Minecraft CrackPack #11: Squid-o-naut Program
Modded Minecraft. In this Minecraft episode we get some more revenge on Anderz and then we work on our space simulator room. Mod Pack: http://www.atlauncher.com/pack/TheCrackPack/ Twitter:…
Tags: craft, creative, creeper, episode, etho, ethos, ethoslab, game, guide, lets, lp, mine, minecraft, mod, play, skeleton, tutorial, video, xbox, zombie
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Comments (20) :
Jun 20th, 2014
20 Responses to “Minecraft CrackPack #11: Squid-o-naut Program”
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June 20th, 2014 at 8:49 AM
Make a solar system in the room
June 20th, 2014 at 8:54 AM
You need to make longer episodes Etho…23 mins is nothing
June 20th, 2014 at 8:56 AM
Anderz Is A Cheater! You Are Not Allowed To Build In The Other Team’s Base!
June 20th, 2014 at 8:58 AM
I wonder what it would be like if you filled the room with water? There
would be less “gravity” to hurt the centripetal force of the node. You need
your velocity to be at a tangent to the orbit and Fnode=mv^2/r. So just
find radius and velocity required once you’ve calculated mass and force in
the minecraft universe.
June 20th, 2014 at 8:59 AM
you could set up a power grid for your team to use, and it could connect to
people’s bases through your tunnels!
June 20th, 2014 at 9:01 AM
Could etho use the pull of the node for power? Like items fly twords it
then the movement is converted?
Or even have some form of power generation and have cables all over the
place?
June 20th, 2014 at 9:03 AM
Do you even go on the mindcrack server anymore?
June 20th, 2014 at 9:05 AM
Looks like Etho needs a lesson in orbital mechanics.
June 20th, 2014 at 9:06 AM
I dont mean no offense to anderps but hes kinda been being a dick latley he
pranked arkas and etho and then he pranks etho again within the corse of 2
days.
June 20th, 2014 at 9:06 AM
this is SOOOO original not like everyone places them bugs Cough Cough
Hermet Craft
Cough Cough
June 20th, 2014 at 9:07 AM
June 20th, 2014 at 9:07 AM
Etho, the “capacity” of the node is not really important. What is important
is A. what essentia it contains, the more the better, especially non basic
elements. and B. The “shine” of the node, i.e. fading, normal, bright, etc.
Which determines how fast it recharges.
June 20th, 2014 at 9:08 AM
When anders logs off, put the black hole in the middle of his base
June 20th, 2014 at 9:12 AM
Etho, if you don’t find a good use for the hungry node you could use it to
prank anderz, or would that violate the rules of the server?
June 20th, 2014 at 9:13 AM
Is there a way to make a mob spawner go off when you are close by it, like
your dispenser with snowballs in single player? I don’t know how the mob
spawners with the safari nets work that much, but I kind of reallly enjoyed
the squids floating around teleporting on and off, so if there was a way to
have the mob spawner work timed or when a player is in the area, that would
be so enjoyable. Now that you can move Spawers around, getting mob essence
for the squid spawner wouldn’t be too hard, it’s just..lag issue and not
having it go off all the time that would be a problem I guess..less fine
with using a switch.
If not, one can dream~ that room with the squids made me think of the
squids being like aliens or a advanced race….when looking past the fact
they kept dying haha.
June 20th, 2014 at 9:21 AM
u realize this is literally rocket science right? not gon be easy
June 20th, 2014 at 9:24 AM
Put a tank of experiance in one of the coves, looks cool and is functional!
June 20th, 2014 at 9:29 AM
I am subscribed to 134 youtube channels. At least 1/3 of those upload
videos daily. Your videos are always my favorite :3
June 20th, 2014 at 9:39 AM
“I’m basically the same as a squid” -Etho 2014
June 20th, 2014 at 9:41 AM
May someone plz tell me the mod. That adds the yellow and black block and
the block that look like steel he uses them for his tunnels