Enable Player Head Drops Minecraft 1.8 Tutorial
Minecraft Tutorial Playlist â-» http://www.youtube.com/playlist?list=PLEB388783144C45A8 This video will show you how to build a contraption that drops a players head when they are killed by…
Tags: (award-winning, amplified, death, drop, eease, head, hermitcraft, minecraft, on, player, skull, work, xi
Filed under xisumavoid :
Comments (20) :
Dec 11th, 2014
20 Responses to “Enable Player Head Drops Minecraft 1.8 Tutorial”
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December 11th, 2014 at 7:43 AM
+xisumavoid is there no way to have one command block check for all
players?
December 11th, 2014 at 7:46 AM
How did you make the heads spin around themselves on the side of the
command blocks?
December 11th, 2014 at 7:48 AM
So how does one get into the hermit craft server?
December 11th, 2014 at 7:54 AM
It’s kinda stupid that the only way to test for when a player has killed
you is by using teams. But I think I have a way around it, please correct
me if I am wrong.
Setup-
/scoreboard objectives add death deathCount
/scoreboard objectives add kill stat.playerKills
20 Tick Clock-
/scoreboard players set @a[score_death_min=1,score_kill_min=1] death 0
/execute @a[score_kill_min=1]~ ~ ~ /execute @p[score_death_min=1]~ ~ ~
/summon Item ~ ~ ~ {Item:{id:minecraft:skull,Damage:3,Count
:1,tag:{SkullOwner:PLAYERNAME}}}
/scoreboard players set @a[score_death_min=1] death 0
/scoreboard players set @a[score_kill_min=1] kill 0
December 11th, 2014 at 7:57 AM
You asked for it! Now we reveal the magic behind the player head drops on
Hermitcraft!
December 11th, 2014 at 8:00 AM
I love a good head choo-choorial – well done X & +EeaseMaps !
December 11th, 2014 at 8:05 AM
sorry if i sound noob but how do you let the player heads turn? :)
December 11th, 2014 at 8:05 AM
All those command blocks on HermitCraft probably cause the lag.
December 11th, 2014 at 8:08 AM
Xisuma, you should try contact Mojang and ask for a tag to let you select
who’s skull it is without using their names. Like {SkullOwner:@p} or
something.
December 11th, 2014 at 8:09 AM
GG Xisuma. When I saw this feature in the video on hermitcraft a few weeks
ago I thought “that is so cool” and I decided to make my own version (which
I posted about in the hermitcraft G+ community). I knew you and Eease would
come up with something that I didn’t even think of (teams thing) and make
It more compact then I ever could!
Great work, keep it up and CONGRATZ on 3K subs.
P.S. i’ll include a link to my design if anyone cares about it.
https://plus.google.com/u/0/106664555382652375856/posts/7C4E8CBkgz8
December 11th, 2014 at 8:10 AM
Could you add a timer or randomizer of some kind to make it random whether
you you get the head or not so it isn’t a 100% “drop” ?
December 11th, 2014 at 8:14 AM
so my server has been “weird” i would say
the spawn chunks are not always loaded does anyone else have this problem?
this has been going on since the server started, any ideas?
is there a command i can do? a server setting? please help :(
December 11th, 2014 at 8:19 AM
A name for every player?
Dang it.
Also, +MC Labs15 made this almost exact thing in ~1.7(?)
December 11th, 2014 at 8:21 AM
Congrats for 300K bud!!
December 11th, 2014 at 8:24 AM
WE. NEED. THIS. :D
December 11th, 2014 at 8:25 AM
Awh you killed Mumbo for the heads at your rhumbnail!! ;( XD
December 11th, 2014 at 8:27 AM
Very smart of you to add that failsafe, without it you might be getting
ahead of himself.
*sorry*
December 11th, 2014 at 8:31 AM
I am wondering, is it possible to detect if a player is killed by a special
kind of mob? Because on some servers PK’ing would be an issue and suicide
would be too easy. But say, getting a player head while blown up by a
charged creeper would be ideal, as you’d have to get one, then blow players
up with it, both will require more work then you would casually do.
December 11th, 2014 at 8:34 AM
Oh cool. Silly single-player-exclusive me, thinking that was an ordinary
built-in game feature.
So, is this, the Enderman-barrier, and the bed mechanism the sum total of
Hermitcraft command blocks, or have you got other addons as well?
Also, is there any point to the spawn chunks (other than iron farming)
aside from setting up this sort of thing?
I’ve looked through all the farming methods I know of, and they’re all
reliant on either plant growth ticks (trees, crops – I think babies growing
up needs this too), mob spawning, not fully automatic (obsidian), or have
such a high output that you really want to have an off button (flower/dye
farms). But then, this could be because I have a bias toward item farming
rather than other things.
December 11th, 2014 at 8:39 AM
Nice system. It’d be awesome if you didn’t have to set a command for every
player in the server, too sad we can’t do that (yet) /: