Hermitcraft III 324 Fire It Up! (Fixed)
Hermitcraft III Playlist â-» https://www.youtube.com/playlist?list=PL7VmhWGNRxKj1ks9-Q941E_LVUKEFermz Now we have wolves, its time to fire up the farm and get some skulls! â– Hermitcraft…
Tags: 3, amplified, farm, hermitcra, hermitcraft, iii, ip, season, skeleton, skull, terrain, wither
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Feb 1st, 2015
20 Responses to “Hermitcraft III 324 Fire It Up! (Fixed)”
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February 1st, 2015 at 4:34 AM
i thought of something X, did you ever see the concept of 4 snow-golems
constantly shooting at a zombie, the zombie then spawned more zombies
within a perimeter and those zombies were transported to where they could
be shot at by the snow-golems…
…now imagine this at the donut, since the spawning mechanics are mostly
the same for zombies and zombie-pigmen at the moment. This would also be a
great excuse for you to make an automatic splash-potion dispenser, since
the snow-golems would need fire resistance in order to survive in the
nether… it might be a bit overkill, but it could be fun.
Great video btw. as always ;)
February 1st, 2015 at 4:35 AM
If you feed them when they’re at full health, that makes them want to
breed. Also, you can use zombie flesh to heal/breed the dogs. BTW – if
you swapped out the ice for packed ice, it won’t melt.
February 1st, 2015 at 4:36 AM
This is gonna take some time to finish X… :p
You have all my support :) I’m really looking forward to this place really
finished.
February 1st, 2015 at 4:37 AM
While meat is good… You could set up the kennels with dispensers that
fire splash potions of regeneration every 5-10 mins or so. It will only
function obviously when a player is in the area. While yes it is wasteful
you really only need to put like a double chest full of each ingredients
and you should be on for the whole series. Speed potion dispenser is bonus
points
February 1st, 2015 at 4:45 AM
Has anyone designed a lake clearer flying machine yet?
February 1st, 2015 at 4:49 AM
If you hold your looting sword whilst letting the dogs kill the mobs, will
you get the looting effect? I know you don’t do mythbusting much but, there
is my suggestion
February 1st, 2015 at 4:51 AM
Rotten flesh works just like cooked meat on wolves, and your farm is
already producing those ^^
February 1st, 2015 at 4:52 AM
splash potion of regen. hmm ghast tears.. dam..
February 1st, 2015 at 4:56 AM
Re Uploaded due to black screen errors :-)
February 1st, 2015 at 5:01 AM
Make a night vision potion farm. It would not need any torches in the whole
building.
February 1st, 2015 at 5:10 AM
Splash Speed II potions on the Magma Cubes so they get to the ends faster?
February 1st, 2015 at 5:13 AM
Why only 360p?
February 1st, 2015 at 5:14 AM
Wow, this really is turning out to be an awesome project.
February 1st, 2015 at 5:16 AM
Another way to clear out the lava could be using a lot of buckets (it isn’t
like iron is a problem)
February 1st, 2015 at 5:18 AM
Little tip: if you are not doing it yet, if you are afk on one client put
the fps down to 10fps (or 5 with optifine). This makes the second client
run almost as smoothly as if you play with only one client on.
February 1st, 2015 at 5:21 AM
My computer broke X, so I will build more Yoshi faces as soon as I can :D
February 1st, 2015 at 5:28 AM
super cool, can’t wait for this farm to be done :)
February 1st, 2015 at 5:29 AM
Loved that time lapse music!
February 1st, 2015 at 5:30 AM
It’s funny how he plays vanilla minecraft, but it looks like rocket science
to me. I’ve never gotten so complicated in vanilla. My most intricate farm
i’ve invented myself was something like pistons pushing the top off rows of
sugar cane and water collecting all of it to one point. For anything more
complicated i’ve just used mods or copied designs of other people. I don’t
even get what’s going on here except for the fact that this farm apparently
produces wither skulls. Lol :)
February 1st, 2015 at 5:31 AM
Xisuma, were you planning on collecting the mob drops from the glass
overflow buckets or letting them despawn? The blaze rods and magma cream I
would think might be too valuable to waste…