Subnautica Gameplay – Seamoth Sub! (Undersea Sandbox 1080p60)
Let’s play Subnautica Early Access! In this episode, we build the Seamoth submersible vehicle to explore the sea more comfortably and safely (debatable!) My Test Drive video: http://bit.ly/1tGYPSR…
Tags: diving, gameplay, games, gaming, paulsoaresjr, pc, sandbox, seamoth, sim, subnautica, survival, undersea
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Jan 7th, 2015
20 Responses to “Subnautica Gameplay – Seamoth Sub! (Undersea Sandbox 1080p60)”
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January 7th, 2015 at 7:45 AM
Looks really beautiful for an indie game. Not that I hate pixel art or
anything, but it’s nice to see something fresh.
January 7th, 2015 at 7:45 AM
The awkward moment when people comment about how good the video “was” when
the video was just uploaded 30 seconds ago…
January 7th, 2015 at 7:46 AM
This doesn’t look like my usual type of game, but this game is simply
stunning!
January 7th, 2015 at 7:48 AM
This game is so beautiful please play more
January 7th, 2015 at 7:59 AM
the health and energy resets when you reenter it.
January 7th, 2015 at 8:05 AM
January 7th, 2015 at 8:07 AM
I feel like all games are now early access. Also they are in Alpha stage
forever. like over a year if not years. kind of sad
January 7th, 2015 at 8:09 AM
Looks promising.
January 7th, 2015 at 8:11 AM
This game sorta looks like no mans sky except all about the ocean which i
love so i think this game (Once finished) will be epic
January 7th, 2015 at 8:17 AM
Hey Paul, are they borrowing the fish A.I. from Infinity Ward?
January 7th, 2015 at 8:18 AM
This seems like quite an interesting game!
January 7th, 2015 at 8:24 AM
Why there is no more MINECRAFT VANILLA on the channel ???!!!
January 7th, 2015 at 8:24 AM
This game is certainly atmospheric. Mysterious even. Mainly because even
earths oceans are vastly unexplored.
Zombies games you’re like “that can’t happen”.
Post apocalyptic mutant games “thats very unlikely”
Alien games “thats farfetched even though not impossible”
But this game is an alien ocean. I mean why not? It’s different. Being
designed in a good direction. The sound is so immersive. Instead of running
around on the surface you’re exploring the deep seas, full of unknown
dangers of any size. We’ve all walked around on land, maybe even been in a
plane (in real life). We’ve all played space games, but they feel so
distant and out of reach. But the ocean is still a fascinating thing, it’s
something we have, and still don’t fully understand.
I hope this game super succeeded and doesn’t get lazy just because it
already has strong potential. My only complaints so far? The flashlight is
absolutely massive, and the fov is terrible (that may be changeable, idk) I
was feeling a tad claustrophobic there for a sec :P I understand you’re in
a tiny capsule, but the front of it is made of glass. Even if your vision
distance sucks underwater, you should still feel like you’e surrounded by
open water, not trapped in a metal can. But thats just me!
January 7th, 2015 at 8:26 AM
1:20 “Fish are friends, NOT food!” -That Shark From Finding Nemo
January 7th, 2015 at 8:28 AM
Hey Paul, r u going to do more 1.8 tutorials? Ive watched since your very
first tutorial in 2011 and just enjoy watching your vanilla minecraft
gameplay, any of it. I have been seeing less and less of it now and have
almost run out of hope. Please Paul PLEASE!
January 7th, 2015 at 8:28 AM
Beautiful graphics and great audio with an interesting genre. A win all
around.
I’m wondering if a compass or gyroscopic device will be introduced into the
game so you’ll be able to determine a direction of travel, other than
towards or away from the lifeboat or another beacon. A SONAR Mapping device
for the seamoth would’ve been a welcome addition also.
January 7th, 2015 at 8:32 AM
I’m so hyped for the Starbound series! I cannot contain myself!
January 7th, 2015 at 8:32 AM
This game looks really awesome
January 7th, 2015 at 8:35 AM
another great video paul!
January 7th, 2015 at 8:40 AM
hey paul, you should do an indie gaeme test drive on “Cortex Command.” its
a pretty good game produced by data realms with good mechanics