Hopper Sorting Module for Snapshot 13w02b – Troubleshooting Bugs

Hopper Sorting Module for Snapshot 13w02b - Troubleshooting BugsFind more Minecraft Addict Videos at r/minecraftaddict: www.reddit.com

Filed under Minecraftaddict : Comments (20) : Jan 13th, 2013

20 Responses to “Hopper Sorting Module for Snapshot 13w02b – Troubleshooting Bugs”

  1. Zarbon66 Says:

    Well we got another bug now that items spazz in the water, so it misses the hoppers altogether.

  2. kingzinc99 Says:

    Upgoat

  3. VideoGP4 Says:

    Second!

  4. Natazz FriskeyZebra Says:

    no offence i love u dude, but ALL youve posted since the snapshot came out is about hopper storage sistems, i mean come on, is that all there is these days??? like i said no offence

  5. LetsDoRedstone Says:

    Me too! Its faster and safer, because the items cant despawn, if the machine fails!

  6. MrNothingsucks Says:

    :-)

  7. HarryAidan1819 Says:

    @HarryAidan1819 I meant either

  8. bagok701 Says:

    Does it have to do with a chunk border?

  9. OSPKyle Says:

    It’s a new feature, he’ll get around to other things when he wants to. That’s like saying “Man, all you do is redstone, when will you get to other things” it’s a mechanic of the game that changes a *TON*.

  10. 23452097602 Says:

    because if you update a lot of redstone in the same tick the hashset is not big enough anymore and the size of it gets changed and therefore the results are different. to reset it just reload the world

  11. Zarbon66 Says:

    yup.

  12. TheElhessar Says:

    The bugged tiles change every time you rebuild them or reload the chunk…

  13. mcKrawll Says:

    Hopefully this is fixed. I prefer items to be through hoppers then running through water.

  14. TheWouter772 Says:

    Fail
    

  15. HarryAidan1819 Says:

    could you add a redstone repeater along the top and increase the time to eather 3 or 4, maybe that might do it?

  16. kingzinc99 Says:

    Meanwhile in FTB……

  17. ch vanam Says:

    Omg voice!!!

  18. huntinater6k Says:

    does the 17 blocks rule thing still apply to hoppers

  19. 23452097602 Says:

    ok, little correction: It is actually a different way to update (the tile entity hashmap in the chunk class), but that doesn’t change anything about the fact that this is still dependant on the size of this hashmap.. you just can’t do this test with increasing its size by updating a lot of redstone.

  20. 23452097602 Says:

    try to update lots of redstone in the same tick. if the results change it is definitly dependant on the hashset’s size.

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