Factorio 11 Logistics Robots
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Filed under xisumavoid : Comments (20) : Mar 8th, 2013
20 Responses to “Factorio 11 Logistics Robots”
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March 8th, 2013 at 7:45 AM
xisuma, please dont use the provided chest for buffers, the “UFO” will take everything out them and put it in a storage chest, and it will take everting out the provided and storage to put them in the demanded chest if they need the resources.
please like so he can see
March 8th, 2013 at 7:46 AM
ufo unified filling object
March 8th, 2013 at 7:48 AM
If you have questions you can check out the fourms
March 8th, 2013 at 7:49 AM
is there any way to get a heads up what might be coming in the next episode at the end of each episode? something to look forward to? or are you still deciding what you want to do next, to commit to that? thats understandable if thats the case! thanks for the video :]
March 8th, 2013 at 7:50 AM
His design stops the machines from making more (for example he doesnt want to have a full chest of smart inserters), your design is great but it would produce stuff that he doesn’t need that much.
March 8th, 2013 at 7:51 AM
You should probably only use provider chests for things that you don’t care if you just keep getting more and more, they seem to be designed to just keep being emptyed since the robots will take everything out of them and put them in storage chests. If you want to limit production you probably have to use tracks.
March 8th, 2013 at 7:58 AM
Yay
March 8th, 2013 at 8:00 AM
use the green inserters on the provider chests, they can be customised to only have x amount of y items in the chest, so you dont need to place cobber cables.
March 8th, 2013 at 8:03 AM
and link chest and smart inserters with red or green cable.
Just link cable like this :
Chest to electric pole and smart inserter to electric pole.
March 8th, 2013 at 8:12 AM
The logistic robot problem was just a bug, I believe it is fixed in newer version.
(In your version save/load of the game fixes that)
March 8th, 2013 at 8:12 AM
Anyone else see the glitchy mouse
March 8th, 2013 at 8:13 AM
You bastard, you got me hooked on this game and now I can’t even have the full version! Glad you did though XD hope this becomes the next best indie thing!
March 8th, 2013 at 8:16 AM
That’s easily doable, you can edit the lua script that controls the enemy to stop them from spawning, ore nodes should be easy to make bigger too.
March 8th, 2013 at 8:18 AM
Cool
March 8th, 2013 at 8:21 AM
Xisuma I absolutly am loving you play this game, it’s so interesting and I’m really into it but I don’t have enough pocket money to buy the full game so I guess I’ll just have to watch you play untill I do. (That’s a lot of dishes I have to do D: )
March 8th, 2013 at 8:22 AM
Ya, I think the game needs a “creative” mode, where you don’t have to worry about attacks and the ore deposits have unlimited resources, allowing the player to focus solely on designing an awesome factory, and in that mode there would be no need for a character restricting placement and movement.
March 8th, 2013 at 8:25 AM
this is cool
March 8th, 2013 at 8:29 AM
Man I’m stuck playing the demo over and over lol. When does this actually come out. Anyone know?
March 8th, 2013 at 8:30 AM
I feel you deserve more likes
March 8th, 2013 at 8:39 AM
As far as I understand you don’t have to place 2 requester chests for production machines, as you can request up to 4 items into one chest anyway.