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	<title>Comments on: RimWorld Alpha 8 E05 &#8220;Solar Flare!&#8221; (1080p60)</title>
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	<link>http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/</link>
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	<lastBuildDate>Wed, 06 May 2015 13:42:24 +0000</lastBuildDate>
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	<item>
		<title>By: alex12foster</title>
		<link>http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419393</link>
		<dc:creator><![CDATA[alex12foster]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 13:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419393</guid>
		<description><![CDATA[I love this series. I wish they were uploaded every day.﻿]]></description>
		<content:encoded><![CDATA[<p>I love this series. I wish they were uploaded every day.﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carter Owings</title>
		<link>http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419403</link>
		<dc:creator><![CDATA[Carter Owings]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 13:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419403</guid>
		<description><![CDATA[Btw you don&#039;t need so many batteries that&#039;s a waste of metal. Series is 
cool so far, i like it! :D﻿]]></description>
		<content:encoded><![CDATA[<p>Btw you don&#8217;t need so many batteries that&#8217;s a waste of metal. Series is<br />
cool so far, i like it! :D﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GameHead</title>
		<link>http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419392</link>
		<dc:creator><![CDATA[GameHead]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 13:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419392</guid>
		<description><![CDATA[one thing you could do to save on power is use the cooler efficiently since 
it has a cooling side (blue) and  a heating side (red) you can orient it in 
a way to cool the freezer and warm up the dining room next to it also the 
less doors you have for the freezer the better as it will lessen the cold 
air leaking out nice episode Paul as always Like so he sees please all the 
wonderful subs :D﻿]]></description>
		<content:encoded><![CDATA[<p>one thing you could do to save on power is use the cooler efficiently since<br />
it has a cooling side (blue) and  a heating side (red) you can orient it in<br />
a way to cool the freezer and warm up the dining room next to it also the<br />
less doors you have for the freezer the better as it will lessen the cold<br />
air leaking out nice episode Paul as always Like so he sees please all the<br />
wonderful subs :D﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Captain_Cookyz</title>
		<link>http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419401</link>
		<dc:creator><![CDATA[Captain_Cookyz]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 13:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419401</guid>
		<description><![CDATA[If Rimworld ever gets multiplayer, you need to do some with Chief!:)﻿]]></description>
		<content:encoded><![CDATA[<p>If Rimworld ever gets multiplayer, you need to do some with Chief!:)﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seraphyx</title>
		<link>http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419396</link>
		<dc:creator><![CDATA[Seraphyx]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 13:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419396</guid>
		<description><![CDATA[If you really want to save power you can turn off the lights during the day 
as well as the turret and anything you&#039;re not actively using. I&#039;m too lazy 
to micromanage on that scale but I usually do turn off a few things that 
eat up a lot of power when I can.

I haven&#039;t had a whole lot of luck with wind power. Solar panels seem to 
generate power way quicker and you don&#039;t have to deal with the hassle of 
clearing the area for the wind turbines. Maybe they get better later on or 
something but starting out they seemed very weak. With 2-4 solar panels you 
should fill up your current batteries in a day or two

Also a good idea to grow xerigium indoors with the hydroponics table (need 
research for it) since those grow plants very quickly but in small 
quantities (I think about 6 plants per table).﻿]]></description>
		<content:encoded><![CDATA[<p>If you really want to save power you can turn off the lights during the day<br />
as well as the turret and anything you&#8217;re not actively using. I&#8217;m too lazy<br />
to micromanage on that scale but I usually do turn off a few things that<br />
eat up a lot of power when I can.</p>
<p>I haven&#8217;t had a whole lot of luck with wind power. Solar panels seem to<br />
generate power way quicker and you don&#8217;t have to deal with the hassle of<br />
clearing the area for the wind turbines. Maybe they get better later on or<br />
something but starting out they seemed very weak. With 2-4 solar panels you<br />
should fill up your current batteries in a day or two</p>
<p>Also a good idea to grow xerigium indoors with the hydroponics table (need<br />
research for it) since those grow plants very quickly but in small<br />
quantities (I think about 6 plants per table).﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: theh3project</title>
		<link>http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419410</link>
		<dc:creator><![CDATA[theh3project]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 13:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419410</guid>
		<description><![CDATA[If a prisoner is hurt, you should change prisoner bed to medical (until 
he/she is healed)!﻿]]></description>
		<content:encoded><![CDATA[<p>If a prisoner is hurt, you should change prisoner bed to medical (until<br />
he/she is healed)!﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Ryan</title>
		<link>http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419397</link>
		<dc:creator><![CDATA[James Ryan]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 13:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419397</guid>
		<description><![CDATA[Paul, here is a cool strategy that will give a colonist &#039;character&#039; and be 
extremely useful:

I call my guy/gal &#039;Cook&#039; and he crafts and cooks. The trait &#039;warm skinned&#039; 
is very valuable for this strat and might in fact be necessary for them to 
get by.

1. Build a very large room, draw together 3 6x6 &#039;rooms&#039; that a normal 
colonist would use and then connect them for a single long spacious 
production room. 
*This room will be your cooking room, fridge, research lab and crafting 
room.

2. Create a reasonably large stockpile and only allow raw meats and animal 
corpses to be placed on it (you can expand/shorten it later if you 
need/want to) and place another stockpile near the exit/entrance to hold 
leathers.

