Hermitcraft Modsauce 03 Village Base!
Modsauce Modpack â-» http://www.hermitcraft.com/modsauce Its time to move out and setup our own base! We pick a location in a village and setup a new smeltery. â– Hermitcraft G+ Community…
Tags: 1710, co, forge, hermitcraft, minecraft, modpack, modsauce, tinkers, xisuma, xisumavoid
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Aug 5th, 2014
20 Responses to “Hermitcraft Modsauce 03 Village Base!”
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August 5th, 2014 at 8:42 AM
Use a cobalt pic head. A paper binding, and cobalt rod which i saw you use
in the video. So im pretty sure you got that right but every 50 redstone is
1 modifier used so if you have 200 haste(redstone added) then that 4
modifiers, also if you use a lava crystal it autosmelts the ores once you
mine it, You can also add a gold block plus a diamond in the tool station
with the pickaxe to get another modifier
August 5th, 2014 at 8:54 AM
A lot of people seem to be asking for the Mod pack! Just in for those who
don’t know they’re testing to make sure it’s fine and it works when they
update it to 1.7.10! It’ll be like 2 to 4 weeks if I recall correctly! Also
I’ve heard it’ll be available through ATLauncher, but if someone could
confirm that then please do!!!
August 5th, 2014 at 8:55 AM
+xisumavoid The difference between a dolly and a diamond dolly is that it
can move mob spawner which it takes damage doing so.
August 5th, 2014 at 9:01 AM
combine “cobalt” and “ardite” to get “manyllyn” and thats is the best
material in tinker´s construct!!!
August 5th, 2014 at 9:04 AM
Xisuma. Add the Carpenter Blocks mod :D You will love it! It makes your
builds even more awesome than you think.
August 5th, 2014 at 9:07 AM
Xisuma when leafs dont despawn try updating them (of course be putting a
block next to it). It works sometimes. For some reason it updates when you
put blocks and not when breaking a block. Also Reinforced II is similar to
Unbreaking, but it gives 10% chance of not taking durability damage per
Level ( I dont know the % for Unbreaking)
August 5th, 2014 at 9:07 AM
sorry, but i am concerned
why is cube smp modded the same time as this series starts too?
August 5th, 2014 at 9:08 AM
Time for more Modsauce! This episode we setup a base!
August 5th, 2014 at 9:08 AM
Whoooo! When can we play it?
August 5th, 2014 at 9:12 AM
If there’s a easier teleportation system. Every Hermit can have a portal at
their base and at a nether station where they can easily travel to someones
base
August 5th, 2014 at 9:14 AM
(Long message, please remember to click “Read more”)
1) About the lightnings, you can use either a saw witha glowstone block,
for hidden lighting, or make a Extra utilities “Chandellier” or if you can
a “Magnum Torch”. The first one prevents mobs from spawning in a 16 block
radius, no matter the light level, the latter does the same but in a 64
blocks range.
2) About tinkers, Reinforced 2 is the efect of the cobalt head. Btw, you
could try a cobalt head, and a paper rod and binding, add a diamond, 50
redstone, lapis and if you have an extra modifier add auto repair (which
works by receiving sunlight) :)
3)If you want to collect items from the spawner, you could use water
currents facing to a block called “Iron Spikes”, which will kill them, and
make them drop rare items. Then you can move the items to some sort of
storage, I’d recommend a “Filling Cabinet”, you’ll see why I tell you once
you craft it :)
August 5th, 2014 at 9:14 AM
The mod mystcraft has a system of new dimensions that you can use as well
as a system of linking two dimensions through a set of books. You could, if
you guys have the mod, set up an age that would act as a hub and you could
use that to exponentially shorten the distance you would have to travel. If
you want to do something like that I suggest you look up a tutorial from
someone like Direwolf20 who knows how such things actually work.
August 5th, 2014 at 9:14 AM
What mod are the barrels from?
August 5th, 2014 at 9:24 AM
About the Cobalt pick:
The Reinforced II comes with the pick due to the materials, don’t worry
about it.
You see, you put 200 redstone on it. Every 50 redstone uses up a full
modifier. You filled up all 4 modifiers with redstone.
August 5th, 2014 at 9:24 AM
+xisumavoid add zanzs minimap mod u can tp between waypoints
August 5th, 2014 at 9:27 AM
There is a way that you can make a tree farm 100% automatic! but I am sure
that you are not ready to make it but i guess i would tell you how it work
:P. A block called a planter (form mine factory reloaded) place a sapling
(and other thing like seed!) then wait until it grow into a tree then a
block called a harvester (also form mine factory reloaded) automate chop
the wood and leaves! And all of the items will drop behind the harvester!
but if you put a chest behind the harvester then all of the items will
automate go inside that chest! (trust me :P) but you need power to make a
planter and harvester do magic stuff. as I said you are not ready to make
it. Hope you have learned that mod is awesome! :P
August 5th, 2014 at 9:31 AM
You should make a launcher for modsauce
August 5th, 2014 at 9:36 AM
Lights shine though carpenters blocks as if they glass so you can hid
lighting behind carpenter blocks :)
August 5th, 2014 at 9:38 AM
Hey X if you make some redstone furnaces and power it with a steam dynomo
and leadstone pipes you can put iron ingots into the redstone furnace and
the iron ingots will turn into steel ingots
August 5th, 2014 at 9:41 AM
X you should not waste your materials with all the barrels with all of you
resources upgrade you chests to iron chests