Minecraft CrackPack #11: Squid-o-naut Program

Minecraft CrackPack #11: Squid-o-naut ProgramModded Minecraft. In this Minecraft episode we get some more revenge on Anderz and then we work on our space simulator room. Mod Pack: http://www.atlauncher.com/pack/TheCrackPack/ Twitter:…

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Filed under EthosLab : Comments (20) : Jun 20th, 2014

20 Responses to “Minecraft CrackPack #11: Squid-o-naut Program”

  1. Rhopalic V Says:

    Make a solar system in the room

  2. Shalin Patel Says:

    You need to make longer episodes Etho…23 mins is nothing 

  3. DarkDragonGaming Says:

    Anderz Is A Cheater! You Are Not Allowed To Build In The Other Team’s Base!

  4. John Python Says:

    I wonder what it would be like if you filled the room with water? There
    would be less “gravity” to hurt the centripetal force of the node. You need
    your velocity to be at a tangent to the orbit and Fnode=mv^2/r. So just
    find radius and velocity required once you’ve calculated mass and force in
    the minecraft universe.

  5. iatethecookie123 Says:

    you could set up a power grid for your team to use, and it could connect to
    people’s bases through your tunnels!

  6. Alexs321432 Says:

    Could etho use the pull of the node for power? Like items fly twords it
    then the movement is converted?
    Or even have some form of power generation and have cables all over the
    place?
    

  7. Schubey Says:

    Do you even go on the mindcrack server anymore?

  8. TheWarhammer Says:

    Looks like Etho needs a lesson in orbital mechanics.

  9. TeTenotePlays Says:

    I dont mean no offense to anderps but hes kinda been being a dick latley he
    pranked arkas and etho and then he pranks etho again within the corse of 2
    days.

  10. Trevor Oakes Says:

    this is SOOOO original not like everyone places them bugs Cough Cough
    Hermet Craft
    Cough Cough 

  11. EthosLab Says:
  12. John Titor Says:

    Etho, the “capacity” of the node is not really important. What is important
    is A. what essentia it contains, the more the better, especially non basic
    elements. and B. The “shine” of the node, i.e. fading, normal, bright, etc.
    Which determines how fast it recharges.

  13. Jp Maciag Says:

    When anders logs off, put the black hole in the middle of his base

  14. Parker Montgomery Says:

    Etho, if you don’t find a good use for the hungry node you could use it to
    prank anderz, or would that violate the rules of the server?

  15. Kinla Says:

    Is there a way to make a mob spawner go off when you are close by it, like
    your dispenser with snowballs in single player? I don’t know how the mob
    spawners with the safari nets work that much, but I kind of reallly enjoyed
    the squids floating around teleporting on and off, so if there was a way to
    have the mob spawner work timed or when a player is in the area, that would
    be so enjoyable. Now that you can move Spawers around, getting mob essence
    for the squid spawner wouldn’t be too hard, it’s just..lag issue and not
    having it go off all the time that would be a problem I guess..less fine
    with using a switch.

    If not, one can dream~ that room with the squids made me think of the
    squids being like aliens or a advanced race….when looking past the fact
    they kept dying haha.

  16. pedro petrez Says:

    u realize this is literally rocket science right? not gon be easy

  17. TheDutchWolfx Says:

    Put a tank of experiance in one of the coves, looks cool and is functional!

  18. AfonsodelCB Says:

    I am subscribed to 134 youtube channels. At least 1/3 of those upload
    videos daily. Your videos are always my favorite :3

  19. Zachary Mollohan Says:

    “I’m basically the same as a squid” -Etho 2014

  20. Miguel Vazquez Says:

    May someone plz tell me the mod. That adds the yellow and black block and
    the block that look like steel he uses them for his tunnels 

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