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	<title>Comments on: Etho Plays Minecraft &#8211; Episode 402: Code Cataloging</title>
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	<link>http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/</link>
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	<lastBuildDate>Wed, 06 May 2015 13:42:24 +0000</lastBuildDate>
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		<title>By: Jacob Catch</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433140</link>
		<dc:creator><![CDATA[Jacob Catch]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 13:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433140</guid>
		<description><![CDATA[Hey etho, I think you should use the silverfish to make an automatic mining 
quarry. But you lose the stone. It leaves the ores and other blocks other 
than stone so you can mine it!﻿]]></description>
		<content:encoded><![CDATA[<p>Hey etho, I think you should use the silverfish to make an automatic mining<br />
quarry. But you lose the stone. It leaves the ores and other blocks other<br />
than stone so you can mine it!﻿</p>
]]></content:encoded>
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		<title>By: Eric Broadway</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433149</link>
		<dc:creator><![CDATA[Eric Broadway]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 13:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433149</guid>
		<description><![CDATA[Etho, rather than using a binary code for all the items, you should just 
use the numerical code instead. For example, 24678 rather than 01010111, or 
156 for 10001100. May be easier to remember for your shot term memory ;)﻿]]></description>
		<content:encoded><![CDATA[<p>Etho, rather than using a binary code for all the items, you should just<br />
use the numerical code instead. For example, 24678 rather than 01010111, or<br />
156 for 10001100. May be easier to remember for your shot term memory ;)﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Samsam9876</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433148</link>
		<dc:creator><![CDATA[Samsam9876]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 13:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433148</guid>
		<description><![CDATA[if you have problems traveling with recourses all the time, what you could 
do is setting up little &quot;nexus stations&quot; around the area, that are 
basically the same as the controll room at the nexus, but then make a chest 
minecart get the items from the nexus to your little nexus outpost. This 
would be great for a range of a couple of hundred blocks. you could for 
example place one in the mancave and you can ask for supplies there, and it 
will arive at max a few minutes later. If you dont want to wait that long 
you could even set up instant dropper transportation lines!﻿]]></description>
		<content:encoded><![CDATA[<p>if you have problems traveling with recourses all the time, what you could<br />
do is setting up little &#8220;nexus stations&#8221; around the area, that are<br />
basically the same as the controll room at the nexus, but then make a chest<br />
minecart get the items from the nexus to your little nexus outpost. This<br />
would be great for a range of a couple of hundred blocks. you could for<br />
example place one in the mancave and you can ask for supplies there, and it<br />
will arive at max a few minutes later. If you dont want to wait that long<br />
you could even set up instant dropper transportation lines!﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frederic Böhm</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433135</link>
		<dc:creator><![CDATA[Frederic Böhm]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 13:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433135</guid>
		<description><![CDATA[I&#039;m wondering Etho, when the Nexus is finished will you remove every single 
chest and store the items in the Nexus? It would not be very practical but 
otherwise the Nexus would be useless 
Keep up the good the good work!﻿]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m wondering Etho, when the Nexus is finished will you remove every single<br />
chest and store the items in the Nexus? It would not be very practical but<br />
otherwise the Nexus would be useless<br />
Keep up the good the good work!﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Garret m</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433133</link>
		<dc:creator><![CDATA[Garret m]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 13:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433133</guid>
		<description><![CDATA[Etho, are you able to have any items pre-programmed, such as redstone or 
food? By that, I mean can you hit a button that will automatically trigger 
the correct wires to send you a stack of said item?﻿]]></description>
		<content:encoded><![CDATA[<p>Etho, are you able to have any items pre-programmed, such as redstone or<br />
food? By that, I mean can you hit a button that will automatically trigger<br />
the correct wires to send you a stack of said item?﻿</p>
]]></content:encoded>
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	<item>
		<title>By: Bulbakip</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433147</link>
		<dc:creator><![CDATA[Bulbakip]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 13:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433147</guid>
		<description><![CDATA[Not sure if you already decided that or you&#039;re still wondering about it 
but in my opinion the quartz behind the glass looks better :)﻿]]></description>
		<content:encoded><![CDATA[<p>Not sure if you already decided that or you&#8217;re still wondering about it<br />
but in my opinion the quartz behind the glass looks better :)﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DoubleMeTwo</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433142</link>
		<dc:creator><![CDATA[DoubleMeTwo]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 13:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433142</guid>
		<description><![CDATA[16:07 You heard it hear here folks Etho is Gay







