Simcity Simtastic4 – 16 New Mining City
This episode we move into the new area and start work on a new mining city! The Simtastic 4 Biffa http://www.youtube.com/user/Biffa2001 Docm http://www.youtu…
Filed under xisumavoid : Comments (20) : Apr 7th, 2013
20 Responses to “Simcity Simtastic4 – 16 New Mining City”
Leave a Reply
You must be logged in to post a comment.
April 7th, 2013 at 8:44 AM
Xisuma, you can send money to other regions, but you can’t get the power from the Great Works.
April 7th, 2013 at 8:44 AM
That sucks – sorry for your loss.
April 7th, 2013 at 8:49 AM
You should really check this guy out. He has two videos on advanced road layouts that would help a ton. They sure helped me with my city so I think its worth a shot. Here is his channel: youtube(dot)com/Zhatt
April 7th, 2013 at 8:53 AM
Come and join maths with xsiuvoid
April 7th, 2013 at 8:53 AM
im sorry for your loss :(
April 7th, 2013 at 8:56 AM
Name the new city Xisuma! Avalon’s Mine, Avalon’s Plateau, Mining Mountain, Broadoak are some of my suggestions! :)
April 7th, 2013 at 9:00 AM
A tree row is the same length of a high density building. A nice way to see where your roads can be and not really expensive!
April 7th, 2013 at 9:03 AM
Xisuma just to let you know when you hold shift the road locks to the setting you have, when you did the avenues you had the straights meaning that it locks every 45 degrees, with curves it “Tries” to do a 90 degree curve and same applies for the other settings.
April 7th, 2013 at 9:03 AM
Xisuma lets ignore doc’s 4th recycling center :D
April 7th, 2013 at 9:05 AM
I think to explain holding shift while drawing roads the game says it snaps to 90° and 45°, so perfectly straight in 8 different directions total. Sometimes I turn off the grids when making roads; it makes it easier to do tricky layouts.
April 7th, 2013 at 9:06 AM
It should be named after its purpose not its creator and player
April 7th, 2013 at 9:09 AM
Doc has more than three recycling centers.
April 7th, 2013 at 9:12 AM
Avalon’s Plateau!
April 7th, 2013 at 9:13 AM
You have in every bigger city lots of traffic problems
April 7th, 2013 at 9:21 AM
Hey Xisuma,
just to slightly correct what you were saying about holding shift when drawing roads. If you hold shift while drawing a road from an already existing one (to extend it per say) then it will snap to the 90° and 45° of that road. However if you draw a road not connected to any other and hold shift it will line up with the cardinal directions (north, south…) Hope this helps!
April 7th, 2013 at 9:26 AM
more hermitcraft please
April 7th, 2013 at 9:26 AM
Thanks
April 7th, 2013 at 9:28 AM
Can you not donate your money from your previous city to this one?
April 7th, 2013 at 9:34 AM
I may be wrong, but: A road that goes from the starting corner of your city to the opposite one in a snaking shape might work. If you curve the corners so that there is just road and no intersection to stop cars. If the roads are placed the right distance apart (like you showed) and its only ONE road that is really long rather than several. I think this should stop trffic alltoghether because everyboody is always moving.
April 7th, 2013 at 9:35 AM
Oh, I’m so sorry to hear that.