RimWorld Alpha 8 E05 “Solar Flare!” (1080p60)
Let’s play RimWorld Alpha 8! In this episode, a solar flare shuts down all electrical power but that doesn’t deter our survivors from building a solar generator and lamps for their apartments!…
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Jan 8th, 2015
20 Responses to “RimWorld Alpha 8 E05 “Solar Flare!” (1080p60)”
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January 8th, 2015 at 7:42 AM
Still processing but will be 1080p at 60 fps eventually!
January 8th, 2015 at 7:45 AM
hey +paulsoaresjr make chilli the warden he was able to convince the priate
to join them hes increasing his option
January 8th, 2015 at 7:46 AM
Paul, I just want to say thank you for getting me into Stonehearth, and…
urgh, now I’m going to have to get this game soon.
January 8th, 2015 at 7:59 AM
The way healing works is you patch up their wounds wait a little while then
they are sometimes fully healed. However they can have old gunshots making
that body part a little worse and taking away from their overall health
otherwise they return to normal.
January 8th, 2015 at 8:00 AM
Don’t place turrets right next to each other cause they blow up when badly
damaged. Either separate them by a stone wall or leave I think 5 spaces
between them and anything you don’t want to go boom, including your
colonists. Also when defending, it’s best to have you colonists take ‘hard
cover’ and not behind those sand bags. Meaning build a 1×1 stone wall to
take cover behind, or since you don’t have stone crafting yet, use the
mountain to give your colonists better cover. Wood walls would also work as
a 1×1 pillar for better cover. Another thing is you can conserve energy by
turning off certain power drawing buildings, like your turrets, when not in
use to gain power faster in your batteries. I also recommend not using auto
doors as they draw power unless you need to make a door out of metal or
stone.
January 8th, 2015 at 8:01 AM
7:10 Puchwood is fulfilling his destiny by punching wood.
January 8th, 2015 at 8:02 AM
Im thinking it would be a good idea to put a table, some light, and a bit
of heat in teh prisoner cell. it would help make them happy with you to
make them want to join, and if they still dont like the hospitality, just
kill them,
January 8th, 2015 at 8:05 AM
Would love to see longer episodes! I get too involved in your RP to wait 2
more days!
January 8th, 2015 at 8:13 AM
this series could be turned into a very good comic
January 8th, 2015 at 8:17 AM
Is the inventory and the stuff at the top of the screen a mod? I dont seem
to have them in my version of the game.
January 8th, 2015 at 8:19 AM
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January 8th, 2015 at 8:21 AM
January 8th, 2015 at 8:23 AM
Paul it said that Chili could not recruit porthos
January 8th, 2015 at 8:25 AM
Paul, here is a cool strategy that will give a colonist ‘character’ and be
extremely useful:
I call my guy/gal ‘Cook’ and he crafts and cooks. The trait ‘warm skinned’
is very valuable for this strat and might in fact be necessary for them to
get by.
1. Build a very large room, draw together 3 6×6 ‘rooms’ that a normal
colonist would use and then connect them for a single long spacious
production room.
*This room will be your cooking room, fridge, research lab and crafting
room.
2. Create a reasonably large stockpile and only allow raw meats and animal
corpses to be placed on it (you can expand/shorten it later if you
need/want to) and place another stockpile near the exit/entrance to hold
leathers.
3. Place your cooking bench and butchering table ontop of the stock pile so
that your cook has access to the ingredients easily. Place 4 air-cons along
the wall together to keep the place freezing. Place down your research
table, for now,
4. Remove all jobs from Cook’s priorities (except keep firefighting, doc,
patient & repair all at 1 [everyone should have this]). After that, bump up
cooking to 2 and research to 3. You can actually have everything else at 4
if you like to select them and right click items around the world to
prioritize them (they won’t do the jobs unless they have them allowed in
‘Work’ overview). Finally, add the bill on the butcher table to be
infinite and then config the cook bill to “DO UNTIL YOU HAVE X” and then
bump it up to the # of colonists you have + 2.
This will keep your food and leather production extremely reliable and the
moment Cook’s finishes his batch he will research until the food has had
about 2 portions eaten. If you make more food than you need, then it will
spoil. You can also place a table with some chairs just outside this room
and create a single block-sized stockpile for meals only, so everyone can
pick up a meal and eat on the spot. This will also make your visitors like
you, because they have an area to congregate with your colonists and eat
at.
Once the research is fully finished, you can just remove the research table
and replace his research time with crafting, so instead of reliable
research you’ll have a steady stream of silver coming in. It might seem
complicated and ‘techy’ but once you dive in you’ll find this very
intuitive and easy to set up. If your cook doesn’t have warm skinned, then
you’ll have to wall off the fridge and place the benches just outside of
the fridge to maximize efficiency.
January 8th, 2015 at 8:26 AM
If a prisoner is hurt, you should change prisoner bed to medical (until
he/she is healed)!
January 8th, 2015 at 8:28 AM
If you really want to save power you can turn off the lights during the day
as well as the turret and anything you’re not actively using. I’m too lazy
to micromanage on that scale but I usually do turn off a few things that
eat up a lot of power when I can.
I haven’t had a whole lot of luck with wind power. Solar panels seem to
generate power way quicker and you don’t have to deal with the hassle of
clearing the area for the wind turbines. Maybe they get better later on or
something but starting out they seemed very weak. With 2-4 solar panels you
should fill up your current batteries in a day or two
Also a good idea to grow xerigium indoors with the hydroponics table (need
research for it) since those grow plants very quickly but in small
quantities (I think about 6 plants per table).
January 8th, 2015 at 8:28 AM
If Rimworld ever gets multiplayer, you need to do some with Chief!:)
January 8th, 2015 at 8:29 AM
one thing you could do to save on power is use the cooler efficiently since
it has a cooling side (blue) and a heating side (red) you can orient it in
a way to cool the freezer and warm up the dining room next to it also the
less doors you have for the freezer the better as it will lessen the cold
air leaking out nice episode Paul as always Like so he sees please all the
wonderful subs :D
January 8th, 2015 at 8:35 AM
Btw you don’t need so many batteries that’s a waste of metal. Series is
cool so far, i like it! :D
January 8th, 2015 at 8:39 AM
I love this series. I wish they were uploaded every day.