Why Hoppers Don’t Always Take Items From Chest-Minecarts And Hopper-Carts – Minecraft
Hoppers don’t accept items all the time, but rather at specific time intervals, so carts must be traveling over hoppers at specific tick-based times to deposit an item. They are ‘active’ approximately every 8 ticks, or around 3 times a second, and hopper-carts work at twice the rate. The ‘active’ timings are also offset by the hoppers position in the world, but I’m not sure how. This information was provided by Dinnerbone himself, although he remained vague about the specific details. Before Dinnerbone’s confirmation, I had theorized that something like this was happening, and set up these tests to see if I could find any pattern between cart departure time and the hoppers intake timings. Clear patterns emerged when under controlled conditions, although there were some odd patterns here and there, mostly when using hopper-carts. Perhaps if those tests were longer, patterns would be there too. I’m unsure of the in/out timings for other item carrying things like furnaces, chests and dispensers.
Filed under Red3yz : Comments (18) : Mar 1st, 2013
18 Responses to “Why Hoppers Don’t Always Take Items From Chest-Minecarts And Hopper-Carts – Minecraft”
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March 1st, 2013 at 7:45 AM
Hey Xisuma :P Awsum
March 1st, 2013 at 7:47 AM
“The consistency of hopper inconsistency”
March 1st, 2013 at 7:49 AM
If you Push 4 minecarts throug the lines all 1 redstonde tick later, then you woult have an pattern, all items counted together, of 2|2|3|3|2|2|3|3|…
so if you would run 8 lines with minecarts, two groups of 4, that are everytime one tick later, and the both groups 2 ticks time in between, you would get an perfect pattern of 5 on all of the 8 hoppers
i hope, someone can understand that, i’m not that good in explaining an in english either :D
March 1st, 2013 at 7:49 AM
TeeHee
March 1st, 2013 at 7:56 AM
Dinnerbone just tweeted, that he made Hoppers more consistent.
“I’ve changed the timing mechanism for hoppers, they should be that much more reliable/predictable now. Hopefully!”
March 1st, 2013 at 7:58 AM
the 2 blocks of air is maybe the end and the begin of a new chunk? (16 blocks)
March 1st, 2013 at 7:59 AM
Great video man! Its great to understand how this works :-)
March 1st, 2013 at 8:01 AM
Crazy amount of work you did there, but i think the result is worth it! Thank you for doing it.
March 1st, 2013 at 8:02 AM
Epic I knew xisuma would like this after watching his last vid
March 1st, 2013 at 8:07 AM
And by Hermitcraft chat i don’t suppose you mean the official #hermitcraft IRC channel on Quakenet? Dinnerbone is there as well, but I don’t think I have seen you around there :(
But nice science video otherwise :)
March 1st, 2013 at 8:07 AM
Nope , Chuck Testa…
March 1st, 2013 at 8:10 AM
awsome to know :D
March 1st, 2013 at 8:14 AM
First btw thx 4 the video!
March 1st, 2013 at 8:26 AM
Oooooh a non hermitcraft vid :P
March 1st, 2013 at 8:35 AM
Alot of youtube minecrafters should know this. Xisuma knows now, etho needs to know. and i think Doc too… this will explain all the problem’s they’re having
March 1st, 2013 at 8:35 AM
You basically found a way to get somewhat consistent results !!! GG !
March 1st, 2013 at 8:39 AM
That’s what was causing the problems with your “smelter” i guess :D
March 1st, 2013 at 8:39 AM
Thanks for the Video ! It helps a lot to understand how hoppers work ! Keep on doing those tests and maybe make tutorials ;-)