Hermitcraft Modsauce 03 Village Base!

Hermitcraft Modsauce 03 Village Base!Modsauce Modpack â-» http://www.hermitcraft.com/modsauce Its time to move out and setup our own base! We pick a location in a village and setup a new smeltery. â–‹ Hermitcraft G+ Community…

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Filed under xisumavoid : Comments (20) : Aug 5th, 2014

20 Responses to “Hermitcraft Modsauce 03 Village Base!”

  1. Quinn Murph Says:

    Use a cobalt pic head. A paper binding, and cobalt rod which i saw you use
    in the video. So im pretty sure you got that right but every 50 redstone is
    1 modifier used so if you have 200 haste(redstone added) then that 4
    modifiers, also if you use a lava crystal it autosmelts the ores once you
    mine it, You can also add a gold block plus a diamond in the tool station
    with the pickaxe to get another modifier

  2. The Bashful Brit | Gaming | Daily Uploads! Says:

    A lot of people seem to be asking for the Mod pack! Just in for those who
    don’t know they’re testing to make sure it’s fine and it works when they
    update it to 1.7.10! It’ll be like 2 to 4 weeks if I recall correctly! Also
    I’ve heard it’ll be available through ATLauncher, but if someone could
    confirm that then please do!!!

  3. Killian Paolino Says:

    +xisumavoid The difference between a dolly and a diamond dolly is that it
    can move mob spawner which it takes damage doing so.

  4. Fredrik Dahl Says:

    combine “cobalt” and “ardite” to get “manyllyn” and thats is the best
    material in tinker´s construct!!!

  5. KotiePlayz | Minecraft Says:

    Xisuma. Add the Carpenter Blocks mod :D You will love it! It makes your
    builds even more awesome than you think.

  6. Jawrassic Rage Says:

    Xisuma when leafs dont despawn try updating them (of course be putting a
    block next to it). It works sometimes. For some reason it updates when you
    put blocks and not when breaking a block. Also Reinforced II is similar to
    Unbreaking, but it gives 10% chance of not taking durability damage per
    Level ( I dont know the % for Unbreaking)

  7. cmt11 Says:

    sorry, but i am concerned

    why is cube smp modded the same time as this series starts too?

  8. xisumavoid Says:

    Time for more Modsauce! This episode we setup a base!

  9. Harp3r Boy Says:

    Whoooo! When can we play it?

  10. CyberWolf755 Says:

    If there’s a easier teleportation system. Every Hermit can have a portal at
    their base and at a nether station where they can easily travel to someones
    base 

  11. starg09 Says:

    (Long message, please remember to click “Read more”)

    1) About the lightnings, you can use either a saw witha glowstone block,
    for hidden lighting, or make a Extra utilities “Chandellier” or if you can
    a “Magnum Torch”. The first one prevents mobs from spawning in a 16 block
    radius, no matter the light level, the latter does the same but in a 64
    blocks range.

    2) About tinkers, Reinforced 2 is the efect of the cobalt head. Btw, you
    could try a cobalt head, and a paper rod and binding, add a diamond, 50
    redstone, lapis and if you have an extra modifier add auto repair (which
    works by receiving sunlight) :)

    3)If you want to collect items from the spawner, you could use water
    currents facing to a block called “Iron Spikes”, which will kill them, and
    make them drop rare items. Then you can move the items to some sort of
    storage, I’d recommend a “Filling Cabinet”, you’ll see why I tell you once
    you craft it :)

  12. Jamin P, Rose Says:

    The mod mystcraft has a system of new dimensions that you can use as well
    as a system of linking two dimensions through a set of books. You could, if
    you guys have the mod, set up an age that would act as a hub and you could
    use that to exponentially shorten the distance you would have to travel. If
    you want to do something like that I suggest you look up a tutorial from
    someone like Direwolf20 who knows how such things actually work.

  13. Seamus Callaghan Says:

    What mod are the barrels from?

  14. Cyros Ignika Says:

    About the Cobalt pick:
    The Reinforced II comes with the pick due to the materials, don’t worry
    about it.
    You see, you put 200 redstone on it. Every 50 redstone uses up a full
    modifier. You filled up all 4 modifiers with redstone.

  15. moshe eliyahu Says:

    +xisumavoid add zanzs minimap mod u can tp between waypoints

  16. Connor Rowland Says:

    There is a way that you can make a tree farm 100% automatic! but I am sure
    that you are not ready to make it but i guess i would tell you how it work
    :P. A block called a planter (form mine factory reloaded) place a sapling
    (and other thing like seed!) then wait until it grow into a tree then a
    block called a harvester (also form mine factory reloaded) automate chop
    the wood and leaves! And all of the items will drop behind the harvester!
    but if you put a chest behind the harvester then all of the items will
    automate go inside that chest! (trust me :P) but you need power to make a
    planter and harvester do magic stuff. as I said you are not ready to make
    it. Hope you have learned that mod is awesome! :P

  17. Hoogley Boogley Says:

    You should make a launcher for modsauce

  18. Luke Deering Says:

    Lights shine though carpenters blocks as if they glass so you can hid
    lighting behind carpenter blocks :)

  19. Cody Anderson Says:

    Hey X if you make some redstone furnaces and power it with a steam dynomo
    and leadstone pipes you can put iron ingots into the redstone furnace and
    the iron ingots will turn into steel ingots

  20. Cooper Stone Says:

    X you should not waste your materials with all the barrels with all of you
    resources upgrade you chests to iron chests

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