Simcity Ultimate City 25 Adressing Issues
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Jun 27th, 2013
20 Responses to “Simcity Ultimate City 25 Adressing Issues”
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June 27th, 2013 at 8:44 AM
Noooooooooo! Not the trade port! (Btw, you could have just turned on the Commerce Division at the Trade HQ or Metals HQ) :3 You had about one million worth of alloys in there plus coal and ore that could have been used.
June 27th, 2013 at 8:46 AM
There are a lot of problems i don’t know how to fix it would seem :(
June 27th, 2013 at 8:48 AM
Than you get alround 50.000 workers
June 27th, 2013 at 8:50 AM
love this series!
June 27th, 2013 at 8:55 AM
Has anyone ever noticed that he has 200,000 people in his city, but only 24,000 are actually working?
June 27th, 2013 at 8:58 AM
pie is epic
June 27th, 2013 at 9:02 AM
Hey xisuma, when is the recruiting applications due and can we still sign up? Everyone! Like so he can see!
June 27th, 2013 at 9:02 AM
Buying is more expensive than mine it and it is faster
June 27th, 2013 at 9:06 AM
prerequisite – a thing required as a prior condition for something else to happen
June 27th, 2013 at 9:06 AM
(2/2) By adding a road to the avenue, you will be adding more options for not only delivery trucks, but also workers. The only con to this is that you would possibly making more traffic on the center square, but not many Sims drive on that road anyways.
June 27th, 2013 at 9:16 AM
also i actually like that you need to keep the smelting division running, because it actually makes sense that you would need that… you just got so used to the kind of silly AI that now that it’s actually more realistic you are skeptical to try it again! i hope all the stuff you try works!
June 27th, 2013 at 9:18 AM
/watch?v=4jK9LLwd3tU
Yeah there is…
June 27th, 2013 at 9:23 AM
(1/2) Another suggestion: For making faster alloys and preventing “Full storage” messages, maybe you could add a road to the middle ‘avenue square’ (near the farthest smelting factory from the border) — that will therefore make a new passage for the ore delivery trucks to get to the factories. Sometimes, the there can be a lot of traffic on that road (from both poor AI and workers coming and leaving the factories)…
June 27th, 2013 at 9:24 AM
I just realized that there is no episode 23!! :/
June 27th, 2013 at 9:25 AM
There is…. it’s called Simcity Ultimate City 23 Problem Solving.
June 27th, 2013 at 9:30 AM
bEST gAME aFTER mINECRAFT :)
June 27th, 2013 at 9:36 AM
Dubstep is wrong that 24.000 is the total jobs on the first row, you need to take all the rows and that minus the unfilled jobs
June 27th, 2013 at 9:37 AM
maybe simcity has a way of simulating that lower wealth families dont have the money to go to school
June 27th, 2013 at 9:38 AM
i just had to comment to say it was really frustrating to watch you not notice that the trade port was closed (or maybe that did not matter?) and also when you didn’t think the smelting division mattered and your money just started to drain… lol i love your series though! i also like the game dev tycoon series you made :)
June 27th, 2013 at 9:38 AM
Your shoppers that are going out of the city are people that go on holyday.. the reason theyre doing that is because the are too happy… you should make them a little unhappier by highering the taxes. (You can view the happiness of a particular building by going into the density map