Hermitcraft II 274 Rail Power

Hermitcraft II 274 Rail PowerHermitcraft II Playlist â-» http://www.youtube.com/playlist?list=PL7VmhWGNRxKiL51GPEbeRajHdVg_afvIn This episode we continue work on the guardian farm! Hermitcraft UHC IV 01 Food Theifs https://ww…

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Filed under xisumavoid : Comments (20) : Sep 17th, 2014

20 Responses to “Hermitcraft II 274 Rail Power”

  1. Darkion Says:

    Xisuma why don’t you put the “XisumaDictionary” in your website instead of
    the one that sends the link to.
    And why don’t make a flash game in your website? I don’t know, maybe
    hermit-fighters like a beat ’em up game.

  2. VeeoshL Says:

    6th comment!!!
    (Bring on the hate)

  3. Luc Burgerjon Says:

    I said this before, but again, I always get happy when you upload a new
    Hermitcraft episode! I hope you never stop! <3

  4. James Nixon Says:

    Great Video!

  5. MrMcPsycho Says:

    minecraft sold out..

  6. Marijntjep Says:

    16:19 NINJA GUARDIAN IN IMNECART! IM DYING

  7. xisumavoid Says:

    Hermitcraft Vanilla time :-) This episode we continue work on the farm

  8. Ellak MC Says:

    Realt good episode xisuma

  9. MrGronghi Says:

    not so happy with the music in the beginning but great video ;)

  10. GravelRocks Says:

    Xisuma, it might be time for a map reset in my opininion. I mean, there’s
    no challenge in the game AT ALL. And personally, I think the giant projects
    finished in 2 days is kinda boring :/ Love the content, keep it up!

  11. stoneminer02 - Norsk Minecraft Says:

    #FunnyEpisodeOnMyBirthday

  12. charles huddlestone Says:

    On your website have all of your world downloads

  13. Felix Jones Says:

    Xisuma the reason why stained glass causes frame-rate drops (Not lag, lag
    is a different thing entirely) is because it is semi-transparent, water is
    also semi-transparent so this also causes FPS drops!

    When rendering non-transparent objects the GPU just needs to check the Z
    depth of the pixel and then either replace the pixel that is there or
    discard the pixel entirely.
    But when rendering semi-transparent objects the GPU needs to check the
    depth AND read the colour of the current pixel, if the depth is in front
    then it blends the two colours together using a blending equation and then
    writes the value.

    Doing this over millions of pixels is very costly on the GPU, combining
    water with stained glass will make this worse (1 pixel can be read, written
    and blended many, many times! On a solid object it would either be written
    or discarded after a single read).

    So any drop in FPS is your GPU struggling to perform the blending equation
    fast enough.

    Regular glass blocks actually use a solid rendering material (Either white
    or fully transparent) so you can regain performance by replacing the
    stained glass with normal glass, however the water is still semi
    transparent so you will still have a 1x blending equation done on each
    pixel that has water on it.

    Some extra information; Lag refers to latency where the world truth takes
    time to be propagated to clients, when your FPS is low nothing is actually
    lagging, what you are viewing is your local truth and it’s up to date to
    the nearest screen refresh (So there is a 5 millisecond lag).

  14. Firedragon919 Says:

    You doing a great job there! Really liked watching this.
    I would love if you:
    1) Do the collecting water stream as an item sorting system
    2) Could you replace the different ores and stone walls around the farm to
    something more singular. I think of all people you are the one who would
    understand that this walls dont look nice :D

    great job, i leave a like

  15. Rstnpce33 Says:

    For your website: You should have tutorials/strategies for all the games
    you’ve played that would be to little to make a video on, and put that on a
    page. Sounds confusing, but here’s an example of what I mean:

    You have some strategies that you use in FTL, but making a video
    specifically about these strategies could take ages, and wouldn’t be the
    most fun to watch. So instead, you could make a section of your website
    dedicated to FTL tips and strategies, where you write up different little
    pieces of information about FTL. Maybe even have it organized in a decent
    fashion as well.

  16. Phil Fliphammer Says:

    Timelapse at the beginning was unusual. Supervised me a bit, but change is
    good.

    Keep up the great work Xisuma.

  17. Craftmannetje Says:

    Start LiveStreaming!

  18. Gouchnox Says:

    Your website ?
    I love your timelapses, I really do, and i think they’re awesome. I think
    it would be a great idea to have small videos that only contains timelapses
    an that are only uploaded there ! Like a reminder of all those crazy
    project !

  19. Two Piggies Says:

    Websites are simply portals to data. If a user can find the data elsewhere
    (ie. Videos on Youtube) there is no need to go to another website. You need
    unique and desirable data to pull traffic. The dictionary is a great
    example. How about a database of all your projects that are downloadable.

  20. Addison Richert Says:

    I warned you that the rails had to be aligned the other way a few episodes
    age. I sent you a message. I will leave a like anyway though.

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