is another entity
November 24th, 2014 at 8:16 AM
November 24th, 2014 at 8:25 AM
I note that while you put an object inside the item frame, you left the
armour stand empty. Might be worth repeating the test with empty item
frames and “dressed” armour stands.
November 24th, 2014 at 8:27 AM
“I have quiet a powerful computer” .. Has a 6800 series GPU.
November 24th, 2014 at 8:33 AM
A lot of people say Minecraft is CPU dominant but I don’t really see why.
Sure a good CPU will help you generate chunks a lot faster (No chunk
generating lag with my fx-6300). If you think about it though, most farms
are GPU dominant. Especially mob farms. That’s because a mob model has more
polygons than a normal block. And that’s what a GPU is supposed to do, draw
polygons. If you have a lot of mobs, that equals a lot of polygons, which
equals a lot of GPU usage.
So what I want to know is, what other mechanics require a good CPU other
than chunk generation?
November 24th, 2014 at 8:34 AM
Xisuma, this is incredibly unscientific! Also you’re not testing lag here,
you’re testing frame-rate. Lag is latency, FPS is how often the current
game state is drawn.
I’m going to write a reply explaining some of the FPS changes you saw, I’m
a graphics engine programmer and pretty much all of this is expected
knowing Minecraft
November 24th, 2014 at 8:36 AM
Would love to see a test on what blocks affect TPS and to what extent, such
as hoppers transferring items, lots of chests, entities, redstone clocks,
etc. =)
November 24th, 2014 at 8:37 AM
Jeez, update your java we are not on java 7 anymore and atleast not update
17, if you really don’t want to, atleast update to latest jave 7 update
November 24th, 2014 at 8:41 AM
The carpet one looks like an illusion! That cool :D