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	<title>Comments on: Etho Plays Minecraft &#8211; Episode 306: Sickening</title>
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	<link>http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/</link>
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	<lastBuildDate>Wed, 06 May 2015 13:42:24 +0000</lastBuildDate>
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	<item>
		<title>By: Epic Narwhals</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220286</link>
		<dc:creator><![CDATA[Epic Narwhals]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 13:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220286</guid>
		<description><![CDATA[Hey Etho another awesome vid :) just a suggestion about the wilson thing 
you could use a different chord for how Wilson is feeling eg. You could use 
a G chord (G,B,D tones) for a happy feel or you could use Em (E,G,B tones) 
to make a sad sound... Hope this helps keep up the awesome work!!
]]></description>
		<content:encoded><![CDATA[<p>Hey Etho another awesome vid :) just a suggestion about the wilson thing<br />
you could use a different chord for how Wilson is feeling eg. You could use<br />
a G chord (G,B,D tones) for a happy feel or you could use Em (E,G,B tones)<br />
to make a sad sound&#8230; Hope this helps keep up the awesome work!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ronin</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220292</link>
		<dc:creator><![CDATA[Ronin]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 13:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220292</guid>
		<description><![CDATA[Etho you can create custom sounds with resource packs! Check out sethblings 
500th video special. He used command blocks but you can do the same thing 
just by editing your resource pack]]></description>
		<content:encoded><![CDATA[<p>Etho you can create custom sounds with resource packs! Check out sethblings<br />
500th video special. He used command blocks but you can do the same thing<br />
just by editing your resource pack</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: purplejuice476</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220289</link>
		<dc:creator><![CDATA[purplejuice476]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 13:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220289</guid>
		<description><![CDATA[You could use or make a resource pack to make Wilson speak or just make 
sounds if you wanted, not sure if that is what you were looking for but is 
just a suggestion:)]]></description>
		<content:encoded><![CDATA[<p>You could use or make a resource pack to make Wilson speak or just make<br />
sounds if you wanted, not sure if that is what you were looking for but is<br />
just a suggestion:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zythain SMOC</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220282</link>
		<dc:creator><![CDATA[Zythain SMOC]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 13:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220282</guid>
		<description><![CDATA[To get the creature whimper you could use command blocks and record your 
own resource pack then use he pack and play sounds (that u created) with 
the command blocks ]]></description>
		<content:encoded><![CDATA[<p>To get the creature whimper you could use command blocks and record your<br />
own resource pack then use he pack and play sounds (that u created) with<br />
the command blocks </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Julius Brummelman</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220279</link>
		<dc:creator><![CDATA[Julius Brummelman]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 13:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220279</guid>
		<description><![CDATA[Hey Etho, The cow proximity detector your building doesn&#039;t work the way it 
did before. The range was updated to about 127 blocks in all directions (a 
square). However by using more detectors, you will still be able to detect 
in a specific small area. Furthermore the pressure plate way of detecting 
cow movement is better to be replaced by a tripwire above the cow and the 
cow standing in a water block and therefor constantly jumping up into the 
tripwire.  Please vote for this comment, so Etho can see…]]></description>
		<content:encoded><![CDATA[<p>Hey Etho, The cow proximity detector your building doesn&#8217;t work the way it<br />
did before. The range was updated to about 127 blocks in all directions (a<br />
square). However by using more detectors, you will still be able to detect<br />
in a specific small area. Furthermore the pressure plate way of detecting<br />
cow movement is better to be replaced by a tripwire above the cow and the<br />
cow standing in a water block and therefor constantly jumping up into the<br />
tripwire.  Please vote for this comment, so Etho can see…</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: turmz0rz</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220285</link>
		<dc:creator><![CDATA[turmz0rz]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 13:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220285</guid>
		<description><![CDATA[just tought of a interesting challange for the wither on mindcrack
fight it on the roof of the nether or in a jungle with bdubs both wearing 
death games armour]]></description>
		<content:encoded><![CDATA[<p>just tought of a interesting challange for the wither on mindcrack<br />
fight it on the roof of the nether or in a jungle with bdubs both wearing<br />
death games armour</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WryRai</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220284</link>
		<dc:creator><![CDATA[WryRai]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 13:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220284</guid>
		<description><![CDATA[He&#039;s created a pulse tone dialing system. (a phone dialing system 
implemented during transition from rotary dials to the touch-tone phones 
that are common today, still works for dialing but not for automated menus)

