Posts Tagged ‘advanced’
Minecraft Advanced Tutorials: Variable Timers
Just a little something that came to me while playing around in my test world earlier. This includes a brief explanation of AND-gates, binary, logic units. All in all a simpler, more compact way of doing variable timing. Donate: www.paypal.com
Tags: advanced, binary, bit, bits, bypass, cannon, clock, clocks, coded, contraption, contraptions, decimal, decode, decoder, display, four, gate, invention, inventions, logic, minecraft, music, noteblock, piston, pseudo, random, randomize, randomizer, redstone, register, repeater, rs, science, segment, segments, shift, sticky, tempo, test, testing, timer, timers, torch, tutorial, tutorials, unit, variable
Filed under roboticaust :
Comments (20) :
Feb 17th, 2012
Variable Clock (Just Messing Around)
Just messing around with another logic unit idea spin off from my variable timer tutorial. Just a quicky showing it’s more than possible and quite easy in fact to make a variable control clock cycle. Not the best possible method (nor the cleanest build since I put all of 2 minutes into doing this), but definitely gives the most end-user control as far as ticks go due to each clock being a separate unit verses a shared unit. Donate: www.paypal.com
Tags: advanced, binary, bit, bits, bypass, cannon, clock, clocks, coded, contraption, contraptions, decimal, decode, decoder, display, four, gate, invention, inventions, logic, minecraft, music, noteblock, piston, pseudo, random, randomize, randomizer, redstone, register, repeater, rs, science, segment, segments, shift, sticky, tempo, test, testing, timer, timers, torch, tutorial, tutorials, unit, variable
Filed under roboticaust :
Comments (20) :
Feb 17th, 2012