Age of Wonders 3 | E04 | Goblin Dreadnaught Gameplay
Let’s play Age of Wonders 3! In this series we’ll play on a random map with a Goblin Dreadnaught leader! Best viewed Full Screen in 1080p! Nations: Four (me …
Tags: access, age, drive, early, fantasy, game, gameplay, games, gaming, indie, of, paulsoaresjr, pc, steam, strategy, test, turn-based, video, wonders
Filed under paulsoaresjr :
Comments (20) :
Apr 11th, 2014
20 Responses to “Age of Wonders 3 | E04 | Goblin Dreadnaught Gameplay”
Leave a Reply
You must be logged in to post a comment.
April 11th, 2014 at 8:45 AM
make a 5th
April 11th, 2014 at 8:46 AM
Congrats on 900k subs Paul!!! I’ve been here since the beginning!!!
April 11th, 2014 at 8:47 AM
Record every other episode instead of every five. I hate to be left out.
April 11th, 2014 at 8:48 AM
Why don’t you do starbound eny more
April 11th, 2014 at 8:52 AM
You might have realised Paul, that in this game you probably have to stick
to 1-2 turns per episode or we won’t have a clue what is going on :D
Perhaps in hindsight a smaller map with fewer AI would allow faster game
progression. There are also different gameplay modes to check out.
April 11th, 2014 at 9:00 AM
I always knew there was something fishy about that elf! :D
April 11th, 2014 at 9:03 AM
ur awsome
April 11th, 2014 at 9:08 AM
50th view
April 11th, 2014 at 9:08 AM
third!
April 11th, 2014 at 9:14 AM
Thanks PSJ ! keep on uploading your doing an awesome job ! ! ! ;), I
should of taken my chances for the free codes on this game :/ had a look on
it on steam wasn’t particularly interested until you started playing it but
now i cant really afford it bummer :/ seems like a really awesome game
April 11th, 2014 at 9:19 AM
32 like!
April 11th, 2014 at 9:21 AM
i dont need advertisings sorry. -1
April 11th, 2014 at 9:23 AM
April 11th, 2014 at 9:25 AM
Do punch wood Again it’s so good please put it back on please
April 11th, 2014 at 9:26 AM
love your video’s!!!!!!!!!!!!!!!!!!!
April 11th, 2014 at 9:33 AM
Thanks for posting!
April 11th, 2014 at 9:39 AM
U should check all options before allocating skill points the next spell in
the allocation list for hi grid was pretty good. And regardless it’s nice
to check every option
April 11th, 2014 at 9:39 AM
Cliff hanger!
April 11th, 2014 at 9:40 AM
+paulsoaresjr, when you won the battle at the Dungeon your empire gained
some happiness which raised the happiness at Tiz high enough to disrupt the
process of disgruntlement that was making the city consider rebelling. I
suspect that your stats refresh after the turn you cast Suppress Nature.
Might want to check your cities again, especially Tiz. The Goblins in the
city in the tropics may hate the terrain ‘s climate but Tiz’s
inhabitants, as I recall, hated not only their terrain’s climate, but the
terrain itself and I believe that is what was causing them to be
rebellious.
April 11th, 2014 at 9:41 AM
Awesome! Just in time XD