Posts Tagged ‘silverfish’
Etho Plays Minecraft – Episode 157: Probability & Stuff
Today we do a few probability experiments, AI tests, and revisit the dual Blaze spawner in the Nether. LtheHedgehog: www.youtube.com World Download (150): www.mediafire.com Donate: www.paypal.com
Tags: base, beta, blaze, boat, cart, circuit, craft, creative, creeper, design, detector, diamond, digging, dispenser, dragon, eats, enchanting, epic, episode, etho, ethos, ethoslab, farm, fire, fun, game, grinder, guide, home, house, lava, lets, lp, map, melon, mine, minecraft, mining, mob, monster, mushroom, nether, notch, play, player, potion, pumpkin, red, redstone, silverfish, single, skeleton, slime, spawner, station, stone, survival, tips, tour, trap, tricks, tutorial, video, villager, wart, water, wolf, world, xp, zombie
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Mar 16th, 2012
Etho Plays Minecraft – Episode 156: More Silverfish
Mostly just working on the Silverfish Factory again today. I want to get it working stable and efficiently before expanding on it any further. World Download (150): www.mediafire.com Donate: www.paypal.com
Tags: base, beta, blaze, boat, cart, circuit, craft, creative, creeper, design, detector, diamond, digging, dispenser, dragon, eats, enchanting, epic, episode, etho, ethos, ethoslab, farm, fire, fun, game, grinder, guide, home, house, lava, lets, lp, map, melon, mine, minecraft, mining, mob, monster, mushroom, nether, notch, play, player, potion, pumpkin, red, redstone, silverfish, single, skeleton, slime, spawner, station, stone, survival, tips, tour, trap, tricks, tutorial, video, villager, wart, water, wolf, world, xp, zombie
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Mar 14th, 2012
Minecraft Adventure Update 1.8 has been released!!!!
Today the Minecraft 1.8 Update has finally been released. The new features of this update include: + Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future + Added new mob; Endermen + Added FOV slider + Added brightness slider + Added randomly generated ravines + Killing a monster makes it drop experience orbs + The player can level up by gathering experience orbs + Added randomly generated houses + Added huge mushrooms + Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room + Rewrote the light rendering to use multi-texturing instead of direct colors + Sky light and block light have different tints, cool colors for sky light, warm for block lights + Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it + If the player hits a mob while falling, they always hit a critical hit + The game now keeps track of damage sources and types + Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world + Ice now only spreads next to existing ice or from coast areas + Made the explosions prettier + Made level height depend on a single variable (the level height still is 128, but it’s more moddable now) + Added sprinting + Added hunger + Food is now stackable + Improved the logo + Added suspended particles to water + Added a server list so you can remember multiple servers + The player …
Tags: adventure, beta, enderman, minecraft, minecraftchick, silverfish, update
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Feb 13th, 2012