Minecraft | LIGHTING TIPS (Minecraft Building Tips)
Lighting tips and techniques in minecraft Subscribe for more: http://minecraftdotnet.com/subscribe Can we hit “300 LIKES” for more! Directors Channel: https:…
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Mar 25th, 2014
13 Responses to “Minecraft | LIGHTING TIPS (Minecraft Building Tips)”
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March 25th, 2014 at 8:44 AM
Not bad, you clearly have an idea of what constitutes good lighting, but
your presentation’s a bit off.
For a start, the floor lighting. Yes, it’s a nice idea to expose some of
the light fixture using stairs. However, in the design you used, too much
of the floor appears to be gouged out to be walked on properly. To anyone
using this design, consider warping the stairs more, having their edges
curve, that sort of thing.
Your torch positioning on fence posts is a great idea, one that’s been
around for a long time. However, there are two main issues with such
fixtures. The first is the need for at least 3 blocks of open space below
the fence itself. Anything shorter will present imposing features to
players as they walk by. The second issue deals with corners. Having the
fence attach to one block is a great effect, but when situated solely in a
corner of a room, it just feels…. off. On the corner of a pillar,
perhaps. In the corner of a room, alone, never. Should anyone feel the need
to do so, use stairs to keep another side of the fence from attaching to a
wall.
The item frame idea is not only limited to pressure plates & fences- almost
any block type can be used. For most of my builds, I tend to stick to
anvils & cobblestone walls. Flipping the latter 180 degrees creates a nice
effect that not only hides the base of the torch, but gives it the illusion
of fitting into an actual fixture on a wall.
For paths such as the one you displayed, it’s best never to keep the light
sources exactly level with each other. Bend the fences away from the path,
create longer stretches of them without torches, alternate the direction
the light’s coming from.
Light posts like the 4-sided one you displayed are generally too large for
their surroundings. I suggest caution be taken when using things of similar
design so as not to impose on surrounding features.
Bush lighting is a great idea in theory, but here seems to be poorly
executed. If given the opportunity, have your light source lower than
ground-level. Fill in the air above it with leaves of a darker tone.
Otherwise, if on Fancy, you’ll be staring at a light source with no real
reason for existing.
Without an additional shading engine, light sources with reversed stairs on
top of them will not cast light out into a room. Instead, they will create
a negative lighting effect, illuminating the adjacent blocks but not
casting out light beyond that. I suggest removing shaders & lighting
engines the next time you make a video about lighting aspects, as it’s
skewed from normal gameplay.
March 25th, 2014 at 8:46 AM
you are the best because you can help me i am a huge builder thanks:D
March 25th, 2014 at 8:47 AM
soooo baddd
March 25th, 2014 at 8:48 AM
whats the shaders pack called? can you link the download
March 25th, 2014 at 8:58 AM
i like putting flowstone or a redstone lamp under a piston.
March 25th, 2014 at 9:07 AM
Your Intro Sound is MESSED up!^^
March 25th, 2014 at 9:12 AM
cool
March 25th, 2014 at 9:20 AM
Can someone tell me what the shader/lighting mod is and where I can get it?
Its amazing. Hopefully its easy to install. Also can you have that mod and
play on servers still?
March 25th, 2014 at 9:20 AM
Nice
March 25th, 2014 at 9:23 AM
#Minecraft LIGHTING building tips with @bloodzelos
March 25th, 2014 at 9:28 AM
only liked the intro music, everything else was bullshit
March 25th, 2014 at 9:29 AM
What shader are u using!?
March 25th, 2014 at 9:30 AM
1 good job it helped me out