Minecraft 1.8 Snapshot 14w06a: New Mob AI & Command Block Changes
Minecraft 1.8 Now has a whole bunch of new command block features as well as changes to the Mob AI involving slimes. https://mojang.com/2014/02/minecraft-sna…
Tags: 14w06a, 18, minecraft, slimes, snapshot, trigger, xisuma, xisumavoid
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Feb 7th, 2014
20 Responses to “Minecraft 1.8 Snapshot 14w06a: New Mob AI & Command Block Changes”
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February 7th, 2014 at 7:46 AM
Hello. I’m a comment. Do you really appreciate me?
February 7th, 2014 at 7:50 AM
having issues finding diamonds in the snapshot. anyone else have this
problem? i strip mined alot, went trough 5 iron pickaxes and 1 diamond
pickaxe but haven’t found a single diamond yet. help is appreciated.
February 7th, 2014 at 8:01 AM
An achievement for making an enchanted golden apple, but still not for
making a bed?… I think that would make more sense.
Anyway, nice video :).
February 7th, 2014 at 8:03 AM
How do I set the HotKey for the outline on players? I cannot get it to
work.
February 7th, 2014 at 8:04 AM
Hey Xisuma. I may be wrong, but by default, an item’s life is counted from
0 to 6000, incrementing by 1 each game tick. Therefore, a negative value
should increase the item’s lifespan, but not make it infinite. What do you
think?
February 7th, 2014 at 8:06 AM
Awesome as usual Xisuma :D
February 7th, 2014 at 8:08 AM
Oh I hope that outline will show team colors if they don’t already :3
February 7th, 2014 at 8:08 AM
Hey Xisuma great vid, but I made a PvP map a couple of versions back that
used the /scroreboard command and I think you were able to reset an
individual player before. Was this noted on the changelog? Thanks! ;-)
February 7th, 2014 at 8:08 AM
Snapshot 14w06a video overview is here! :-) #minecraft #snapshot
February 7th, 2014 at 8:10 AM
Side note to this snapshot, chests no longer spawn inside dungeons (mob
spawner rooms).. bug?
February 7th, 2014 at 8:16 AM
darnittt, density of slimes decreased!
February 7th, 2014 at 8:22 AM
If I am not completely wrong right now I think the new Slime AI still works
with old slime farm designs. The big slimes would try to swim up and drown
if the water is ceiled up and the small ones could still drop through
little holes under the water. That’s quite interesting! I like that
feature, it makes the swampland a place making much more sense for slimes
to spawn in.
Thanks for the short overview, Xisuma! :D
February 7th, 2014 at 8:23 AM
Wow, Great video Xisuma! Why does it show the eye-level of mobs? Does it do
more damage if you hit them there?
February 7th, 2014 at 8:23 AM
R.I.P. Slime farms.
February 7th, 2014 at 8:33 AM
:D
February 7th, 2014 at 8:34 AM
Been waiting for this since the snapshot was released! Have to say, Xisuma,
you give the best Snapshot overviews out there! :)
February 7th, 2014 at 8:36 AM
Coolio! :)
February 7th, 2014 at 8:36 AM
Only if you are holding a Barrier block can you see them.
February 7th, 2014 at 8:37 AM
When I clicked on the video it had 301+ views already although it was only
out for 3 minutes. :D
I like the changes in this snapshot, but it crashes a lot. :/
February 7th, 2014 at 8:41 AM
item pickup delay + spawning mobs using command blocks = defend the item
until you can pick it up. I’m sure it can be used somewhere in adventure
maps. Have at it… VECHS O_O