Hermitcraft III 309 A Friend To The Rescue
Hermitcraft III Playlist â-» https://www.youtube.com/playlist?list=PL7VmhWGNRxKj1ks9-Q941E_LVUKEFermz In this episode we team up with Zueljin to sign up for secret santa and have a tour around…
Tags: 3, amplified, hermitcraft, iii, ip, season, server, terrain, xisuma, xisumavoid, zuelj
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Dec 12th, 2014
20 Responses to “Hermitcraft III 309 A Friend To The Rescue”
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December 12th, 2014 at 7:44 AM
Awesome. Glad this is working for you. :-)
December 12th, 2014 at 7:53 AM
I have loved this series from season one! Hermitcraft all the way!
December 12th, 2014 at 7:54 AM
So basically Hemitcraft Is MindCrack but more British people?
December 12th, 2014 at 7:56 AM
Xisuma, you’re such a troll! “I’m going to call it durrite from now on
because that’s going to annoy people” :P
December 12th, 2014 at 7:58 AM
It’s not hermitcraft even in single player if you hold shit you take fall
damage you need to use space they nerfed it
December 12th, 2014 at 8:00 AM
anyone who hasnt watched any of Zueljin’s vids should really check him
out…Ive only been subbed to him for a month or so, and I love all his
stuff…becoming one of my favs (sorry for the shameless plug on ur channel
X LOL)
but anyways, it was very cool to see yall figure it out on camera…that ah
ha moment! and the excitement in your voice, like xmas morning for a 5 yr
old :)
December 12th, 2014 at 8:02 AM
Congrats on 300k X! not sure if you already got to that milestone last
episode but just noticed it (:
December 12th, 2014 at 8:04 AM
I wonder if when you are on air and if you press shift, does it make you
fall down quicker?
December 12th, 2014 at 8:07 AM
great seeing you guys hang out :)
December 12th, 2014 at 8:14 AM
Nice! That elevator rocks! :)
December 12th, 2014 at 8:23 AM
Plot Twist: Xisuma is actually a female, with a very deep voice.
December 12th, 2014 at 8:28 AM
why did you not just place the rail on the slime block directly 10:00? it
would be quicker than going to the top and making it fall down.
December 12th, 2014 at 8:29 AM
Was great hanging out with you bro! Really glad the elevator worked out for
ya :)
December 12th, 2014 at 8:35 AM
The piston thing has zero to do with what is visible (Chunk loading is not
based on visibility, only the rendering is based on visibility, so the
behaviour of the chunks has nothing to do with what is visible).
And the movement is definitely client side, zipkrowd might not have
understood the problem, but looking at Minecraft’s code the movement is
definitely client-side with some server-side correction based on simulation
(Which can be slowed down when the server is underload).
The ideal solution would have the movement server side with client side
simulation for perceived smoothing (The opposite to what Minecraft does,
which is actual smoothing with server-side simulation, however the server
is the source of truth which can cause problems and conflicts, resulting in
teleporting during lag spikes).
Fun fact; the Minecraft combat is also client-side, so only when two
clients agree does damage get dealt (Which is both bad and good)
December 12th, 2014 at 8:36 AM
its kinda funny that a lot of people complained about how ugly diorite
looks when 1.8 came out and it seems everyone is building with it now.
seems like granite is the one left out.
also great work with the elevator. figured you’d get it straightened out
somehow. still interesting to know why the other version didn’t work.
December 12th, 2014 at 8:37 AM
You are the best! <3
December 12th, 2014 at 8:38 AM
Hey xisuma. Congratulations on more then 1234 video’s. I hope you will go
on to 12345.
But that is still far away.
December 12th, 2014 at 8:38 AM
X your comment was on the Trews earlier ha
December 12th, 2014 at 8:38 AM
God damnit X! If you hold space: no fall damage and stops the jump.
If you hold shift: you take damage!!!!!!
December 12th, 2014 at 8:38 AM
Well there are a few Xisuma Dictionary updates needed from this ;-)