Automatic Damage Based Mob Item Sorting – Works in 1.0

Automatic Damage Based Mob Item Sorting - Works in 1.0It is now possible to passively seperate the drops from endermen, zombies, and creepers+skeletons by using their different health levels to kill them at different points in your mob system. this system uses minecarts, but the principles can be applied to other types of mob grinders. it is possible to add spiders to this system, they take damage from blocks beside them. passive mobs could also be included in a damage based setup, but their health is much lower. UPDATED VERSION FOR FULL RELEASE 1.0 (rails no longer on glowstone and one floating damage block removed) – tinyurl.com original world download : tinyurl.com

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Filed under Red3yz : Comments (20) : Feb 17th, 2012

20 Responses to “Automatic Damage Based Mob Item Sorting – Works in 1.0”

  1. InsertFunkyNameHere2 Says:

    wer’d the videos be at?

  2. MrNickmand Says:

    you could use sunlight tp seperate creepers from skeletons

  3. red3yz Says:

    @xWeeze yup, this kind of thing causes lag :/

  4. RageFever69 Says:

    Awesome.

  5. FollowNdFeel Says:

    I have got to say this is amazing. Fantastic job. Subbed

  6. xXDvD90Xx Says:

    world download pls

  7. xWeeze Says:

    @red3yz Yeah, hope its not getting patched :S

  8. bb33nnii Says:

    concentration camp for the mobs

  9. TheZipper321 Says:

    Are Enders unable to teleport from carts?

  10. spectratos Says:

    Brilliant.

  11. xWeeze Says:

    Are you gettin any lagg from all the pistons? plz reply, dont wanna build something cool in a legit world and its laggin to much… :(

  12. red3yz Says:

    @drithius i just tested this out in 1.0 and i only had to replace the ‘timer cart’ track, the 8 tracks under the detector rails, and i also removed 1 floating block before the first crusher.. working good as new :)

  13. sixes2006 Says:

    i think this system is perfect
    but now in minecraft 1.1 have a little error

    cart will stock in water as piston do an error pushing
    should change ladder to trapdoor can solve this error

  14. red3yz Says:

    @xWeeze the enderman don’t seem to be able to teleport out of the carts. i just updated the system and its working fine. link in the description :)

  15. xWeeze Says:

    Red3yz (EPIC NAME), will The endermen will teleport away from the water? Plz reply (again) Is there any way to fix it?

  16. red3yz Says:

    @MalvinMahesa can’t use a waterbreak because of endermen but could use a ladder-brake. maybe use a syncronised piston window to let the light in so you can be sure the timings are the same. yeh the sunlight hing should work it’s just trying to get it fast/compact etc.. keep going :p

  17. red3yz Says:

    @sixes2006 yes in 1.1 that is the fix, but in 1.2 the ladders will get changed back to how they use to be. in snapshot 12w03a they have already been changed back. thanks :)

  18. red3yz Says:

    @TheZipper321 no they can’t, but i’m still in pre 4, havn’t tried it in pre 5 yet.

  19. xisumavoid Says:

    INSTANT SUB!

  20. drithius Says:

    The track is completely broken now that glowstone was made transparent like glass :(

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