I&#039;m joking.﻿]]></description>
		<content:encoded><![CDATA[<p>16:07 You heard it hear here folks Etho is Gay</p>
<p>I&#8217;m joking.﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EthosLab</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433146</link>
		<dc:creator><![CDATA[EthosLab]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 13:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433146</guid>
		<description><![CDATA[]]></description>
		<content:encoded><![CDATA[]]></content:encoded>
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	<item>
		<title>By: Frisbee Follower</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433134</link>
		<dc:creator><![CDATA[Frisbee Follower]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 13:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433134</guid>
		<description><![CDATA[Etho, asign each leaver a number, then to the side have a chest(s) full of 
every item in the system. Then rename (let&#039;s say rename a diamond 167) as 
the code. Thumbs up so he can sew :D﻿]]></description>
		<content:encoded><![CDATA[<p>Etho, asign each leaver a number, then to the side have a chest(s) full of<br />
every item in the system. Then rename (let&#8217;s say rename a diamond 167) as<br />
the code. Thumbs up so he can sew :D﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charlotte Brown</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433137</link>
		<dc:creator><![CDATA[Charlotte Brown]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 13:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-402-code-cataloging/#comment-433137</guid>
		<description><![CDATA[You can use hexadecimal in your list just cause it&#039;s easier to remember and 
you can translate from hex to binary on the fly without much effort. You&#039;d 
have to remember 2 characters per item instead of 8:

In your examples:
Steak - 01001101
Chicken - 10010100

Translating those into hex is very simple, you start by splitting the 
binary into chunks of 4:
Steak - 0100 1101
Chicken - 1001 0100

You then simply write each value in hex. 4 digits in binary is 0-15 in 
decimal, and 1 digit in hex is 0-15 in decimal ($ just here denotes hex):
Steak - $4D
Chicken - $94

When you later read through the list, all you need to do is remember the 2 
hex digits in order to enter the code, instead of the 8 binary digits (4x 
less to remember!). Translating from hex to binary is SUPER fast once you 
get used to it.

For example, to convert $D3 from hex to binary you literally just write $D 
in binary and $3 in binary beside each other. $D is 13, which is 1101; and 
$3 in binary is 0011; so $D3 is simply 11010011.

This comment makes it seem a bit convoluted, but really once you do 5-10 
conversions you&#039;ll realize how ridiculously fast it is and going from 
having to remember 8 digits down to 2 is super useful.﻿]]></description>
		<content:encoded><![CDATA[<p>You can use hexadecimal in your list just cause it&#8217;s easier to remember and<br />
you can translate from hex to binary on the fly without much effort. You&#8217;d<br />
have to remember 2 characters per item instead of 8:</p>
<p>In your examples:<br />
Steak &#8211; 01001101<br />
Chicken &#8211; 10010100</p>
<p>Translating those into hex is very simple, you start by splitting the<br />
binary into chunks of 4:<br />
Steak &#8211; 0100 1101<br />
Chicken &#8211; 1001 0100</p>
<p>You then simply write each value in hex. 4 digits in binary is 0-15 in<br />
decimal, and 1 digit in hex is 0-15 in decimal ($ just here denotes hex):<br />
Steak &#8211; $4D<br />
Chicken &#8211; $94</p>
<p>When you later read through the list, all you need to do is remember the 2<br />
hex digits in order to enter the code, instead of the 8 binary digits (4x<br />
less to remember!). Translating from hex to binary is SUPER fast once you<br />
get used to it.</p>
<p>For example, to convert $D3 from hex to binary you literally just write $D<br />
in binary and $3 in binary beside each other. $D is 13, which is 1101; and<br />
$3 in binary is 0011; so $D3 is simply 11010011.</p>
<p>This comment makes it seem a bit convoluted, but really once you do 5-10<br />
conversions you&#8217;ll realize how ridiculously fast it is and going from<br />
having to remember 8 digits down to 2 is super useful.﻿</p>
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