Simcity Simtastic4 – 16 New Mining City

Simcity Simtastic4 - 16 New Mining CityThis episode we move into the new area and start work on a new mining city! The Simtastic 4 Biffa http://www.youtube.com/user/Biffa2001 Docm http://www.youtu…

Filed under xisumavoid : Comments (20) : Apr 7th, 2013

20 Responses to “Simcity Simtastic4 – 16 New Mining City”

  1. Armil Dane Crisolo Says:

    Xisuma, you can send money to other regions, but you can’t get the power from the Great Works.

  2. fymatilda Says:

    That sucks – sorry for your loss.

  3. CarlosDiez32 Says:

    You should really check this guy out. He has two videos on advanced road layouts that would help a ton. They sure helped me with my city so I think its worth a shot. Here is his channel: youtube(dot)com/Zhatt

  4. ubvwkjdbkjsbgjlwbg Says:

    Come and join maths with xsiuvoid

  5. lily mason Says:

    im sorry for your loss :(

  6. TheRealJHW204 Says:

    Name the new city Xisuma! Avalon’s Mine, Avalon’s Plateau, Mining Mountain, Broadoak are some of my suggestions! :)

  7. TheAndejak Says:

    A tree row is the same length of a high density building. A nice way to see where your roads can be and not really expensive!

  8. seadmaseadma Says:

    Xisuma just to let you know when you hold shift the road locks to the setting you have, when you did the avenues you had the straights meaning that it locks every 45 degrees, with curves it “Tries” to do a 90 degree curve and same applies for the other settings.

  9. snipa66 Says:

    Xisuma lets ignore doc’s 4th recycling center :D

  10. thefrunj Says:

    I think to explain holding shift while drawing roads the game says it snaps to 90° and 45°, so perfectly straight in 8 different directions total. Sometimes I turn off the grids when making roads; it makes it easier to do tricky layouts.

  11. TheJoshinils Says:

    It should be named after its purpose not its creator and player

  12. Andrey Rybak Says:

    Doc has more than three recycling centers.

  13. LerkeGamer Says:

    Avalon’s Plateau!

  14. ZzayYNoonDeRr Says:

    You have in every bigger city lots of traffic problems

  15. CarlosDiez32 Says:

    Hey Xisuma,
    just to slightly correct what you were saying about holding shift when drawing roads. If you hold shift while drawing a road from an already existing one (to extend it per say) then it will snap to the 90° and 45° of that road. However if you draw a road not connected to any other and hold shift it will line up with the cardinal directions (north, south…) Hope this helps!

  16. der51106 Says:

    more hermitcraft please

  17. ren42534 Says:

    Thanks

  18. killerboyestudios Says:

    Can you not donate your money from your previous city to this one?

  19. hazzabazza10078 Says:

    I may be wrong, but: A road that goes from the starting corner of your city to the opposite one in a snaking shape might work. If you curve the corners so that there is just road and no intersection to stop cars. If the roads are placed the right distance apart (like you showed) and its only ONE road that is really long rather than several. I think this should stop trffic alltoghether because everyboody is always moving.

  20. Armil Dane Crisolo Says:

    Oh, I’m so sorry to hear that.

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