Posts Tagged ‘sticky’

Minecraft Throwdown Series Pitch

Minecraft Throwdown Series PitchAll the info is in the video.

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Redstone Wars Episode 1: GenerikB Versus Roboticaust (Part 2)

Redstone Wars Episode 1: GenerikB Versus Roboticaust (Part 2)Welcome to the Finale of Episode 1 of REDSTONE WARS, the head-to-head themed design competition! As you recall from the last video, GenerikB (www.youtube.com and I were struggling to make our inventions work within the hour timeframe. Only 30 minutes are left… can we turn it around? Watch the video to find out! Check out GenerikB’s video of the Finale here – www.youtube.com PS: thanks for letting me steal your description again GB; you little girl :D

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Zipper-Rail Hidden Doorway Tutorial

Zipper-Rail Hidden Doorway TutorialA video tutorial of a design of mine that got featured (poorly might I add) during Redstone Wars. It combines a hidden doorway with a powered rail track. It can be used in a variety of ways including totally being concealed with a rail switcher strategically placed alongside the opening. Be creative ;) Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Binary-Coded Decimal Logic Unit to 7 Segment Decoder

Binary-Coded Decimal Logic Unit to 7 Segment DecoderBasically a rough design of one of many components I’m working on to make a more realistic calculator in minecraft. Real calculators run off bcd because of how fluidly they work with the display and I want the same end result ultimately. This video shows how logic unit work via And-gate logic. For instance the 2 bit needs to be on to represent 2, 3, 6 and 7 and off for 0, 1, 4, 5, 8 and 9 and how you can use this to create a unit to output any combination of bits into a single output reliably. This is a work in progress as I aim to compact the logic to fit snuggly into my piston display so I can stack as many as I need tightly together to form my full display. Oh and I hope you dig this Stephen ;p Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Logic Units Explained… Umm, Better

Logic Units Explained... Umm, BetterSo I decided after watching my last video that this needed a more thorough and detailed explanation. I hope all of this makes sense to even those less redstone inclined. Also sorry for having to make this in the first place. Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Tic-Tac-Toe (Noughts and Crosses) Npc Logic Broke Down

Tic-Tac-Toe (Noughts and Crosses) Npc Logic Broke DownA not so redstone-ish video for something I intend to do in redstone anyways ;p I more or less did this for my own sanity so I’d have something to look back on when I go to do the actual redstone logic. Not to mention any valid input from you guys that I may have overlooked so that I don’t build some mess of logic just to find out I’m wrong in some manner or another. Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

More Tic-Tac-Toe Prebuild Fun

More Tic-Tac-Toe Prebuild FunA simple reply to all the feedback. Includes a few more tests using the corner instead of the center, as well as a few sample displays for when I go full scale. Let me know which you like. Do note, it won’t be in bright ass wool colors on the final product ;p Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Tic-Tac-Toe Lava Piston Displays

Tic-Tac-Toe Lava Piston DisplaysI got a bit of progress made earlier than expected and figured I’d show you guys as well as ask more opinions on the look and feel of the display. I also botched your name fancynfar and sincerely apologize. I didn’t have it written in front of me, but rather impromptu said your username (backwards lol). Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 1

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 1This video shows and explains the win and block logic units as well as how it all ties together to create our varied difficulty Npc AI. Part 2 will likely showcase the randomizer portion. So stay tuned ;D Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 2.5 (Part 2 Redux)

Tic-Tac-Toe (Noughts and Crosses): Npc AI Logic Put Into Redstone Part 2.5 (Part 2 Redux)I rework a vital component from the last video I recorded and come up with a solution I am happier with. This component operates a good deal of the Npc AI mechanics, so I wanted it to be perfect. I am totally thrilled with how it has turned out so far. Shoutouts to… Toby: www.youtube.com KapitanWalnut: www.youtube.com Laurimun (he was sending saves instead of videos, so not sure if promo is necessary) 112blacklist: www.youtube.com Donate: www.paypal.com

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Filed under roboticaust : Comments (20) : Feb 17th, 2012