Hermitcraft III 335 The Three Amigos

Hermitcraft III 335 The Three AmigosHermitcraft III Playlist â-» https://www.youtube.com/playlist?list=PL7VmhWGNRxKj1ks9-Q941E_LVUKEFermz Today we head over to the squid farm to make some humorous modifications. Hermitcraft…

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Filed under xisumavoid : Comments (20) : Feb 22nd, 2015

20 Responses to “Hermitcraft III 335 The Three Amigos”

  1. Esc Ape Says:

    The Guardians have Ancient Greek God names 

  2. Hup G Says:

    Please do a video about if you critical hit mobs like pigs cows or sheep
    you will get more meat and leather than normal attack

  3. Dex Whitmore Says:

    +xisumavoid A game idea for Hermit Thrills, going off your Guardian
    mechanic; I don’t know if you’ve heard of a child’s game called
    Jailers/Wardens Keys? Picture a room with a chair at one end with a
    blindfolded player with a torch sat on it, beneath this chair are a big set
    of keys. At the opposing end you have the “prisoners” that have to make
    their way across the room, using obstacles as cover, avoiding the warden’s
    torch beam and the aim is to get the keys without getting spotted.

    Now to put the Minecraft twist on this: At one end of the room, you have
    your Guardian in a cart with a button beneath him (this button triggers a
    trap door, allowing the play to exit the room. The floor contains a piston
    floor with rising/falling random blocks (similar to Climb Time but
    horizontal instead of vertical) giving the player cover from the guardian’s
    beam. The players take a Slowness (or Slowness II) potion at the start of
    the course….to spice things up a bit…..it’s too easy if the player is
    faster than the Guardian’s lock-on!

    For the scoring mechanic you can do 1 of 2 things (or both):

    1. Players start with a full set of iron (you can do diamond if you want
    but iron is plentiful on the server). They record the damage done to the
    armour in a book at the end. The player with the least amount of damage to
    the armour wins.

    2. A hopper timer much like Climb Time etc. 

  4. xisumavoid Says:
  5. Masre Super Says:

    Do you plan on making a ghast powered tree farm this season? (with Biffa)

  6. Jonah vK Says:

    to stop the pigmen breaking down the doors, you can place the door from the
    left, this will stop them destroying them because they cannot destroy
    ‘open’ doors

  7. Animiles Says:

    Xisuma = Best Hermit + Best YouTuber
    (why do people who play soccer earn millions, while Xisuma isn’t? It is not
    fair in any way..)

  8. N3rdyTime Says:

    Just light the tracks up

  9. ReptureHD Gaming Says:

    Wow Xisuma! I just watched your first ever hermitcraft episode (season 1)
    and you have changed so much! in that episode you sounded like you didn’t
    have fun doing it… it sounded a little boring but then i came back to
    this episode and now it does sound that you have tons of fun! pretty cool!
    im pretty new to your channel so thats why i checked the first episode!
    keep doing so great man!

  10. S7ewie Says:

    Put the guardians on the corners rather than the middle of the sides. That
    way you’ll see all 4 from the window :)

  11. Gouchnox Says:

    Since Pigmen have a very similar code to the one of Zombies, maybe their
    spanw is affected by light sources. Maybe. not sure. Gonna have to test
    that.

  12. HexahedronHead Says:

    For your guardian mini game you could have a sort of obstacle course, where
    guardians try to shoot you and you have to get to checkpoints where the
    guardians can’t hit you. You would have to beat some parkour while in the
    guardian’s FOV to get to the checkpoint. You would have to complete the
    parkour quickly so you don’t get shot! The parkour and obstacles would get
    harder and harder as you got farther! You could score it by seeing how many
    checkpoints someone reaches before getting shot off, or how long it takes
    the person to get through the parkour! I would totally play that game!

  13. Felix Jones Says:

    Xisuma you can fill the guardian aquariums with water because they target
    squids, so if a squid does spawn a guardian will kill it.

    You could probably even put some hoppers down to collect drops.

  14. Oliver Hart Says:

    Aargh! Xisuma! They’re Greek gods! How could you do this to me!?!?! *silent
    fit of pure pain*. 

  15. Metacomet Says:

    At 13:37 when X said “Run, run away” it sounded auto tune and like it
    belonged in a pop song. Ely should jump on it. It also hit the perfect
    note.

  16. Albin Hoxha Says:

    Why you not uploading ftb infinty videos ? I really love that modpack! Keep
    up the good work

  17. SauceProphecy Says:

    Oh shit, I just realized I was the 3rd view…

  18. POKAHOKA Says:

    For the guardian mini game you could have sort of a running maze setup with
    guardians around the place and obstacles in the way the player would have
    to get to the other side the fastest without getting hit if they get hit
    they have to restart at the start. 

  19. quadrplax Says:

    xisuma, I was wondering, couldn’t you make an item sorter for the wither
    skulls by only putting one in the first slot, and then putting items that
    you won’t get out of the farm (like cobble) in the others? That way you
    don’t waste so many an an item sorter.

  20. jackcarr45 Says:

    Hey X,
    (Foreword: Watch the first 2 minutes where you talk about the pigmen
    breaking doors)
    If you place the door standing sideways (facing the right or left wall of
    the door frame) and shut it, the door counts as being open! so, even though
    it looks shut to you, the door is assigned the open form in the code,
    meaning the pigmen shouldn’t break it down. :)

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