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	<title>Comments on: Hermitcraft II 274 Rail Power</title>
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	<link>http://minecraftvideos.info/hermitcraft-ii-274-rail-power/</link>
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	<lastBuildDate>Wed, 06 May 2015 13:42:24 +0000</lastBuildDate>
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	<item>
		<title>By: Addison Richert</title>
		<link>http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336391</link>
		<dc:creator><![CDATA[Addison Richert]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 13:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336391</guid>
		<description><![CDATA[I warned you that the rails had to be aligned the other way a few episodes 
age. I sent you a message. I will leave a like anyway though.﻿]]></description>
		<content:encoded><![CDATA[<p>I warned you that the rails had to be aligned the other way a few episodes<br />
age. I sent you a message. I will leave a like anyway though.﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Two Piggies</title>
		<link>http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336395</link>
		<dc:creator><![CDATA[Two Piggies]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 13:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336395</guid>
		<description><![CDATA[Websites are simply portals to data. If a user can find the data elsewhere 
(ie. Videos on Youtube) there is no need to go to another website. You need 
unique and desirable data to pull traffic. The dictionary is a great 
example. How about a database of all your projects that are downloadable.﻿]]></description>
		<content:encoded><![CDATA[<p>Websites are simply portals to data. If a user can find the data elsewhere<br />
(ie. Videos on Youtube) there is no need to go to another website. You need<br />
unique and desirable data to pull traffic. The dictionary is a great<br />
example. How about a database of all your projects that are downloadable.﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gouchnox</title>
		<link>http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336389</link>
		<dc:creator><![CDATA[Gouchnox]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 13:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336389</guid>
		<description><![CDATA[Your website ?
I love your timelapses, I really do, and i think they&#039;re awesome. I think 
it would be a great idea to have small videos that only contains timelapses 
an that are only uploaded there ! Like a reminder of all those crazy 
project !﻿]]></description>
		<content:encoded><![CDATA[<p>Your website ?<br />
I love your timelapses, I really do, and i think they&#8217;re awesome. I think<br />
it would be a great idea to have small videos that only contains timelapses<br />
an that are only uploaded there ! Like a reminder of all those crazy<br />
project !﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Craftmannetje</title>
		<link>http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336388</link>
		<dc:creator><![CDATA[Craftmannetje]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 13:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336388</guid>
		<description><![CDATA[Start LiveStreaming!﻿]]></description>
		<content:encoded><![CDATA[<p>Start LiveStreaming!﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil Fliphammer</title>
		<link>http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336394</link>
		<dc:creator><![CDATA[Phil Fliphammer]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 13:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336394</guid>
		<description><![CDATA[Timelapse at the beginning was unusual. Supervised me a bit, but change is 
good.

Keep up the great work Xisuma.﻿]]></description>
		<content:encoded><![CDATA[<p>Timelapse at the beginning was unusual. Supervised me a bit, but change is<br />
good.</p>
<p>Keep up the great work Xisuma.﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rstnpce33</title>
		<link>http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336400</link>
		<dc:creator><![CDATA[Rstnpce33]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 13:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336400</guid>
		<description><![CDATA[For your website: You should have tutorials/strategies for all the games 
you&#039;ve played that would be to little to make a video on, and put that on a 
page. Sounds confusing, but here&#039;s an example of what I mean:

You have some strategies that you use in FTL, but making a video 
specifically about these strategies could take ages, and wouldn&#039;t be the 
most fun to watch. So instead, you could make a section of your website 
dedicated to FTL tips and strategies, where you write up different little 
pieces of information about FTL. Maybe even have it organized in a decent 
fashion as well.﻿]]></description>
		<content:encoded><![CDATA[<p>For your website: You should have tutorials/strategies for all the games<br />
you&#8217;ve played that would be to little to make a video on, and put that on a<br />
page. Sounds confusing, but here&#8217;s an example of what I mean:</p>
<p>You have some strategies that you use in FTL, but making a video<br />
specifically about these strategies could take ages, and wouldn&#8217;t be the<br />
most fun to watch. So instead, you could make a section of your website<br />
dedicated to FTL tips and strategies, where you write up different little<br />
pieces of information about FTL. Maybe even have it organized in a decent<br />
fashion as well.﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Firedragon919</title>
		<link>http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336386</link>
		<dc:creator><![CDATA[Firedragon919]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 13:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336386</guid>
		<description><![CDATA[You doing a great job there! Really liked watching this.
I would love if you:
1) Do the collecting water stream as an item sorting system
2) Could you replace the different ores and stone walls around the farm to 
something more singular. I think of all people you are the one who would 
understand that this walls dont look nice :D

