Hermitcraft 073 Mob Transport
bit.ly | Get notified of all my uploads In this episode i outline plans for the next few episode and get to work on a transport system for the hostile mobs we are going to keep for future fun in the warehouse :-) —————————————————————————————————————- Hermitcraft Members â– www.reddit.com —————————————————————————————————————- Want to support my channel? â– Subscribe bit.ly â– Donate bit.ly â– Twitter bit.ly â– Facebook on.fb.me â– Livestream bit.ly â– Texturepack bit.ly —————————————————————————————————————- Music Artist: Jotun Song: Sailing Clouds Of Night Website: www.youtube.com Hermitcraft is hosted by cubedhost.org Use gift-code “generikb” for 20% discount on first purchase.
Filed under xisumavoid : Comments (20) : Nov 18th, 2012
20 Responses to “Hermitcraft 073 Mob Transport”
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November 18th, 2012 at 7:49 AM
thats a pretty god idea
November 18th, 2012 at 7:50 AM
Xisuma, the water stream doesen’t have to go down every 8th block, yo ucould just place a stair and a sign, to make the water flow up a block
November 18th, 2012 at 7:52 AM
Keralis
November 18th, 2012 at 7:54 AM
with a halfslap, a gign and a 3 wide gap a waterstream hasnt to drop down every 8 blocks.
I’ve seen that in some mopfarm videos.
November 18th, 2012 at 7:56 AM
do the despawn-proof mobs affect the mob cap?
November 18th, 2012 at 7:58 AM
Xisuma maybe you should build an andventure map?
November 18th, 2012 at 8:01 AM
I didn’t mention it for that, since at the beginning you sounded very happy, is rather the comment you made when you thought about the pumpkin idea. I’m glad to know you are =)
November 18th, 2012 at 8:01 AM
just use a cactie farm thats not anoiing
November 18th, 2012 at 8:07 AM
xisuma couldn’t you use the t flip flop that you made a while ago. so the first tripwire is hit and turns on then dispenser then there is another one 2 blocks away that turns it off again. maybe this could help the item control.
November 18th, 2012 at 8:12 AM
that intro music feels so good ;)
November 18th, 2012 at 8:17 AM
I think you figured it out by now but I guess skeletons aren’t picking up netherrack because they already got an object in their hand (a bow) so they won’t switch to a worse weapon, only to a better one. I suppose you’ll have the same problem using eggs.
November 18th, 2012 at 8:23 AM
:D
November 18th, 2012 at 8:26 AM
I love this idea :)
November 18th, 2012 at 8:27 AM
xisuma you are the best, the smartest of the hermets :)
November 18th, 2012 at 8:30 AM
i think b dubs and generik are making one on mindcrack, but i think that’s it
November 18th, 2012 at 8:33 AM
Can u make a tutorial on customizing villagers trade?
November 18th, 2012 at 8:34 AM
And meyby you could but like stone sword in side of an frame so you can take the sword and kill the skeleton/zombie fast
November 18th, 2012 at 8:36 AM
“SPOILER” Now I picture it like the governor’s haven from the walking dead *shivers* “SPOILER”
November 18th, 2012 at 8:37 AM
they can actually pick up eggs!
November 18th, 2012 at 8:42 AM
Don’t use chicken farm because you would need a lot of chickens causing lag, use a pumpkin farm just hook up a red stone clock or BUD switch for automatic harvesting :D