Posts Tagged ‘design’
Mob Spawner Basics – Minecraft 1.0
A beginner’s guide to building an efficient Minecraft mob spawner. I’ve been getting a lot of questions from people having trouble making their mob spawners work well, so I summarized a bunch of tips that should help you design the best mob system for your world. —————————————————————————— Texture Pack: (Customized) John Smith. My ‘How to edit your Minecraft texture pack’ vid has the details/links: www.youtube.com
Tags: and, craft, design, doesnt, efficient, how, mine, minecraft, mob, mobs, no, spawner, tips, to, trap, tricks, tutorial, work
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Feb 15th, 2012
XP Farm (tutorial) – Minecraft
Here is a tutorial how to build the Minecraft Mob XP Farm that I use in my let’s play series to collect xp. This xp farm has the following features: – Loot pusher to push all mob drops to you – Flip a switch to confine mobs to collect loot & xp, or to drop the mobs into a lava pit – a mob crusher with an adjustable time-delay (so you can ‘one-hit-kill’ them) I’ll show you how to build the different features into the xp farm and adjust them to fit your own mob spawner. like the time-delay on the mob crusher. Enjoy! —————————————————————————— Texture Pack: (Customized) John Smith. My ‘How to edit your Minecraft texture pack’ vid has the details/links: www.youtube.com
Tags: an, best, build, craft, crusher, delay, design, efficient, exp, experience, farm, fast, gain, hit, how, how-to, kill, mine, minecraft, mob, one, orbs, points, spawner, switch, time, to, trap, tutorial, xp
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Feb 15th, 2012