Etho’s Modded Minecraft #6: Drilling Machine
Minecraft modded. In this Minecraft episode we check out some of the new NPC behavior in our town. Then we build a drilling machine and start setting up a fishing shack. Mod List: https://docs.goo…
Tags: (award-winning, craft, etho, ethoslab, game, mine, minecraft, modded, modpack, work
Filed under EthosLab :
Comments (20) :
Feb 1st, 2015
20 Responses to “Etho’s Modded Minecraft #6: Drilling Machine”
Leave a Reply
You must be logged in to post a comment.
February 1st, 2015 at 4:35 AM
27:15 Hey Etho, you should build your steampunk city up there in the arctic
biome, it would look pretty cool I think, and it fits the steampunk theme
nicely, with the overhangs and floating islands. Oh btw, it would be
supercool if you could mix in some northern themes because it’s cold i
guess. I mean like with breweries that make mead and other things like
that. P.S. I also want some feedback from you other people about the idea,
because with this mix I’ve talked about, it would be very cool if you would
do this Etho! :D
February 1st, 2015 at 4:41 AM
I looked at the videos pic which was Rock laying down on the ground and
then read the videos name which was drilling machine O_O
Is it just me or do you also think that something is going on with Etho and
Rock?
February 1st, 2015 at 4:42 AM
Etho, I love this series and it’s always awesome to see a new video every
so often! I’m glad you’re enjoying the series as much as we are. I love
seeing what you do with the mods because I normally get bored of modded
stuff but, this is fantastic, it doesn’t feel overwhelming, messy, or just
broken. It’s very clean and organized which is amazing
February 1st, 2015 at 4:44 AM
The last 4 episodes have had Custom NPCs as the thumbnail. What’s Etho
trying to say?
February 1st, 2015 at 4:45 AM
On the topic of what you should put in and take out of videos, I think that
some parts of building are fine, for example: the parts where you
experiment with different combinations of blocks and get the rough
framework down (basically what you showed in this video). The boring parts,
for me at least, is the repetitive wall-building and when you experiment
for too long (more than 2-3 minutes might get a little bit annoying,
depending on what it is.
I hope that gave some insight into the mind of at least one of your viewers
(and I hope one or two of you agree with me)
February 1st, 2015 at 4:46 AM
In the future, you should try making a bunch of cities/villages with their
own race and behavior. One village maybe has people who get hostile in the
night.
One is the hidden village where the people hide from you. You should still
have travelers that goes around the world
February 1st, 2015 at 4:47 AM
You should call this modpack the Red-Eye Pack, because of the red eye on
your character’s skin.
February 1st, 2015 at 4:50 AM
As you have Galacticraft and oil, you should make a Russian-like city in
the future, for oil processing and rocketry.
February 1st, 2015 at 4:52 AM
+EthosLab You should contact to the FTB team or any other one because the
internet is filling with fake “etho packs” behind adfly or similar.
Problems for modders who don’t earn money with “unofficial” packs. Not your
fault but… your audience is HUGE!!
Hugs from Spain!
February 1st, 2015 at 4:56 AM
February 1st, 2015 at 5:05 AM
Under 301 club and like if you are watching in 3016!
February 1st, 2015 at 5:07 AM
I foresee an enormous Etho flying ship, bedecked with all manner of strange
& wonderful machines, crewed by NPC’s & press ganged villagers, roaming the
world in search of adventure. Make it so!
February 1st, 2015 at 5:10 AM
Ok, i know you must get Naruto themed ideas all the time but what about a
wooden village covered in leaves filled with ninja type characters? A
village hidden in the leaves
And before the comment section flames me… I know the village isn;t
actually covered in leaves… Kohana village
February 1st, 2015 at 5:12 AM
BUILD A MINING TOWN NEXT! (make it so that you never have to go caving
again)
February 1st, 2015 at 5:13 AM
Etho, as per your programming querks. . .
I believe that each tab is it’s own “method”, not necessarily it’s own
program. The init method is what happens when the npc is first created, and
it only runs once. The other methods get called when you do a certain
thing. Such as dialogue, that happens when you talk to the npc. I’m not
sure if you can, but maybe you can add other methods for different things.
For your variables, you can declare variables in the init method. But they
need to have the “this” identifier. This makes the variable what is called
a “field variable” or “attribute.” An example of declaring a field variable
would be like:
var this._xCoordinate;
this declares a variable called _xCoordinate. And now you can use it
anywhere in any certain npc (if I had to guess). The reason this works is
because I believe each NPC belongs to a class. Declaring a field variable
in a class allows the variable to be used anywhere in the class. This
should allow it to be used in any method in the NPC.
PS. The underscore is not necessary, it is merely a naming convention for
field variables. Also, make sure that all field variables are declared in
the Init method. You don’t want to declare it in any other method. I hope
this helps! Hopefully other people can help contribute to this as well in
case I said something wrong or if I missed anything.
February 1st, 2015 at 5:16 AM
I went outside once.. The graphics were great, but the story sucked..
February 1st, 2015 at 5:19 AM
I honestly believe that other than Fly Boys and SoF, this is the best
Minecraft series out there.
February 1st, 2015 at 5:27 AM
It would be nice if you could communicate to the NPCs. Like in the mornings
you could type “good morning” and the nearest NPC would say “good morning
Etho!”
February 1st, 2015 at 5:29 AM
Make a town in the sky like Colombia in Bioshock Infinite, then you can
have a bunch of ships everywhere and even flyable houses!
February 1st, 2015 at 5:32 AM
This custom NPC mod is just to dang funny! Love it :)