Posts Tagged ‘silverfish’

Etho Plays Minecraft – Episode 157: Probability & Stuff

Etho Plays Minecraft - Episode 157: Probability & StuffToday we do a few probability experiments, AI tests, and revisit the dual Blaze spawner in the Nether. LtheHedgehog: www.youtube.com World Download (150): www.mediafire.com Donate: www.paypal.com

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Filed under EthosLab : Comments (20) : Mar 16th, 2012

Etho Plays Minecraft – Episode 156: More Silverfish

Etho Plays Minecraft - Episode 156: More SilverfishMostly just working on the Silverfish Factory again today. I want to get it working stable and efficiently before expanding on it any further. World Download (150): www.mediafire.com Donate: www.paypal.com

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Filed under EthosLab : Comments (20) : Mar 14th, 2012

Minecraft Adventure Update 1.8 has been released!!!!

Minecraft Adventure Update 1.8 has been released!!!!Today the Minecraft 1.8 Update has finally been released. The new features of this update include: + Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future + Added new mob; Endermen + Added FOV slider + Added brightness slider + Added randomly generated ravines + Killing a monster makes it drop experience orbs + The player can level up by gathering experience orbs + Added randomly generated houses + Added huge mushrooms + Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room + Rewrote the light rendering to use multi-texturing instead of direct colors + Sky light and block light have different tints, cool colors for sky light, warm for block lights + Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it + If the player hits a mob while falling, they always hit a critical hit + The game now keeps track of damage sources and types + Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world + Ice now only spreads next to existing ice or from coast areas + Made the explosions prettier + Made level height depend on a single variable (the level height still is 128, but it’s more moddable now) + Added sprinting + Added hunger + Food is now stackable + Improved the logo + Added suspended particles to water + Added a server list so you can remember multiple servers + The player …

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Filed under MinecraftChick : Comments (20) : Feb 13th, 2012