Factorio 11 Logistics Robots

Factorio 11 Logistics RobotsDon’t forget to leave a like if you enjoyed this video! Help support the channel and Factorio :-) Factorio is a game about building complex machine arrays and managing resources. Its fun and very addictive, if your interested in the game check out the demo on there website or go one step further and back the development of the game. www.factorio.com Looking for more Factorio? ▏ Playlist bit.ly Talk to me on Facebook & Twitter ▏ Twitter bit.ly ▏ Facebook on.fb.me Want to support the channel? ▏ Subscribe bit.ly ▏ Donate bit.ly

Filed under xisumavoid : Comments (20) : Mar 8th, 2013

20 Responses to “Factorio 11 Logistics Robots”

  1. go2eagels Says:

    xisuma, please dont use the provided chest for buffers, the “UFO” will take everything out them and put it in a storage chest, and it will take everting out the provided and storage to put them in the demanded chest if they need the resources.
    please like so he can see

  2. 10chaos1 Says:

    ufo unified filling object 

  3. shadowmario64v2pro Says:

    If you have questions you can check out the fourms

  4. JustinHarrison19 Says:

    is there any way to get a heads up what might be coming in the next episode at the end of each episode? something to look forward to? or are you still deciding what you want to do next, to commit to that? thats understandable if thats the case! thanks for the video :]

  5. buttonasas Says:

    His design stops the machines from making more (for example he doesnt want to have a full chest of smart inserters), your design is great but it would produce stuff that he doesn’t need that much.

  6. spudd86 Says:

    You should probably only use provider chests for things that you don’t care if you just keep getting more and more, they seem to be designed to just keep being emptyed since the robots will take everything out of them and put them in storage chests. If you want to limit production you probably have to use tracks.

  7. Lenny3214Productions Says:

    Yay

  8. BlueLizardX Says:

    use the green inserters on the provider chests, they can be customised to only have x amount of y items in the chest, so you dont need to place cobber cables.

  9. NokiRDG Says:

    and link chest and smart inserters with red or green cable.
    Just link cable like this :

    Chest to electric pole and smart inserter to electric pole.

  10. kovarex Says:

    The logistic robot problem was just a bug, I believe it is fixed in newer version.
    (In your version save/load of the game fixes that)

  11. LordofAssassins43 Says:

    Anyone else see the glitchy mouse

  12. Francisco Magalhães Says:

    You bastard, you got me hooked on this game and now I can’t even have the full version! Glad you did though XD hope this becomes the next best indie thing!

  13. MrHanse00 Says:

    That’s easily doable, you can edit the lua script that controls the enemy to stop them from spawning, ore nodes should be easy to make bigger too.

  14. joshandmaff64 Says:

    Cool

  15. EVILBUNNY28 Says:

    Xisuma I absolutly am loving you play this game, it’s so interesting and I’m really into it but I don’t have enough pocket money to buy the full game so I guess I’ll just have to watch you play untill I do. (That’s a lot of dishes I have to do D: )

  16. JacksTheRabbitsTube Says:

    Ya, I think the game needs a “creative” mode, where you don’t have to worry about attacks and the ore deposits have unlimited resources, allowing the player to focus solely on designing an awesome factory, and in that mode there would be no need for a character restricting placement and movement.

  17. Tommy Le Says:

    this is cool

  18. RocMerc Says:

    Man I’m stuck playing the demo over and over lol. When does this actually come out. Anyone know?

  19. Alex Cote Says:

    I feel you deserve more likes

  20. TheVindicar Says:

    As far as I understand you don’t have to place 2 requester chests for production machines, as you can request up to 4 items into one chest anyway.

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