great job, i leave a like﻿]]></description>
		<content:encoded><![CDATA[<p>You doing a great job there! Really liked watching this.<br />
I would love if you:<br />
1) Do the collecting water stream as an item sorting system<br />
2) Could you replace the different ores and stone walls around the farm to<br />
something more singular. I think of all people you are the one who would<br />
understand that this walls dont look nice :D</p>
<p>great job, i leave a like﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Felix Jones</title>
		<link>http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336383</link>
		<dc:creator><![CDATA[Felix Jones]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 13:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336383</guid>
		<description><![CDATA[Xisuma the reason why stained glass causes frame-rate drops (Not lag, lag 
is a different thing entirely) is because it is semi-transparent, water is 
also semi-transparent so this also causes FPS drops!

When rendering non-transparent objects the GPU just needs to check the Z 
depth of the pixel and then either replace the pixel that is there or 
discard the pixel entirely.
But when rendering semi-transparent objects the GPU needs to check the 
depth AND read the colour of the current pixel, if the depth is in front 
then it blends the two colours together using a blending equation and then 
writes the value.

Doing this over millions of pixels is very costly on the GPU, combining 
water with stained glass will make this worse (1 pixel can be read, written 
and blended many, many times! On a solid object it would either be written 
or discarded after a single read).

So any drop in FPS is your GPU struggling to perform the blending equation 
fast enough.

Regular glass blocks actually use a solid rendering material (Either white 
or fully transparent) so you can regain performance by replacing the 
stained glass with normal glass, however the water is still semi 
transparent so you will still have a 1x blending equation done on each 
pixel that has water on it.

Some extra information; Lag refers to latency where the world truth takes 
time to be propagated to clients, when your FPS is low nothing is actually 
lagging, what you are viewing is your local truth and it&#039;s up to date to 
the nearest screen refresh (So there is a 5 millisecond lag).﻿]]></description>
		<content:encoded><![CDATA[<p>Xisuma the reason why stained glass causes frame-rate drops (Not lag, lag<br />
is a different thing entirely) is because it is semi-transparent, water is<br />
also semi-transparent so this also causes FPS drops!</p>
<p>When rendering non-transparent objects the GPU just needs to check the Z<br />
depth of the pixel and then either replace the pixel that is there or<br />
discard the pixel entirely.<br />
But when rendering semi-transparent objects the GPU needs to check the<br />
depth AND read the colour of the current pixel, if the depth is in front<br />
then it blends the two colours together using a blending equation and then<br />
writes the value.</p>
<p>Doing this over millions of pixels is very costly on the GPU, combining<br />
water with stained glass will make this worse (1 pixel can be read, written<br />
and blended many, many times! On a solid object it would either be written<br />
or discarded after a single read).</p>
<p>So any drop in FPS is your GPU struggling to perform the blending equation<br />
fast enough.</p>
<p>Regular glass blocks actually use a solid rendering material (Either white<br />
or fully transparent) so you can regain performance by replacing the<br />
stained glass with normal glass, however the water is still semi<br />
transparent so you will still have a 1x blending equation done on each<br />
pixel that has water on it.</p>
<p>Some extra information; Lag refers to latency where the world truth takes<br />
time to be propagated to clients, when your FPS is low nothing is actually<br />
lagging, what you are viewing is your local truth and it&#8217;s up to date to<br />
the nearest screen refresh (So there is a 5 millisecond lag).﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: charles huddlestone</title>
		<link>http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336402</link>
		<dc:creator><![CDATA[charles huddlestone]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 13:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336402</guid>
		<description><![CDATA[On your website have all of your world downloads﻿]]></description>
		<content:encoded><![CDATA[<p>On your website have all of your world downloads﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stoneminer02 - Norsk Minecraft</title>
		<link>http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336387</link>
		<dc:creator><![CDATA[stoneminer02 - Norsk Minecraft]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 13:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/hermitcraft-ii-274-rail-power/#comment-336387</guid>
		<description><![CDATA[#FunnyEpisodeOnMyBirthday﻿]]></description>
		<content:encoded><![CDATA[<p>#FunnyEpisodeOnMyBirthday﻿</p>
]]></content:encoded>
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