Hermitcraft II 281 The Big Bang
Hermitcraft II Playlist â-» http://www.youtube.com/playlist?list=PL7VmhWGNRxKiL51GPEbeRajHdVg_afvIn With the end of the world in sight, me and Tango set out to cause some destruction. TangoTek.
Tags: bang, big, epic, explosion, hermitcraft, minecraft, tangotek, the, tnt, xisuma, xisumavoid
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Oct 10th, 2014
20 Responses to “Hermitcraft II 281 The Big Bang”
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October 10th, 2014 at 8:43 AM
I’ve played a server community in amplified and in ultra hardcore style
with the health regeneration turned off.
Plains are very flat, swamps also. Everywhere else is epic and huge moving
around was kinda difficult at first but once we got tunnels made thru the
big mountains and got an enderman farm up we was good for travel.
Building those tunnels and bridges between the huge mountains was epic,
also the flower biomes and forest biomes made the landscape so beautiful.
Please don’t be put off, I would suggest trying it out and seeing how
everyone gets on before the reset and find out for yourself.
A lot of players who are perhaps put off by putting work into making roads
and tunnels could be put off.
You guys have the imagination and the time to make roads and bridges etc to
be cool
October 10th, 2014 at 8:44 AM
Hey, X. I think you should keep the episode number, but parenthesize it
after the actual episode number. For example: HermitCraft SMP Season
(season number): Episode 001 (episode 282). Anyway, you could tinker with
that idea. Also, I think you should NOT use an amplified world type. One
main concern of mine is for those who want to do the Hermicraft world tours
who cannot since they don’t have a good enough computer. Also, in some
cases, it would be unplayable for most players, considering what you said
about people generating new terrain constantly. Anyway, that’s just
my perspective. Hopefully this is helpful! :)
October 10th, 2014 at 8:51 AM
Also, one other thing.
Keep the episode number, I absolutely love that, but change the thumbnail.
I really love your current thumbnail design, but a new one could server you
well. ;-)
October 10th, 2014 at 8:52 AM
Echoing others in the comments, you can get a good balance between
‘regular’ & ‘amplified’ terrain if you just play around with the customized
settings. For instance, lowering height stretch or raising biome scale will
produce tall terrain that’s meant to be tall (mountains, jungle hills,
forest hills, etc…) whilst retaining the gentle areas. I reckon that’s
the best way to go about it.
October 10th, 2014 at 8:53 AM
Will the world download be in creative too?
October 10th, 2014 at 8:56 AM
I for one am looking forward to the new season on amplified terrain! It
adds so much to the challenge of starting out! Plus, when you guys reach
end-game tech, think of how awesome you could build pathways between
mountains, etc. Hell, use slime block player launchers to get around! Make
it awesome!
October 10th, 2014 at 8:58 AM
If i plaid amplefied, i would build a base into a mountain.
October 10th, 2014 at 9:02 AM
DO AMPLIFIED, If you do, you will have more creative builds, sticking with
regular worlds is boring, it would really make the series more interesting
if it was amplified. Also, you could just take the idea from Mumbo for
EnderLympics to get around quicker (Also bridges :P)
October 10th, 2014 at 9:06 AM
ender pearls are quite usefull fo rmoving arround and you have a fr*king
enderman farm
October 10th, 2014 at 9:06 AM
What exactly is amplified?
October 10th, 2014 at 9:17 AM
why don’t you guys search a seed with huge mountain but also flat, open
terrain?
October 10th, 2014 at 9:17 AM
I have mixed feelings about amplified terrain. :P
I think it would look cool, and it would be different from this season, but
like you said in the video it will be really difficult to do some things in
amplified terrain that wouldn’t be as difficult in default terrain.
October 10th, 2014 at 9:18 AM
Are you ready for an explosive end to the season? (Almost the end :-P)
October 10th, 2014 at 9:20 AM
I hate watching people play on amplified terrain. I understand it’s more
challenging/entertaining and all, but I like watching episodes where things
get done. In such a tough environment, it would take people way too long to
finish a decent sized project in a reasonable amount of episodes. Plus
things start to get laggy which makes for bad video quality… Maybe it’d
be okay if there was a designated area of the map that you rendered as
amplified (not sure if you can do that with the new world customization
options, but I know you can edit the files to do that, render new areas,
and then change the files back) but still have plenty of flat areas. That
way you can still do those unique projects but also have a normal,
productive world.
October 10th, 2014 at 9:28 AM
I think one main concern would really be the performance issues. The
amplified terrain is a huge FPS impact even on very nice PC’s. I look
forward to an amplified season though. Its really something different.
October 10th, 2014 at 9:28 AM
X, I really don’t want you to play on amplified, this server is so amazing.
In amplified it most definitely won’t be possible to top this.
October 10th, 2014 at 9:28 AM
Awesome Episode guys! Glad you like my thumbnail designs :)
Look forward to the new map! :3
October 10th, 2014 at 9:32 AM
If you press shift when you hit a slime block, you won’t bounce at all
October 10th, 2014 at 9:35 AM
what is amplified terrain?
October 10th, 2014 at 9:39 AM
How much RAM does the server have?