Hermitcraft 073 Mob Transport

Hermitcraft 073 Mob Transportbit.ly | Get notified of all my uploads In this episode i outline plans for the next few episode and get to work on a transport system for the hostile mobs we are going to keep for future fun in the warehouse :-) —————————————————————————————————————- Hermitcraft Members ▏ www.reddit.com —————————————————————————————————————- Want to support my channel? ▏ Subscribe bit.ly ▏ Donate bit.ly ▏ Twitter bit.ly ▏ Facebook on.fb.me ▏ Livestream bit.ly ▏ Texturepack bit.ly —————————————————————————————————————- Music Artist: Jotun Song: Sailing Clouds Of Night Website: www.youtube.com Hermitcraft is hosted by cubedhost.org Use gift-code “generikb” for 20% discount on first purchase.

Filed under xisumavoid : Comments (20) : Nov 18th, 2012

20 Responses to “Hermitcraft 073 Mob Transport”

  1. Avioway Says:

    thats a pretty god idea

  2. ItsKlumpeL Says:

    Xisuma, the water stream doesen’t have to go down every 8th block, yo ucould just place a stair and a sign, to make the water flow up a block

  3. Avioway Says:

    Keralis

  4. secondnuts Says:

    with a halfslap, a gign and a 3 wide gap a waterstream hasnt to drop down every 8 blocks.
    I’ve seen that in some mopfarm videos.

  5. jtcmsu Says:

    do the despawn-proof mobs affect the mob cap?

  6. 94DumDum Says:

    Xisuma maybe you should build an andventure map?

  7. KazeFuu1313 Says:

    I didn’t mention it for that, since at the beginning you sounded very happy, is rather the comment you made when you thought about the pumpkin idea. I’m glad to know you are =)

  8. vinstaal0 Says:

    just use a cactie farm thats not anoiing

  9. potc9999 Says:

    xisuma couldn’t you use the t flip flop that you made a while ago. so the first tripwire is hit and turns on then dispenser then there is another one 2 blocks away that turns it off again. maybe this could help the item control.

  10. playgamesiscooll1 Says:

    that intro music feels so good ;)

  11. Scribouillard Says:

    I think you figured it out by now but I guess skeletons aren’t picking up netherrack because they already got an object in their hand (a bow) so they won’t switch to a worse weapon, only to a better one. I suppose you’ll have the same problem using eggs.

  12. ZereFTW Says:

    :D

  13. H2211Games Says:

    I love this idea :)

  14. TheRebbelProductions Says:

    xisuma you are the best, the smartest of the hermets :)

  15. geolegg736 Says:

    i think b dubs and generik are making one on mindcrack, but i think that’s it

  16. EpicPurpleFire97 Says:

    Can u make a tutorial on customizing villagers trade?

  17. ZereFTW Says:

    And meyby you could but like stone sword in side of an frame so you can take the sword and kill the skeleton/zombie fast

  18. KazeFuu1313 Says:

    “SPOILER” Now I picture it like the governor’s haven from the walking dead *shivers* “SPOILER”

  19. imtooldforu Says:

    they can actually pick up eggs!

  20. sasjenkyn Says:

    Don’t use chicken farm because you would need a lot of chickens causing lag, use a pumpkin farm just hook up a red stone clock or BUD switch for automatic harvesting :D

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