Bravo Etho]]></description>
		<content:encoded><![CDATA[<p>He&#8217;s created a pulse tone dialing system. (a phone dialing system<br />
implemented during transition from rotary dials to the touch-tone phones<br />
that are common today, still works for dialing but not for automated menus)</p>
<p>Bravo Etho</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heaven Builder</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220280</link>
		<dc:creator><![CDATA[Heaven Builder]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 13:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220280</guid>
		<description><![CDATA[Oh yeah, and i had an idea for Wilson&#039;s awesome dining. Have like a chicken 
farm above the ground somewhere close to Wilson. Have like a wall of 
dispensers with arrows in them, and the ground with a whirpool pushing 
thing in a hopper. Now, when you press a button, trapdoors activate that&#039;ll 
let lose the chickens. A tripwire will activate that will make Wilson start 
firing arrows at them. Depending on how much chicken ends up in the hopper, 
he gets happier, fed and heavy. Also, to obtain the seeds to breed the 
chicken, you have to play this other mini-game with Wilson: there&#039;ll be a 
layer of pistons and a layer of tilled dirt with wheat. Your mission is to 
break as much wheat as you can before the pistons fire and break the wheat. 
There will be also hoppers mixed in with the tilled dirt so that if the 
wheat gets broken by a piston, it&#039;ll go in the hopper and you&#039;ll lose 
seeds/wheat]]></description>
		<content:encoded><![CDATA[<p>Oh yeah, and i had an idea for Wilson&#8217;s awesome dining. Have like a chicken<br />
farm above the ground somewhere close to Wilson. Have like a wall of<br />
dispensers with arrows in them, and the ground with a whirpool pushing<br />
thing in a hopper. Now, when you press a button, trapdoors activate that&#8217;ll<br />
let lose the chickens. A tripwire will activate that will make Wilson start<br />
firing arrows at them. Depending on how much chicken ends up in the hopper,<br />
he gets happier, fed and heavy. Also, to obtain the seeds to breed the<br />
chicken, you have to play this other mini-game with Wilson: there&#8217;ll be a<br />
layer of pistons and a layer of tilled dirt with wheat. Your mission is to<br />
break as much wheat as you can before the pistons fire and break the wheat.<br />
There will be also hoppers mixed in with the tilled dirt so that if the<br />
wheat gets broken by a piston, it&#8217;ll go in the hopper and you&#8217;ll lose<br />
seeds/wheat</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Max Sceats</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220281</link>
		<dc:creator><![CDATA[Max Sceats]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 13:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220281</guid>
		<description><![CDATA[Hey Etho!! I was wondering whether you and the team were going to be 
continuing UHC?? If not why and if so when?? Best regards]]></description>
		<content:encoded><![CDATA[<p>Hey Etho!! I was wondering whether you and the team were going to be<br />
continuing UHC?? If not why and if so when?? Best regards</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matarelegacy</title>
		<link>http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220287</link>
		<dc:creator><![CDATA[Matarelegacy]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 13:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/etho-plays-minecraft-episode-306-sickening/#comment-220287</guid>
		<description><![CDATA[On audio. 

Psychologically speaking, music is a piggyback rider of verbal 
communication. Thinking more in terms of how you speak, such as 
quessssstions? And STATEMENTS. More so then actual words. The ups and downs 
are definitive of communication. So sad would be descending and happy would 
be ascending. 

As far as timbre for note blocks, I&#039;m not sure much ambiguity could be 
produced unless you route up a ton of note blocks to fire at the same time. 
Then you have the aspect of time, the notes are firing on a tick system so 
you&#039;d have to blend many percussive notes of different note values firing 
off simultaneously and evolving and off shooting in descending or ascending 
manner. 

To get something you&#039;re looking for, if it&#039;s possible to do, would require 
a TON of noteblocks and quite a bit of space. You&#039;d have to jumble up such 
a complex tone that you can&#039;t pick out at any one moment that you&#039;re 
hearing a percussive instrument. 

I think it&#039;s feasible though, it just has to be well executed. You&#039;d have 
to look outside scalar reasoning to do so though, otherwise it&#039;ll mimic 
music moreso then communication. 

What I would recommend would be a more musical approach to Wilson&#039;s audio 
side, playing some emotionally cueing music instead will be easier. Such as 
a descending melody for sad, ascending for happy, lower bass melody for 
angry. 

As far as saying &quot;hello&quot;... Good luck lol I wouldn&#039;t even know where to 
begin with mimicking an actual word using noteblocks. If someone can figure 
it out though, I&#039;d be impressed. 


Talking about this makes me want to make an audio engineering mod for 
minecraft, importing better synthesis sounds for noteblocks. Changing the 
noteblock distance at which you can hear it, maybe even add in reverb 
capabilities. I&#039;ve seen someone on youtube already made a working drum 
machine. Man that&#039;d be totes badass. 

Anyway, have a good day etho :) ]]></description>
		<content:encoded><![CDATA[<p>On audio. </p>
<p>Psychologically speaking, music is a piggyback rider of verbal<br />
communication. Thinking more in terms of how you speak, such as<br />
quessssstions? And STATEMENTS. More so then actual words. The ups and downs<br />
are definitive of communication. So sad would be descending and happy would<br />
be ascending. </p>
<p>As far as timbre for note blocks, I&#8217;m not sure much ambiguity could be<br />
produced unless you route up a ton of note blocks to fire at the same time.<br />
Then you have the aspect of time, the notes are firing on a tick system so<br />
you&#8217;d have to blend many percussive notes of different note values firing<br />
off simultaneously and evolving and off shooting in descending or ascending<br />
manner. </p>
<p>To get something you&#8217;re looking for, if it&#8217;s possible to do, would require<br />
a TON of noteblocks and quite a bit of space. You&#8217;d have to jumble up such<br />
a complex tone that you can&#8217;t pick out at any one moment that you&#8217;re<br />
hearing a percussive instrument. </p>
<p>I think it&#8217;s feasible though, it just has to be well executed. You&#8217;d have<br />
to look outside scalar reasoning to do so though, otherwise it&#8217;ll mimic<br />
music moreso then communication. </p>
<p>What I would recommend would be a more musical approach to Wilson&#8217;s audio<br />
side, playing some emotionally cueing music instead will be easier. Such as<br />
a descending melody for sad, ascending for happy, lower bass melody for<br />
angry. </p>
<p>As far as saying &#8220;hello&#8221;&#8230; Good luck lol I wouldn&#8217;t even know where to<br />
begin with mimicking an actual word using noteblocks. If someone can figure<br />
it out though, I&#8217;d be impressed. </p>
<p>Talking about this makes me want to make an audio engineering mod for<br />
minecraft, importing better synthesis sounds for noteblocks. Changing the<br />
noteblock distance at which you can hear it, maybe even add in reverb<br />
capabilities. I&#8217;ve seen someone on youtube already made a working drum<br />
machine. Man that&#8217;d be totes badass. </p>
<p>Anyway, have a good day etho :) </p>
]]></content:encoded>
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