Hermitcraft II 195 Garden & Stables
Hermitcraft II Playlist â-» http://www.youtube.com/playlist?list=PL7VmhWGNRxKiL51GPEbeRajHdVg_afvIn We continue work on the horse speedometer, make it look pre…
Tags: hermitcraft, horse, minecraft, speedometer, xisuma, xisumavoid
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Comments (20) :
Dec 22nd, 2013
20 Responses to “Hermitcraft II 195 Garden & Stables”
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December 22nd, 2013 at 7:41 AM
Blacksmith with coal trade as last is just as good as the one with iron
trade, because he buys charcoal as well. You could reset him with charcoal
or sell it if you’d have huge amounts of it. The blacksmith you have there
doesn’t have coal trade yet, so you should definitely try to unlock all his
trades.
December 22nd, 2013 at 7:42 AM
Looks good
December 22nd, 2013 at 7:53 AM
Here’s an idea: place a beacon near your speedometer and redo the formula
to count blocksPerSecond. Because in the future some beacons can interfere
with it.
December 22nd, 2013 at 7:54 AM
It was sl1pg8r
December 22nd, 2013 at 7:55 AM
Sorry, did anyone notice the trading with the villager? It said diamonds
but you gave it iron O.o
December 22nd, 2013 at 7:55 AM
AM I THE ONLY ONE WHO NOTICED THE TREES? sprucacia trees
December 22nd, 2013 at 8:01 AM
Xisuma why not use iron golems on leads since they don’t take fall damage?
Somehow make it so they continuously bounce up and down like how you did at
the iron foundry, wouldn’t that give block updates to the redstone ore?
December 22nd, 2013 at 8:02 AM
+xisumavoid *turns around* OH MY GOD
December 22nd, 2013 at 8:03 AM
Xisuma it’s foh-lee-ege
December 22nd, 2013 at 8:05 AM
@15:00 was just thinking that it would be very unfortunate if a creeper
snuck up on you after all that decorating, and then one almost did lol XD
December 22nd, 2013 at 8:07 AM
Xisuma, how bout some podzol for the road? It takes the Grass texture and
makes it mode brownish! Think about it!
December 22nd, 2013 at 8:13 AM
Area looks good…could use maybe a tree that overhangs that cliff opening
December 22nd, 2013 at 8:14 AM
I Love the garden and stables, especially the green carpet on top of the
achacha wood! My only regret is that the access road is two blocks lower
than the mud area, I think it would be nice to come at the same level or a
block above to have the full effect.
December 22nd, 2013 at 8:16 AM
Podzol… That is all..
December 22nd, 2013 at 8:25 AM
Not sure why but the episodes are getting long and boring
December 22nd, 2013 at 8:27 AM
I like the changes you made. That area’s lookin good!
December 22nd, 2013 at 8:31 AM
Go and search a perfect iron villager :-)
December 22nd, 2013 at 8:32 AM
Hey +xisumavoid Instead of using halfslabs to trick the horses AI you can
dig a three blocks deep hole, (or four if it doesn’t work) then place sign
on the side of the top blocks and then carpet on top. You might need to
have it 2 wide
December 22nd, 2013 at 8:40 AM
work on the wasteland a bit more i love that project!
December 22nd, 2013 at 8:41 AM
Place slabs on top of the fence :) Mons wont jump over :)