Minecraft 1.8: Snapshot 14w26c World Generation Fixed
There were some serious problems that were broken in yesterdays snapshot. Now they have been fixed as well as some other interesting bug fixes. https://mojang.com/2014/06/minecraft-snapshot-14w26a…
Tags: 14w26c, 18, dinnerbone, minecraft, mojang, searge, snapshot, xisuma, xisumavoid
Filed under xisumavoid :
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Jun 27th, 2014
20 Responses to “Minecraft 1.8: Snapshot 14w26c World Generation Fixed”
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June 27th, 2014 at 8:42 AM
is the redstone texture still messed up?
June 27th, 2014 at 8:44 AM
The quality of the last few snapshots has been a complete travesty, and the
lack of apology in Dinnerbone’s update on 25th was the cherry on top. I
read somewhere a couple of days ago that the devs no longer ‘have the time
to do any internal testing before releasing snapshots’. I’m just
speechless at that if true. At least they don’t deploy to live production
the way my devs used to try and get away with.
June 27th, 2014 at 8:45 AM
I lost my world with that bug lesson learned back up your worlds
June 27th, 2014 at 8:50 AM
Also according to those screenshots the /seed command give the seme
June 27th, 2014 at 8:51 AM
They should fix the bug were redstone isn’t rendered correctly when using
texture packs!
June 27th, 2014 at 8:53 AM
I know its late but here is todays snapshot overview video with some
important bug fixes!
June 27th, 2014 at 8:58 AM
I wanted you to show us opening up a world in 14w26c that was used in
14w26a/b (I can’t play minecraft at my house so I cant test it out myself)
June 27th, 2014 at 9:01 AM
Whats the difference between Cinderella and the England football team?
Cinderella wanted to get to the ball.
June 27th, 2014 at 9:01 AM
How do u make a speed up mob spawner ?
June 27th, 2014 at 9:01 AM
By the looks of the nether I hope Kurt doesn’t see this. :p
June 27th, 2014 at 9:09 AM
Ooooh so that’s why my world was f**ked up
June 27th, 2014 at 9:17 AM
Is it true that the new temples will be able to generate in preexisting
chunks in the future
June 27th, 2014 at 9:18 AM
great info! Thanks X! :)
June 27th, 2014 at 9:19 AM
After all this time, there’s still one issue that always ticks me off.
Minecraft coordinates don’t go: 2, 1, 0, -1, -2. Instead, they go 2, 1, 0,
*-0*, -1, -2. When modding, this is quite annoying, because it means that
position often gets displaced by a block along one of or both the x and z
axis.
June 27th, 2014 at 9:20 AM
Btw if you were to create a world in the broken snapshots and you wasnt in
the nether before and then go in the nether with this snapshot is renders
as normal without bugs
June 27th, 2014 at 9:21 AM
“problems that were broken”
June 27th, 2014 at 9:22 AM
Nice one :)
June 27th, 2014 at 9:25 AM
the spawner bug was simple.. mobs we spawning 1 block out of place. For
example, I noticed some mobs spawning in the ground and taking suffocation
damage. It was not a long running but it was one from the previous
snapshots and they fixed it back to normal
June 27th, 2014 at 9:28 AM
Do you think this snapshot is safe enough to create a new server world? My
friends and I have been waiting for one that is stable enough for a new
world.
June 27th, 2014 at 9:32 AM
Did they fix the invurnable command?