3. Place your cooking bench and butchering table ontop of the stock pile so 
that your cook has access to the ingredients easily. Place 4 air-cons along 
the wall together to keep the place freezing. Place down your research 
table, for now,

4. Remove all jobs from Cook&#039;s priorities (except keep firefighting, doc, 
patient &amp; repair all at 1 [everyone should have this]). After that, bump up 
cooking to 2 and research to 3. You can actually have everything else at 4 
if you like to select them and right click items around the world to 
prioritize them (they won&#039;t do the jobs unless they have them allowed in 
&#039;Work&#039; overview).  Finally, add the bill on the butcher table to be 
infinite and then config the cook bill to &quot;DO UNTIL YOU HAVE X&quot; and then 
bump it up to the # of colonists you have + 2.

This will keep your food and leather production extremely reliable and the 
moment Cook&#039;s finishes his batch he will research until the food has had 
about 2 portions eaten. If you make more food than you need, then it will 
spoil. You can also place a table with some chairs just outside this room 
and create a single block-sized stockpile for meals only, so everyone can 
pick up a meal and eat on the spot. This will also make your visitors like 
you, because they have an area to congregate with your colonists and eat 
at. 

Once the research is fully finished, you can just remove the research table 
and replace his research time with crafting, so instead of reliable 
research you&#039;ll have a steady stream of silver coming in. It might seem 
complicated and &#039;techy&#039; but once you dive in you&#039;ll find this very 
intuitive and easy to set up. If your cook doesn&#039;t have warm skinned, then 
you&#039;ll have to wall off the fridge and place the benches just outside of 
the fridge to maximize efficiency.﻿]]></description>
		<content:encoded><![CDATA[<p>Paul, here is a cool strategy that will give a colonist &#8216;character&#8217; and be<br />
extremely useful:</p>
<p>I call my guy/gal &#8216;Cook&#8217; and he crafts and cooks. The trait &#8216;warm skinned&#8217;<br />
is very valuable for this strat and might in fact be necessary for them to<br />
get by.</p>
<p>1. Build a very large room, draw together 3 6&#215;6 &#8216;rooms&#8217; that a normal<br />
colonist would use and then connect them for a single long spacious<br />
production room.<br />
*This room will be your cooking room, fridge, research lab and crafting<br />
room.</p>
<p>2. Create a reasonably large stockpile and only allow raw meats and animal<br />
corpses to be placed on it (you can expand/shorten it later if you<br />
need/want to) and place another stockpile near the exit/entrance to hold<br />
leathers.</p>
<p>3. Place your cooking bench and butchering table ontop of the stock pile so<br />
that your cook has access to the ingredients easily. Place 4 air-cons along<br />
the wall together to keep the place freezing. Place down your research<br />
table, for now,</p>
<p>4. Remove all jobs from Cook&#8217;s priorities (except keep firefighting, doc,<br />
patient &#038; repair all at 1 [everyone should have this]). After that, bump up<br />
cooking to 2 and research to 3. You can actually have everything else at 4<br />
if you like to select them and right click items around the world to<br />
prioritize them (they won&#8217;t do the jobs unless they have them allowed in<br />
&#8216;Work&#8217; overview).  Finally, add the bill on the butcher table to be<br />
infinite and then config the cook bill to &#8220;DO UNTIL YOU HAVE X&#8221; and then<br />
bump it up to the # of colonists you have + 2.</p>
<p>This will keep your food and leather production extremely reliable and the<br />
moment Cook&#8217;s finishes his batch he will research until the food has had<br />
about 2 portions eaten. If you make more food than you need, then it will<br />
spoil. You can also place a table with some chairs just outside this room<br />
and create a single block-sized stockpile for meals only, so everyone can<br />
pick up a meal and eat on the spot. This will also make your visitors like<br />
you, because they have an area to congregate with your colonists and eat<br />
at. </p>
<p>Once the research is fully finished, you can just remove the research table<br />
and replace his research time with crafting, so instead of reliable<br />
research you&#8217;ll have a steady stream of silver coming in. It might seem<br />
complicated and &#8216;techy&#8217; but once you dive in you&#8217;ll find this very<br />
intuitive and easy to set up. If your cook doesn&#8217;t have warm skinned, then<br />
you&#8217;ll have to wall off the fridge and place the benches just outside of<br />
the fridge to maximize efficiency.﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ilyan Cappello</title>
		<link>http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419406</link>
		<dc:creator><![CDATA[Ilyan Cappello]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 13:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419406</guid>
		<description><![CDATA[Paul it said that Chili could not recruit porthos﻿]]></description>
		<content:encoded><![CDATA[<p>Paul it said that Chili could not recruit porthos﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: paulsoaresjr</title>
		<link>http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419395</link>
		<dc:creator><![CDATA[paulsoaresjr]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 13:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419395</guid>
		<description><![CDATA[]]></description>
		<content:encoded><![CDATA[]]></content:encoded>
	</item>
	<item>
		<title>By: Samuel Plays</title>
		<link>http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419399</link>
		<dc:creator><![CDATA[Samuel Plays]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 13:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/rimworld-alpha-8-e05-solar-flare-1080p60/#comment-419399</guid>
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