Hermitcraft II 205 Removal
Hermitcraft II Playlist â-» http://www.youtube.com/playlist?list=PL7VmhWGNRxKiL51GPEbeRajHdVg_afvIn This episode we make rapid progress in the wastelands and m…
Tags: hermitcraft, hypno, keralis, minecraft, mumbojumbo, xisuma, xisumavoid
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Jan 22nd, 2014
20 Responses to “Hermitcraft II 205 Removal”
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January 22nd, 2014 at 7:43 AM
the slabs hide the acacia, don’t use them
January 22nd, 2014 at 7:44 AM
dude, you were born to dig.
January 22nd, 2014 at 7:44 AM
don’t put the slabs in…
January 22nd, 2014 at 7:46 AM
Hermitcraft! This episode we make a lot of progress! #minecraft #hermitcraft
January 22nd, 2014 at 7:48 AM
Its the unpowerd rail at the end
January 22nd, 2014 at 7:54 AM
Xisuma. For the minecraft bouncing back thing. You could use a unpowered
rail with a detector rail on only one sidw or to stop traffic use a t
junction trick so that if they are afk itll take them off the track. Maybe
to an afk room.
Thx for reading.
January 22nd, 2014 at 7:56 AM
Boy howdy do I love me some timelapses
January 22nd, 2014 at 7:58 AM
New Hermitcraft! With Epic timelapse :-)
January 22nd, 2014 at 8:02 AM
So, you pointed out the work ZombieCleo has been doing. I thought that was
going to be a hub train station where everyone picks their base and gets a
minecart ride there? If so, I would build a chest minecart
loading/unloadingstation just to go back and forth to there, have the
storage there in the train station that is being built, and build the
system for people to include chest minecarts they can just manually fill
up. Also, while your tripwire idea may work for players, it won’t work for
chest carts, so you need to use detector rails or not use cactus or
something.
January 22nd, 2014 at 8:07 AM
You only have 2 stacks of wither skulls?!? Wow you’re so poor
January 22nd, 2014 at 8:09 AM
Xisuma, I suggest that you use a similar concept to stop the carts as you
did to start them. When a cart comes near the end, you could have a
detector rail activate a piston that would pull a track in front of it into
the wall, while a block is pushed up to stop the minecart. If you want to
expand this, you would only have to repeat this process (with space in
between each station) and delay the signal going from the detector rail, to
make sure that the first cart can make it all the way to the end of the
track without being stopped by a station placed further away from the end.
I hope this makes sense, and keep up the good work!
January 22nd, 2014 at 8:09 AM
It looks better with the wavey floor in the neather
January 22nd, 2014 at 8:16 AM
Mojang should add a wasteland biome ..
January 22nd, 2014 at 8:16 AM
You said epic timelapse, and you did not disappoint!
January 22nd, 2014 at 8:20 AM
1) Awesome timelapse
2) That amount of wither skulls O_O
January 22nd, 2014 at 8:22 AM
Still remember me? Ur fan that admire ur voice so much. Plzz do one singing
intro, plzz :))
January 22nd, 2014 at 8:34 AM
Really good video xisuma! =)
January 22nd, 2014 at 8:35 AM
Nice timelapse!
January 22nd, 2014 at 8:36 AM
You didn’t get any grass Xisuma
January 22nd, 2014 at 8:37 AM
Anyone else notice that the glass at the nether hub was Roy G, Biv?