Game Dev Tycoon 08 Cutting It Close

Game Dev Tycoon 08 Cutting It CloseDouble Development Day! Did you miss the first episode? http://www.youtube.com/watch?v=Q-MKBkSqvtw Thank you for all the likes! Here is the second episode at our new company Garage Games!…

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Filed under xisumavoid : Comments (20) : May 9th, 2013

20 Responses to “Game Dev Tycoon 08 Cutting It Close”

  1. Bert Decloedt Says:

    20:19 10.5 score overall ;P

  2. Armil Dane Crisolo Says:

    Xisuma, Medieval and Fantasy are what do good on the Gameling when it is first released. Remember your Medieval/RPG on the Gameling, Hollow Bones. These are what’re gonna roll in the cash when you begin. Usually the Genre should be of the following: Action, Adventure, RPG, and , I’m not a fan of, Simulation. It Depends on you Agent X. LAWL XD

  3. xorichalumxgamingx Says:

    call your next engine VoidBite

  4. Armil Dane Crisolo Says:

    Cut out the *and that is at my second sentence.

  5. D. Travis North Says:

    Sliders are just for focus. On the GDT blog a while back, they talked about how dropping one slider doesn’t eliminate development in that area, but lowers it’s priority. On the other hand, dropping the slider all the way allows you to have a primary focus item. Eg: If you had a Fantasy/RPG, design is more important than tech, so you keep things like AI at minimum.

  6. Tinarg Says:

    “Horror Fantasy Game for Kids!” should be in the video title.

  7. Jeb Kerman Says:

    Come and join a fairly new minecraft server fearturing:
    -factions
    -raiding
    -pvp
    And with alot more
    176.31.117.38:25575

    say tobftw123 sent u

  8. Armil Dane Crisolo Says:

    I know that, I meant that if he slides them to the lowest possible, the customers and fans would not like it. And But this fact I am telling doesn’t apply to some things. Like how he got the hit game on this one, it depended on the Gameling (GameBoy I.R.L.) and his Game Engine. Thanks Doc.

  9. Skilletband36 Says:

    lol

  10. Amir Eagle Says:

    WTH with you dude I follow you advice and I get 12 M at beginning but you not :( Thx for Advice BTW

  11. D. Travis North Says:

    I have a game that I’ve done without publishing deals. Instead, I recommend using advertising to build hype. I also try to time my games so they are in development at each game show convention. I am averaging in the 5-10million profit per game without any publishing. Granted, I’ve hired a good staff, trained them well and it pays off.

  12. D. Travis North Says:

    Quick tip – my approach to the game is somewhat inverted. I have developed my company to be specialized towards Adventure & RPG games. It’s a bit slower to start, but pays off. So most of my staff are design oriented and I focus research and training on design oriented things. As a benefit, I have a high level of design-oriented skill and it pays off. Think along the lines of Square Enix.

  13. D. Travis North Says:

    ‘Overboard’ was a pretty awful movie starring Goldie Hawn and Kurt Russel which was released at about the same era as your game. It’s a good thing that the game engine doesn’t take things like that into consideration because that movie tie-in would have failed miserably.

  14. Mubu5Reborn Says:

    1,000 like you know what that means….

  15. Jurre Spoor Says:

    first of… great vid!
    but…. the multiplier doesn’t work for the design points or tech point. it also doesn’t benefit the money you get from the game!!! it only increases the amount of XP you get

    plzzz like so he can see!

  16. sewerin23 Says:

    It’s now official; Xisuma fans are called the Voidlings! ;-)

  17. RobadobaChannel Says:

    We love you too <3

  18. TheySayI'm GoodAtGames Says:

    Xisuma: Three 7’s And An 8
    Me: Is That The Award Winning Sequal to two & a half men?

  19. sneakyletter Says:

    Can I have some more please sir

  20. Armil Dane Crisolo Says:

    Remember Xisuma, These are at the early days after the release of the Gameling. The best Genre is the RPG

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