Factorio 14 Alien Obliteration & Trains

Factorio 14 Alien Obliteration & TrainsFactorio Playlist â-» https://www.youtube.com/playlist?list=PL7VmhWGNRxKjVgYaRnIMZz31i1F9rNUBL Factorio Rail Tutorial https://www.youtube.com/watch?v=XSGYSbEPpbM Factorio is a game …

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Filed under xisumavoid : Comments (20) : Jan 8th, 2015

20 Responses to “Factorio 14 Alien Obliteration & Trains”

  1. MrHebyBaby Says:

    Nice one X! Just a small question: How long did you play till now on your
    save?
    Sincerly

  2. sotrh Says:

    At 0:30 the map shows that the aliens have to cross an isthmus to get to
    your iron outpost. Instead of putting turrets by the outpost, put them on
    the isthmus.

    Good video by the way :)

  3. amir boiangiu Says:

    can you play more Hermitcraft

  4. xisumavoid Says:
  5. flyingscot51 Says:

    Great series xisumavoid. Keep it up. if you don’t mind me asking please
    could we see more on the nitty gritty stuff it would be great XD

    Best Series Yet

  6. David Vermeir Says:

    +xisumavoid Your belt throughput could probably be optimised further. Turns
    out that blue belts don’t necessarily have higher throughput. Read this
    http://www.factorioforums.com/wiki/index.php?title=Transport_belts/Physics

  7. TheTechnicalNirl Says:

    X, how about splitting the belts that come from the iron mines into the
    train loading area? That way, there will be more belt capacity, and they
    won’t get backed up, preventing the mines from keeping on with the mining.
    =)

  8. therealfaloun Says:

    I bought Factorio after seeing how much fun it looks on here. :-) One
    thing I highly recommend is making little outposts with a radar dish or 2,
    walls, and 2 rows of laser turrets. Here’s why:
    -Better information on the map from the radar. See where attacks are
    coming from, where the trains are, etc
    -They will draw aggro for enemies on the way to your main base
    -Less attacks on your main base makes it easier to defend, and if the
    outpost is destroyed you can easily recover and build a new one
    -They make it harder for enemies to form new bases, since enemies tend to
    aggro on the outpost instead of staying in one spot and forming a new nest
    -Later on you can upgrade them with a roboport. You can place the roboport
    down and materials down, power it, and use a blueprint to make the entire
    base. Leave some repair packs and materials so the outpost stays
    operational, and you get the side benefit of automatically repairing your
    car when you’re near one.
    -They’re good as a starting point for future attacks, and a great fallback
    area.

    Overall, I’m loving the series!

  9. the minecraft and other cool stuff Says:

    YAY xisuma noticed Benthanam(mangle pork gaming) his videos are good 

  10. Jamie Culverhouse Says:

    @xisumavoid is your server down? If not
    can you tell me the IP. Thanks ☺

  11. EPIC MINECRAFT BUILDERS Says:

    Xisuma you should try out the game Roller Coaster Tycoon 3, but you can
    wait a while because a new Roller Coaster Tycoon is coming out early 2015.
    :-)

  12. Otto Rosenberg Says:

    Dude, you should definetely build the combat shotgun and rely more on that
    than laser turrets when attacking enemy bases. It’s far more powerful than
    a couple of turrets and using it is faster and cheaper as your turrets
    won’t die as often.

  13. Jay Mars Says:

    xisuma i know!!!! when you finish factorio play dont starve together with
    biffa!!! i would be amazing!!!

  14. sonic meerkat Says:

    I like trains, *ran* *over* *by* *train*

  15. Masre Super Says:

    I like trains…
    Your attacks are really,, unorganized
    I still think it’s weird that you need to power a diesel locomotive with
    coal
    You can see the train on the mini map if it’s in radar range

  16. slosh11111420 Says:

    If you use like two or three exoskeletons I think there called you can out
    run the aliens. 

  17. Mackenzie McClane Says:

    Did you know you can hold left click to place the electric poles the
    furthest distance from each other?

  18. justalocalhero Says:

    just spent three or four hours clearing out bases with my power armor and
    my combat shotgun. Finally got sick of all the butchery and thought to
    myself, “hey, let’s see if xisuma has posted any new videos lately”, and
    what do you know–more alien slaughtering xD

  19. MangledPork Gaming Says:

    Thanks for the mention, I really appreciate it!
    So, When you told the train to go the first time it started off in the
    waiting stage because it was already parked at one of the stations. The
    reason you had trouble with the go to station button was that it doesn’t
    operate when the train is active, even if it’s not moving, and I expect
    that it didn’t work the second time because the train was rolling. Also,
    because of the viewpoint used in factorio, trains are shorter when facing
    north-south than east west, which is why there’s a little more weirdness
    with inserters there.

  20. Anonymouspock Says:

    Hey X, corners like the ones that you were using at your iron depot
    (unnecessary ones) SEVERELY kill throughput on the conveyors (make them
    slower and back up like you were seeing.)

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