RimWorld Alpha 8 E07 “Shirtless Bartender!” (1080p60)

RimWorld Alpha 8 E07 Let’s play RimWorld Alpha 8! In this episode, a wandering shirtless barkeep joins the Punchwood colony! â-» Subscribe for more! http://bit.ly/1ABLtPk â-» My RimWorld playlist: http://bit.ly/1K0xw…

Tags: , , , , , , , , , , , , , , ,
Filed under paulsoaresjr : Comments (20) : Jan 13th, 2015

20 Responses to “RimWorld Alpha 8 E07 “Shirtless Bartender!” (1080p60)”

  1. Riley Lawson Says:

    Lol the begging was funny haha

  2. ProGamerGirlUK Says:

    I really love your videos Paul because you’re really calm, and quiet about
    things. As other YouTubers are annoying, loud, overreacting, and have a
    childish sense of humour. You Paul are a good example of a man who actually
    works very hard on his videos and talks appropriately. Thanks for making
    these videos, I’ve been watching for 3 years now! Keep up the good work and
    ignore them haters. 

  3. Mickey Truesdale Says:

    Thank you for introducing me to this game. I saw your indie game test drive
    and bought it immediately. Now I can’t play less than 3 hours.

    Quick tip: The steel does not have to be in the stockpile for colonists to
    use it for construction. It still is a good idea to have it there so you
    know exactly how much you have but the colonists will grab it from anywhere
    if you put a blueprint down.

  4. tommyburda1 Says:

    Porthos isn’t getting recruited because he is below loyalty threshold. Your
    going to have to keep him long term there until he reachs the loyalty
    threshold. Then whenever a warden attempts to recruit him, it will give a
    percent chance of recuiting him and they will continue until you recruit
    him. Also if you click on porthos and select his prisoner tab, you should
    see his recruit difficulty. The higher it is, the higher the loyalty
    threshold and even after surpassing it, the lower percent chance of then
    recruiting it, e.g. prisoner recruit difficulty = 99, then once you supass
    the threshold, it will take a long time because of only getting 1% chance
    to recruit the prisoner. (And it doesn’t work either like 100 – 99 = 1%,
    it more complicated)

  5. Treme Jenkins Says:

    the recruitment difficulty means if you have a prisoner with 80 difficulty
    (like porthos) at 100 mood he will have a 20% chance to join the colony.

  6. Seraphyx Says:

    Great to see more Rimworld as always ;]

    Coming from Dwarf Fortress and a few other games that are much faster
    paced, the lack of hauling can be very frustrating. I find that in Rimworld
    I have to dedicate a few days specifically to hauling and just putting
    stuff in stockpiles by putting it to priority level 1 otherwise the few
    colonists you have are NEVER going to get to doing it.

  7. William Harris Says:

    I like how the steel just comes in ores they dont have to make it

  8. Crooked Gaming Says:

    This is so cool! It’s like an eagle-eye view of Terraria! :D

  9. Reidster02 Says:

    can’t 2 people share a room

  10. paulsoaresjr Says:
  11. The_Alpha_Unleashed Says:

    Can you clear out allte bushes and trees in the stockpiles and put floors
    in them? kinda driving me nuts lol

  12. Ed Hunter Says:

    dude you have dirt floors, and fire fighting on 1 for all :)

  13. Parker Craft Says:

    This is honestly a really great series, Paul. And by the way, you didn’t
    have a battery where the explosion happened. Was it because of conduit
    running through the walls maybe? 

  14. Sean Diment Says:

    Congrats on 1 mil Paul! Seems like you deserved that long ago! 

  15. GamingWithToxic Says:

    Um.. Paul, is there a chance that you could give us some feedback on when
    is Man vs Minecraft starting? I am still thinking about it and I’m sure
    others are too. Thanks!

  16. Seraphyx Says:

    Just a tip in case you didn’t know: 1, 2, and 3 control the game speed if
    you don’t want to have to use your mouse. 1 is normal speed 3 is the
    fastest.

  17. GameHead Says:

    hi again paul!! here again with some more tips just for education put the
    trade beacons in an area you plan to protect because i think during raids
    they like to set fire to it :/ (really annoying) plus they didn’t out the
    fire automatically probably because that area isn’t zoned as home ( also be
    very careful with big fires they often prioritize a specific fire per
    person even if they have to run through fire to out the fire 0.o) love this
    series so much and hello people of the internet

  18. PartyFuzedGamer Says:

    Um Paul is it just me or is the second wind mill not on the grid???

  19. Joaquin rocar Says:

    rooms are too big, just put 2 people in the same room

  20. firedale2002 Says:

    Just some info concerning prisoner cabin fever:

    You can deal with cabin fever by setting a no roof area somewhere in the
    room. Sadly, it lets the cold/heat in and out and relies on the prisoner
    walking under the open spot, but it does open to the sky.

    Another option (usually more preferred if you have room) is to create two
    prisoner rooms with a space outside somewhere between them, then just
    assign the prisoner to the other bed so he/she has to travel outside to get
    to it.

Leave a Reply

You must be logged in to post a comment.