RimWorld Alpha 8 E05 “Solar Flare!” (1080p60)

RimWorld Alpha 8 E05 Let’s play RimWorld Alpha 8! In this episode, a solar flare shuts down all electrical power but that doesn’t deter our survivors from building a solar generator and lamps for their apartments!…

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Filed under paulsoaresjr : Comments (20) : Jan 8th, 2015

20 Responses to “RimWorld Alpha 8 E05 “Solar Flare!” (1080p60)”

  1. paulsoaresjr Says:

    Still processing but will be 1080p at 60 fps eventually!

  2. HuntertheWolf Says:

    hey +paulsoaresjr make chilli the warden he was able to convince the priate
    to join them hes increasing his option

  3. coastersplus Says:

    Paul, I just want to say thank you for getting me into Stonehearth, and…

    urgh, now I’m going to have to get this game soon.

  4. UnknownSoldier Says:

    The way healing works is you patch up their wounds wait a little while then
    they are sometimes fully healed. However they can have old gunshots making
    that body part a little worse and taking away from their overall health
    otherwise they return to normal.

  5. Ryan M Says:

    Don’t place turrets right next to each other cause they blow up when badly
    damaged. Either separate them by a stone wall or leave I think 5 spaces
    between them and anything you don’t want to go boom, including your
    colonists. Also when defending, it’s best to have you colonists take ‘hard
    cover’ and not behind those sand bags. Meaning build a 1×1 stone wall to
    take cover behind, or since you don’t have stone crafting yet, use the
    mountain to give your colonists better cover. Wood walls would also work as
    a 1×1 pillar for better cover. Another thing is you can conserve energy by
    turning off certain power drawing buildings, like your turrets, when not in
    use to gain power faster in your batteries. I also recommend not using auto
    doors as they draw power unless you need to make a door out of metal or
    stone.

  6. Parker Craft Says:

    7:10 Puchwood is fulfilling his destiny by punching wood.

  7. boohar02 Says:

    Im thinking it would be a good idea to put a table, some light, and a bit
    of heat in teh prisoner cell. it would help make them happy with you to
    make them want to join, and if they still dont like the hospitality, just
    kill them,

  8. Harper Parks Says:

    Would love to see longer episodes! I get too involved in your RP to wait 2
    more days!

  9. Prince Macabre Says:

    this series could be turned into a very good comic

  10. Percy Popopolopolis Says:

    Is the inventory and the stuff at the top of the screen a mod? I dont seem
    to have them in my version of the game.

  11. Samuel Plays Says:

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  12. paulsoaresjr Says:
  13. Ilyan Cappello Says:

    Paul it said that Chili could not recruit porthos

  14. James Ryan Says:

    Paul, here is a cool strategy that will give a colonist ‘character’ and be
    extremely useful:

    I call my guy/gal ‘Cook’ and he crafts and cooks. The trait ‘warm skinned’
    is very valuable for this strat and might in fact be necessary for them to
    get by.

    1. Build a very large room, draw together 3 6×6 ‘rooms’ that a normal
    colonist would use and then connect them for a single long spacious
    production room.
    *This room will be your cooking room, fridge, research lab and crafting
    room.

    2. Create a reasonably large stockpile and only allow raw meats and animal
    corpses to be placed on it (you can expand/shorten it later if you
    need/want to) and place another stockpile near the exit/entrance to hold
    leathers.

    3. Place your cooking bench and butchering table ontop of the stock pile so
    that your cook has access to the ingredients easily. Place 4 air-cons along
    the wall together to keep the place freezing. Place down your research
    table, for now,

    4. Remove all jobs from Cook’s priorities (except keep firefighting, doc,
    patient & repair all at 1 [everyone should have this]). After that, bump up
    cooking to 2 and research to 3. You can actually have everything else at 4
    if you like to select them and right click items around the world to
    prioritize them (they won’t do the jobs unless they have them allowed in
    ‘Work’ overview). Finally, add the bill on the butcher table to be
    infinite and then config the cook bill to “DO UNTIL YOU HAVE X” and then
    bump it up to the # of colonists you have + 2.

    This will keep your food and leather production extremely reliable and the
    moment Cook’s finishes his batch he will research until the food has had
    about 2 portions eaten. If you make more food than you need, then it will
    spoil. You can also place a table with some chairs just outside this room
    and create a single block-sized stockpile for meals only, so everyone can
    pick up a meal and eat on the spot. This will also make your visitors like
    you, because they have an area to congregate with your colonists and eat
    at.

    Once the research is fully finished, you can just remove the research table
    and replace his research time with crafting, so instead of reliable
    research you’ll have a steady stream of silver coming in. It might seem
    complicated and ‘techy’ but once you dive in you’ll find this very
    intuitive and easy to set up. If your cook doesn’t have warm skinned, then
    you’ll have to wall off the fridge and place the benches just outside of
    the fridge to maximize efficiency.

  15. theh3project Says:

    If a prisoner is hurt, you should change prisoner bed to medical (until
    he/she is healed)!

  16. Seraphyx Says:

    If you really want to save power you can turn off the lights during the day
    as well as the turret and anything you’re not actively using. I’m too lazy
    to micromanage on that scale but I usually do turn off a few things that
    eat up a lot of power when I can.

    I haven’t had a whole lot of luck with wind power. Solar panels seem to
    generate power way quicker and you don’t have to deal with the hassle of
    clearing the area for the wind turbines. Maybe they get better later on or
    something but starting out they seemed very weak. With 2-4 solar panels you
    should fill up your current batteries in a day or two

    Also a good idea to grow xerigium indoors with the hydroponics table (need
    research for it) since those grow plants very quickly but in small
    quantities (I think about 6 plants per table).

  17. Captain_Cookyz Says:

    If Rimworld ever gets multiplayer, you need to do some with Chief!:)

  18. GameHead Says:

    one thing you could do to save on power is use the cooler efficiently since
    it has a cooling side (blue) and a heating side (red) you can orient it in
    a way to cool the freezer and warm up the dining room next to it also the
    less doors you have for the freezer the better as it will lessen the cold
    air leaking out nice episode Paul as always Like so he sees please all the
    wonderful subs :D

  19. Carter Owings Says:

    Btw you don’t need so many batteries that’s a waste of metal. Series is
    cool so far, i like it! :D

  20. alex12foster Says:

    I love this series. I wish they were uploaded every day.

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